I do this every year with my sports games (most often NHL, The Show, FIFA, although I've done it with others) and it's been helpful for getting realistic stats. It yielded some interesting observations this year though with MLB 14.
Basic overview of my method - Essentially I leave the sliders at default and simulate a handful of seasons. Usually 4 or 5. I collect the overall team stats and the individual leaders, by which I mean, I take photos of the screen (to not waste too much time). I then compare those stats with the real stats and averages from the previous few real life seasons. Yes, I know there will be certain fluctuations, but this is for an overview, not for perfection. If I wanted to do that, I'd have to go far deeper than just comparing totals and averages.
Once I get a sense of how "off" the simulated stats are compared to what happened in real life, it gives me a sense of how to move the sliders. Honestly, every season, it gets me realistic stats.
What happened this year?
I was using the recently released OSFM V1 Franchise File released by ILLICIT206 off of Knight165's Full Minors set. Great franchise file, amazing detail in prepping each team's MLB rosters. Just amazing work. The simulations, on default sliders, yielded the following results consistently, year after year. In the majority of the statistics the highs and lows were higher and lower (respectively) in the game by about 10% in each direction. But these were the interesting ones...
<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--> TEAM HITTING
SB and CS - low by 10-20 every year
GIDP – too low on every team by 40
TEAM PITCHING
Complete Games – 26-9 (most to least) sim per team, 9-1 real per team.
SHO – 18-3 (most to least) sim, 4-0 real.
TEAM FIELDING
A – 1537-1365 (most to least) sim, 1924-1500 real.
PLAYERS
Essentially, all extra base hits are too low in simulation seasons.
PITCHERS
ERA – game ERAs need to be worse by .5 points per pitcher
HR – game pitchers all need to give up 5-10 more
SHO – game pitchers have too many by about 30%
CG – game pitchers get twice as many across the board as in real life
IP – on average, game pitchers last 2 full innings more per game than they should
WHIP – should be higher in the game by .10
What's the point of this?
To give you a sense of what happened consistently over 5 simulation seasons and to give you a rough (not exact) sense of how the game plays out of the box, with that roster/franchise file, on default, and only allowing the game to calculate results so that you can use that in moving your own sliders around.
I created a slider set for myself that reflects what I think gets these simulated stats more in line (with some margin for error, of course) with real life numbers. I had notes for way more stats but these were the ones with big variations from real life. Overall, on default, the game DOES produce relatively realistic stats. This is just for those of you, perhaps like me, who like to really play with the realism factor.
Hope this was at least interesting, if nothing else.
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