Gauging interest/Feedback in AS Pulse Pitching/Analog Hitting sliders.

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  • Orion2012
    Rookie
    • Mar 2012
    • 62

    #1

    Gauging interest/Feedback in AS Pulse Pitching/Analog Hitting sliders.

    Title says it all. I've had trouble finding sliders in the past that preferred my input style and while I've always tinkered with them in the past I normally dont throw them onto the vault, or request feedback so any and all feedback is welcome as its gotten to the point where to proceed I need an outside opinion.

    Filename:PPAnalogVer1.0 (PSN Lynx2069)

    I understand Pitching/Analog input correlates to user skill, so ideally I'd like them to play well on both AS & HoF but I keep mine on AS. Really wish AS+ was an option not jusy dynamic.
    PSN: Lynx2069
    My MLB 15 The Show Launch Day No-Hitter - https://youtu.be/4mQX-_GAc3Q
  • Gopher
    Rookie
    • Apr 2010
    • 259

    #2
    Re: Gauging interest/Feedback in AS Pulse Pitching/Analog Hitting sliders.

    I played these sliders on Legend. Pure Analog hit/pitch. Seattle vs Oakland and it was a fun game. I didn't play the whole thing. Hitting was tough as hell and pitching you had to be precise.

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    • Orion2012
      Rookie
      • Mar 2012
      • 62

      #3
      Re: Gauging interest/Feedback in AS Pulse Pitching/Analog Hitting sliders.

      Thanks for the feedback. I think the hitting might be a little too hard, I'm trying to determine whether to increase the solid hits slider. I make realistic contact, they just end up being choppers and lazy ground balls. I think I'm happy with the pitching, maybe need to bump up the hum consistency a notch, still see good fastball control pitchers throw a little too many wild ones.

      On a side note TNK's work well with pulse/analog with guess pitch off.
      PSN: Lynx2069
      My MLB 15 The Show Launch Day No-Hitter - https://youtu.be/4mQX-_GAc3Q

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