Stats-Based CPU Sliders [MLB 13 Version]

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  • Heroesandvillains
    MVP
    • May 2009
    • 5974

    #241
    Re: Stats-Based CPU Sliders [MLB 13 Version]

    Thanks Nomo.

    How do errors look so far? I know it's early but I've hardly seen any on the 20+ games I've played (Auto Fielding).

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    • ralphieboy11
      Pro
      • Jul 2005
      • 543

      #242
      Re: Stats-Based CPU Sliders [MLB 13 Version]

      Error sliders will most likely need a slight movement upward. On default, they've been down about .2 errors per game for me.

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      • Heroesandvillains
        MVP
        • May 2009
        • 5974

        #243
        Re: Stats-Based CPU Sliders [MLB 13 Version]

        Originally posted by ralphieboy11
        Error sliders will most likely need a slight movement upward. On default, they've been down about .2 errors per game for me.
        That...

        Doesn't my surprise me. Since I sold the Vita, I haven't had a chance to do my usual run of CPU vs CPU testing. This game seems very well balanced but errors (again, in "played" Auto Fielding games) seem to be worse than ever.

        How many games is the .2 over? And that's per team per game, correct?

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        • ralphieboy11
          Pro
          • Jul 2005
          • 543

          #244
          Re: Stats-Based CPU Sliders [MLB 13 Version]

          Originally posted by Heroesandvillains
          That...

          Doesn't my surprise me. Since I sold the Vita, I haven't had a chance to do my usual run of CPU vs CPU testing. This game seems very well balanced but errors (again, in "played" Auto Fielding games) seem to be worse than ever.

          How many games is the .2 over? And that's per team per game, correct?
          Yes. Errors were .2 under major league average per team per game. That was through 50 games. I've bumped those sliders up slightly but haven't gotten too far testing with them.

          The stolen bases might be tough to figure out. A lot of teams are running themselves out of innings. Lots of guys getting caught stealing on default sliders. I haven't watched a lot of these games, but when going through the boxscore there are lots of guys you'd consider slower footed that are getting caught. Not sure if these are missed hit or runs or not. There do appear to be some new slide and tag animations, plus I'm not sure if the new catcher animations contribute to the lower success rate as well.

          I am fiddling with the sliders regarding steals, but scared of that one slider being reversed. Not sure about that yet.

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          • Heroesandvillains
            MVP
            • May 2009
            • 5974

            #245
            Re: Stats-Based CPU Sliders [MLB 13 Version]

            Yeah, I always adjust my global sliders based on your guys' findings, even for my played games because I use Auto Fielding and always generally see the same trends.

            Stealing success is also particularly unusual this year. Glad you've noticed that too, because without doing my typical CPU testing, I was wondering if it was just my natural human bias.

            Please. If it's reversed again, let me know!

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            • ralphieboy11
              Pro
              • Jul 2005
              • 543

              #246
              Re: Stats-Based CPU Sliders [MLB 13 Version]

              Originally posted by ralphieboy11
              VERY early impression...

              Seems we might need to fiddle with contact or timing to get batting averages up this year in cpu vs. cpu games. I normally don't like to mess with those sliders. The usual drops in control and strike frequency might not be enough this year.

              Still testing. Lots of well pitched games so far.
              I've been testing all day. Hitting stats starting to look a little better than this earlier assessment. Getting past the number 1 starters helped. Plus Rays 13, Blue Jays 12 in one of my games helped as well.

              Need extra base hits to increase a bit. Plus when I've brought 'pitching control' down to help batting average, strike outs are now a little low. Stolen bases still a mystery too.

              Certainly not ready to commit to any sliders yet though. A lot more testing to do.

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