Jimbo614's CPU vs CPU sliders

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  • Jimbo614
    Rookie
    • Jan 2005
    • 353

    #1

    Jimbo614's CPU vs CPU sliders

    Here's the set I'm using.. Basically directly lifted off of last years.
    So far I'm enjoying them, to be honest, havent done the deep research that Nomo and others have.
    But here they are;
    Playing on
    All-Star
    Human Contact-4
    Human Power-3
    Human Timing-4
    Stride Difficulty-5
    Human Fould Frequency-2
    Human solid hits-1
    Human Starter Stamina-6
    Human pitcher Control-7
    Human Pitcher Consistancy-6
    CPU contact-4
    CPU power-5
    CPU timing-6
    CPU Foul Freq-4
    CPU solid hits-4
    CPU Starter Stamina-7
    CPU reliever Stamina-7
    CPU Pitcher control-4
    CPU Pitcher Consistancy-4
    CPU Strike Frequency-8
    CPU Manager hook-3
    CPU pickoffs-7
    Pitch speed-10
    Fielding Errors-8
    Throwing Errors-5
    Fielder running speed-4

    Fielder reaction-3
    Fielder arm strength-1
    Baserunner speed-6
    Baserunner steal ability-4
    Steal Frequency-7
    Wind-5
    Injury-9


    Any thoughts or observations are appreciated
  • vcu9
    Banned
    • Jan 2013
    • 499

    #2
    Re: Jimbo614's CPU vs CPU sliders

    Originally posted by Jimbo614
    Here's the set I'm using.. Basically directly lifted off of last years.
    So far I'm enjoying them, to be honest, havent done the deep research that Nomo and others have.
    But here they are;
    Playing on
    All-Star
    Human Contact-4
    Human Power-3
    Human Timing-4
    Stride Difficulty-5
    Human Fould Frequency-2
    Human solid hits-1
    Human Starter Stamina-6
    Human pitcher Control-7
    Human Pitcher Consistancy-6
    CPU contact-4
    CPU power-5
    CPU timing-6
    CPU Foul Freq-4
    CPU solid hits-4
    CPU Starter Stamina-7
    CPU reliever Stamina-7
    CPU Pitcher control-4
    CPU Pitcher Consistancy-4
    CPU Strike Frequency-8
    CPU Manager hook-3
    CPU pickoffs-7
    Pitch speed-10
    Fielding Errors-8
    Throwing Errors-5
    Fielder running speed-4

    Fielder reaction-3
    Fielder arm strength-1
    Baserunner speed-6
    Baserunner steal ability-4
    Steal Frequency-7
    Wind-5
    Injury-9


    Any thoughts or observations are appreciated


    thanks.

    how many games have you simulated so far with cpu vs cpu?

    how do injuries look with the slider at 9?

    i am very interested in your sliders.

    take care.

    Comment

    • Braves Fan
      MVP
      • Mar 2009
      • 1151

      #3
      Re: Jimbo614's CPU vs CPU sliders

      How many walks are you seeing? Strike frequency, pitcher control, and pitcher consistency seems high on first glance. Also, why is reliever stamina so high? Is it the same for human and cpu?

      Comment

      • NelsonBis
        Rookie
        • Jun 2011
        • 108

        #4
        Re: Jimbo614's CPU vs CPU sliders

        How do the sliders for humans effect cpu vs cpu games?
        And what level does the cpu play at in cpu vs cpu games? I've noticed the cpu seems to throw more balls and walk more batters when pitching against cpu batter.

        Comment

        • Jimbo614
          Rookie
          • Jan 2005
          • 353

          #5
          Re: Jimbo614's CPU vs CPU sliders

          Wow Guys, I thought this was a dead thread..

          To attempt to answer a few questions;
          First of all, I'm now going with Nomo's suggested set on All-Star.
          He's done the numbers. I guess that's where I'll go too.
          But regarding MY posted set...
          First of all, I kept switching back and forth between All-Star and Legend.
          I guess I restarted my Franchise maybe six times, going back and forth.
          So 6X 15 games is roughly 90 games in all.
          Once the OSFM rosters came out, I downloaded them and started again using my sliders. Here's the deal... Using SCEA 3-3 rosters, I was seeing a lot of variety. I was pretty satisfied. But once I downloaded the OSFM rosters, everything went kabooiee. The batters never missed a swing. I mean contact on EVERY swing. Not realistic at all. But the kicker was that once this happened, I couldnt find my sweet spot again. Even using the SCEA rosters, the game became really arcadey.
          So bottomline is I scrapped the OSFM roster, and restarted with Nomo's. I guess I'll have to accept that.

          As to MY slider set... To answer some questions.. First of all, I'm doing strictly CPU vs CPU with NO DH!! Again, NO DH!!!
          I think they worked best on All-Star. IMO, CPU Levels DO make a difference. Maybe not statistically, but in other ways. On Legend, fielders make unbelievable plays from the SS hole. You don't see on All Star. Other things that work differently is the injury slider and stamina. On Legend, the Injury durations are longer on the same slider setting. Instead of being out a few days, most injuries are at least a month in duration. Big difference. All-Star provides a larger margin of error. Legend is not as forgiving when you make a decision or mistake.
          The second set of questions regarding Reliever Stamina and Walks... I had both Staminas one notch higher than most. This is a matter of preference. I am old school. I don't believe in a Bullpen by Committee. I want my Starter to get to the seventh inning at least. My setup guy in the eigth and the closer in the ninth. Nowadays most Starters come out after 6 innings and consider that a quality start.Sorry, not in my book. I also want more complete games. In fact, a LOT more complete games. . So thats a matter of my personal preference.
          So far as walks, frankly with these sliders, I wasnt seeing enough walks. Maybe one or two a game. Those sliders should probably be dropped. But I WAS seeing a lot of Strikeouts, which I prefer. Another factor is that I was after lower pitch counts. 9 innings should =100 pitches or thereabouts. Again, thats old school from back when a Baseball Game could be finished in 90 minutes, in MY day. {))
          Lastly, my injuries are at 9.. why?
          First of all, I want everyone to look at the actual MLB injury list after the first week. Every team has at least three injuries and most are in the 5-7 range. And that's just at the MLB level.
          You're not going to get those numbers at 5/ Might keep everybody's team healthy, but in reality, theres practically an injury of some type every other day for every team.
          How many times have you looked at a roster in July and couldnt recognize it from Opening Day? I'd say most teams have this kind of turnover.
          Now, another feature of this is the use of your Farm System. You WANT constant movement back and forth between your MLB club and your AAA club. In fact, you WANT there to be enough injuries that you actually run out of players at a particular position... It's called the Free Agent List. Without high injuries, your Farm System becomes moot as well as the Feee Agent list. To truly appreciate being a GM, you want to have constant movement. Thus I have injuries at 9. Yes, this means you might not recognize your own team by the All-Star Break. All I can say is "Thats Baseball".
          Another point.. I sim my Minor Leagues. When I sim, injuries happen at a very high rate. Maybe 4X what I get CPUing on the MLB level. In order for both Simming and CPUing injuries to happen at the same rate, I found that 9 was the correct setting. Even tho it makes for a war of attrition.
          So I hope I answered your questions. I have my own reasons for where I set my sliders. I DO believe they make for an interesting Franchise, just not to everyone's taste.
          Again "Old School" is what I'm after. Baseball has changed quite a bit since I first started following it in 1969.
          There are sliders if Baseball was still in 1969. How bout dem Amazin Mets???

          Comment

          • Jimbo614
            Rookie
            • Jan 2005
            • 353

            #6
            Re: Jimbo614's CPU vs CPU sliders

            I was thinking about my post today;
            Think about a few things here..
            Baseball's been around for about 140 years.
            A lot of the philosophies you see nowadays regarding Sabermetrics, Pitching Philosophies, even the DH are relatively new developments.
            And don't underestimate the effect the DH has on Pitching Stamina.
            With the DH, the focus becomes Pitch Counts and Innings; WithOUT the DH, the main strategic focus switches from what that Pitcher is doing on the mound to what and when he is going to be at the Plate.
            When you insert a reliever, it becomes very important for that Reliever to last until his next at bat. Why? Because you don't want to waste your bench or bullpen. You make a double switch..You don't want to constantly be switching out (Every time you change pitchers) valuable position players in order to keep moving the pitcher spot down further in the lineup. Thats inefficient. So you only do it once hopefully. And your manager's hook becomes more about that than pitch count. Am I making sense?
            Another thing...But did Roger Clemens come out after six innings?
            How about Pedro Martinez or Curt Schilling?
            And let's go back to the days of Bob Gibson or Tom Seaver or Nolan Ryan.
            The answer is no of course. Again Why? It's because back in the day, not THAT many days at that; Your ACE Pitcher was used as a workhorse.
            When he took the mound, it was expected that he gave you at least 8 innings. He gave the Bullpen a break every four days. The teams depended on him doing this.
            In my slider set, contrary to current statistics, I want my Ace to throw complete games roughly 15-20 times out of 35 starts. My second pitcher, maybe 12-15, my third maybe 10-12 and even my fourth starter might throw 5 complete games. Nowadays, thats unheard of.
            But if he's throwing complete games BY THROWING MORE STRIKES thus LESS PITCHES, it saves on my Bullpen.
            Verlander should walk out onto the mound expecting to throw a complete game in roughly 120 pitches. Again, if he's throwing strikes like he's supposed to do, then this becomes possible.
            No offense, but the reason you don't see this today is because pitchers don't throw strikes. They let the batter dictate the action. Maybe that's a leftover from the steroid era, but my point is that this is a fairly new development in Baseball going back no further than the mid 90's.
            So pitchers today end up with 100 pitches by the fifth inning, making complete games all but an impossibility.
            Anyway, my sliders are based upon these factors. If you want them, feel free. If you want to go with today's sabermetric reasoning, then these sliders probably look odd to you.
            All i'll say is that Baseball is 140 years old. For 120 of those years the game was played fairly consistantly based on what I'll claim is "My" reasoning. It's only been about the last 20 years that changes what these sliders were designed for.
            You can go with the Epstein Philosophy or you can buy into the Leo Durocher plan. Neither is wrong. Neither is right. Its just a matter of preference.

            Comment

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