Version 1 - Updated 4/30/14
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CPU Contact - 6
Reasoning: I'm currently going back between 5 and 6 but as of right now I am getting quality at bats while the pitchers still get K's if they got high confidence
CPU Power - 4
Reasoning: Any higher I feel you see way too many homeruns
CPU Timing - 5
Reasoning: This coincides with CPU Contact therefore still testing this but as of right now I feel 5 is perfect number from seeing too many K's per game
CPU Foul Frequency - 2
Reasoning: Could be 3 if you're seeing too many K's per game as of right now I feel 2 is perfect from showing the mediocre picthers from the ace's on the mound
CPU Solid Hits - 3
Reasoning: I did research on a few of the current slider threads out and notice a low number mostly when it comes to solid hits so I gave it a go and feel it works perfect. I get games where I only get 1-2 hits but other games get 7-9 hits for example although I may test with 4 soon
CPU Starter Stamina - 6
Reasoning: Most pitchers are hitting 65-85 pitchers if they are still in when the 6th inning rolls around. If you are looking to keep you're pitcher in for a complete game if his confidence is high I feel anything lower then 6 will make any complete game way too tough to come by
CPU Reliever Stamina - 3
Reasoning: Well it's common sense they are RP for a reason right? Why have the same stamina bar as a SP? I figured 3 is the perfect # as of right now but willing to hear feedback
CPU Pitcher Control - 5
Reasoning: Anything less I feel that when you got your aces out there they are all over the place like pitcher that is 4th in rotation
CPU Pitcher Consistency - 6
Reasoning: Anything less I feel you see too many pass balls causing unearned bases or even runs sometimes if a runner is on 3rd costing you the game
CPU Strike Frequency - 5
Reasoning: Once again anything less you see too many walks
CPU Manager Hook -5
Reasoning: I feel 5 is perfect
CPU Pick offs - 5
Reasoning: N/A (Doesn't matter CPU doesn't try and pick you off in manager mode)
Pitch Speed - N/A
Reasoning: Anything you want it to be, I use 10 but it doesn't matter
Fielding Errors - 5
Reasoning: I was going back and forth between 4 and 5 and I feel right now 5 seems to be more realistic
Throwing Errors - 4
Reasoning: I had this on 5 recently but at one point I had 3 consecutive throwing errors almost making me break the game. I bumped it down to 4 and it seems to be much more realistic. 3 is even ok to play it on
Fielder Run Speed - 3
Reasoning: Makes getting hits more realistic
Fielder Reaction - 8 or 9
Reasoning: As of right now I'm on 9 but I may bumped it down to 8 to give that a shot but either or seems to be what you see on TV when it comes to the infield either making the play or you getting the hit
Fielder Arm Strength - 3
Reasoning: Doubles and Triples become much more realistic to get with you faster guys
Baserunner Speed - 3
Reasoning: Once again Doubles and Triples are more realistic. You won't see Ortiz ever get a triple unless he hits it in space :P
Baserunner Steal Ability - 6
Reasoning: Since we don't control the lead off it's only fair to bump this to 6 rather then keep it at 5. Unlike when you're playing you can't lead off the base the way you want to so this makes up for it
Baserunner Steal Frequency - 5
Reasoning: Not too many steals but you see the usual amount
Wind - 5
Reasoning: Doesn't matter much
Injury Frequency: 6
Reasoning: While on 5 I saw like not one injury so I moved it to 6 and I'm seeing a few more injuries here and there and it feels more realistic
Settings wise don't matter much. I keep the CPU on all-star all around. I hope I can have some guys that love manager mode as much as I do try these out and please give me feedback back. I hope you enjoy these as well, they should be enjoyable to those that play manager mode on a frequent basis
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