These sliders will give you 3-1 games where the defense is the king, or some 10-2 blowouts where your pitching staff implodes.
Things you will NEED to do, and if you are not interested, that's fine, just be warned.
I actually have a clipboard on hand, and allow myself to scout the opposing team in their first at bat. Write down the spray tendencies, zones to stay away from (hot zones) and where they are weakest at the plate. MOVE YOUR DEFENSE. I have the sliders so that you are NOT going to get to a ball that gets pulled down the line if you are playing a straight up defense. Use the scouting report, and get the outfielders situationally ready to make a play. Get your faster fielders out there for defense late in the game. Play small ball if you must. These sliders reward the players who ... wait for it... play and manage the game like you would need to on the field. Pitch around the big guns, and pitch smart. This year's AI logic will get fooled if you pitch smart, and use the plate. Pitch like a pitcher baby.
Be careful trying to take extra bases, this is not Default. Your doubles in the outfield with Molina are done here on these settings. Fast guys are fast, slow guys need to be careful.
Same in the outfield. You are not going to run down balls in the gap like Willy Mays with Melky Cabrera. Play smart, and have fun.
***I am REALLY disappointed with the missing Homerun Camera being taken out. I HATE it, it steals the presentation and realism value, and maybe it gets re-instituted with a patch***
Try these sliders for a 5 game set. I know some of you will give up after a game, but honestly, these sliders are for guys who like to see the game unfold like it does in real life. This includes, most importantly, the pace and speed of the game, with regards to when throws get back to the infield, when runners reach first in relation to the ball, and how you can take a chance with a B speed player, but get punished for playing stupid.
Have fun, feedback welcome, and let me know how your games pan out. I think you sim guys will love them.
~syf
Okay. Here you go.
SYF's 2014 Real Game set.
SETTINGS
BATTING & BASERUNNING
Hitting Difficulty - All-Star
Hitting Interface - ZONE
- Plate Coverge Indicator - OFF
- PCI Appearance - Reticle
Hitting View – Offset or Catcher Offset... (Your choice) lets you see the ball on the outer edge.
Button Interface - Classic
Guess Pitch - OFF
Baserunner Interface - Default
Bassrunning Decisions - Assist
Sliding Decisions - Assist
Runner Window – ON
Controller Sliding - OFF
PITCHING
Pitching Difficulty - Legend
Pitching Interface - Pulse or Pure Analog (your choice)
Pitching View – Broadcast (your choice)
Pitching Ball Marker - OFF
Pitch Callout - Simple
Pitch Confidence - On
Pitch Delay - Faster
API: Off
FIELDING
Throwing Interface - Pure Analog
Throwing Meter - No Feedback
Throwing Difficulty - Legend (better be accurate!)
Throwing Decision - Off
Throw Cancelling - On
Fielding Decision - Assist
Defensive Shift - Auto
One Button Dive/Jump - OFF
Catch Region Indicator - On
Catch Position Indicator - On
Tag Up Indicator - On
Rob HR Indicator - On (your choice)
Fielding View Offense - Broadcast (Do not care for Dynamic on the offensive side)
Fielding View Defense - Broadcast/Dynamic (LOVE Dynamic for the defense)
Controller Fielding - OFF
GENERAL
Strike Zone - OFF
Hot Zones - OFF
Scorebar Display - On
Pitch Select Display - On (turn this off when you get used to your pitchers)
Tutorial Tips - OFF
Swing/Pitch Analysis - On
Balks - On
Warm Up Pitchers - On
Umpire Balls and Strikes - Variable
Umpire Close Plays - On
Check Swing Appeals - On
Game Log Order - Default
Injuries - On
Ejections - On
Vibration - On
Post Game Auto Save - OFF (your choice)
SLIDERS
Human Contact - 3
Human Power - 3
Human Timing -4
Stride Difficulty - 5
Human Foul Frequency - 6
Human Solid Hits - 3
Human Starter Stamina - 5
Human Reliever Stamina - 4
Human Pitch Control - 0 (for pure analog pitchers, this is the only way to go)
Human Pitcher Consistency - 0 (Sane as above)
CPU Contact - 4
CPU Power - 5
CPU Timing - 4
CPU Foul Frequency - 5
CPU Solid Hits - 4
CPU Starter Stamina - 4
CPU Reliever Stamina - 3
CPU Pitcher Control - 2
CPU Pitcher Consistency - 2
CPU Strike Frequency - 2
CPU Manager Hook - 5
CPU Pickoffs - 5
Pitch Speed - 0 (this will be debated, but this is the way I play it.. try it and watch how cool it is to see seams and realize a curveball is coming)
Fielding Errors - 5
Throwing Errors - 5
Fielder Run Speed – 2 (makes playing the outfield and setting the defense a must)
Fielder Reaction - 3 (not going to run down that ball in the gap if you have no defense)
Fielder Arm Strength - 4
Baserunner Speed - 4 (runners get to the bag at first EXACTLY like they do when you watch a pro game. Slower guys out by a step and a half, normal guys out by a step. With Dynamic defense on, this plays out soooooo well!!))
Baserunner Steal Ability - 5
Baserunner Steal Frequency - 5
Wind - 3 (your choice here... for windy venues, adjust accordingly)
Injury Frequency - 5
Have at it!!
~syf
Comment