True Contact Rating formula

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  • mAiLmAn 502
    Rookie
    • May 2008
    • 294

    #1

    True Contact Rating formula

    This works best for the users players, keeps user stats grounded while the rest of the league sims properly. Take the last three seasons batting averages add them together, divide by 3, take the total number and use this scale to find it.
    (Ex. 2014 splits .300 vs L .224 vs R, 2013 splits 267 vs L 258 vs R, 2012 splits .288 vs L .212 vs R

    L. 300+267+288=.285/ 73 cont vs L
    R. 224+258+212=.231/ 46 cont vs R

    Conversion chart
    Avg. Rating
    .200 30
    .220 40
    .240 50
    .260 60
    .280 70
    .300 80
    .320 90
    .330 100
    Last edited by mAiLmAn 502; 08-18-2014, 11:35 AM.
  • Mrmagoo
    Pro
    • Apr 2014
    • 669

    #2
    Re: True Contact Rating formula

    But in your second example wouldn't that equate to 46 for contact ?

    Comment

    • mAiLmAn 502
      Rookie
      • May 2008
      • 294

      #3
      Re: True Contact Rating formula

      Lol yep, thanks bro. Too many numbers on my 4 inch screen lol. Im going to edit

      Comment

      • Mizzou24
        MVP
        • Aug 2002
        • 2978

        #4
        Re: True Contact Rating formula

        Good base scale bro!

        But definitely more variables to it than just this.

        How many abs did he have?? What was his minor league stats? Is the guy having a tremendous year? Is it a rookie?? Also sim engine problems would probably cause me to raise this. A three hundo hitter won't hit three hundo with 80 contact. Even with sliders set up to help contact.

        But if they get the engine fixed I really like this! Good work.


        Sent from my iPhone using Tapatalk
        Mizzou Tigers
        Stl Cardinals

        Comment

        • mAiLmAn 502
          Rookie
          • May 2008
          • 294

          #5
          Re: True Contact Rating formula

          This is good for the users team mostly, I always re rate my team only so the rest of the league sims properly. This is for mlb players that anyone feels needs re rated, you did all the hardwork with prospects, minor leaguers, journeyman, etc. If an injury season then just take two seasons divide by two. This is just a tool for anyone to use on mlb'ers.
          Last edited by mAiLmAn 502; 08-18-2014, 11:27 AM.

          Comment

          • turty11
            All Star
            • Apr 2013
            • 8923

            #6
            Re: True Contact Rating formula

            avg x 300...theres really no reason to get any more complicated than that

            as is, your #'s will get pooed on by the sim engine and nobody will be hitting 300 unless you go and really drop all pitchers ratings

            another thing, is that theres no actual formula here, so its really not something that would equate to "fair" ratings for all players
            Last edited by turty11; 08-18-2014, 12:04 PM.
            NBA 2k19 Roster and Draft project for PS4

            Comment

            • mAiLmAn 502
              Rookie
              • May 2008
              • 294

              #7
              Re: True Contact Rating formula

              This is for user teams turty.

              Comment

              • Ghost Of The Year
                Turn Left. Repeat.
                • Mar 2014
                • 6366

                #8
                Re: True Contact Rating formula

                My preference:
                352 99----------------90-99 (316-352)
                348 98
                344 97----------------80-89 (284-312)
                340 96
                336 95----------------70-79 (261-281)
                332 94
                328 93----------------60-69 (241-259)
                324 92
                320 91----------------50-59 (221-239)
                316 90
                312 89----------------40-49 (201-219)
                308 88
                305 87----------------30-39 (172-199)
                302 86
                299 85----------------20-29 (122-167)
                296 84
                293 83----------------10-19 (65-117)
                290 82
                287 81----------------0-9 (5-59)
                284 80
                281 79
                278 78
                275 77
                273 76
                271 75
                269 74
                267 73
                265 72
                263 71
                261 70
                259 69
                257 68
                255 67
                253 66
                251 65
                249 64
                247 63
                245 62
                243 61
                241 60
                239 59
                237 58
                235 57
                233 56
                231 55
                229 54
                227 53
                225 52
                223 51
                221 50
                219 49
                217 48
                215 47
                213 46
                211 45
                209 44
                207 43
                205 42
                203 41
                201 40
                199 39
                197 38
                195 37
                193 36
                191 35
                189 34
                187 33
                182 32
                177 31
                172 30
                167 29
                162 28
                157 27
                152 26
                147 25
                142 24
                137 23
                132 22
                127 21
                122 20
                117 19
                112 18
                107 17
                101 16
                95 15
                89 14
                83 13
                77 12
                71 11
                65 10
                59 9
                53 8
                47 7
                41 6
                35 5
                29 4
                23 3
                17 2
                11 1
                5 0
                Last edited by Ghost Of The Year; 08-18-2014, 11:24 PM.
                T-BONE.

                Talking about things nobody cares.

                Screw Discord. Make OS Great Again.

                Comment

                • rjackson
                  MVP
                  • Apr 2005
                  • 1661

                  #9
                  Re: True Contact Rating formula

                  What seems to be missed is that there is a difference between true talent and results. For instance, Joey Votto hits a lot of line drives resulting in higher batting averages. But, sometimes, those line drives are going to find gloves resulting in career years and down years. So, his true talent level might be something like hitting .300 but some years he'll hit .330 and other .270. I think the game engine does a tremendous job at making this happen.

                  Comment

                  • ilstu24
                    MVP
                    • Jan 2008
                    • 1228

                    #10
                    Re: True Contact Rating formula

                    Originally posted by rjackson
                    What seems to be missed is that there is a difference between true talent and results. For instance, Joey Votto hits a lot of line drives resulting in higher batting averages. But, sometimes, those line drives are going to find gloves resulting in career years and down years. So, his true talent level might be something like hitting .300 but some years he'll hit .330 and other .270. I think the game engine does a tremendous job at making this happen.

                    I think you're giving the game WAY too much credit. I personally think it is 100% random.
                    OSFM St. Louis Cardinals 2011, 2012, 2013

                    PSN: Onebase24
                    Follow me on Twitter: @mdthomp24

                    Comment

                    • mAiLmAn 502
                      Rookie
                      • May 2008
                      • 294

                      #11
                      Re: True Contact Rating formula

                      Yea popups are hit way too much, ur example for votto is great the vuy literally pops up less than 1percent of his abs. Lol it drives me nuts, but I dont believe there is anything in the hitting ratings to help this. Mizzou would know

                      Comment

                      • mAiLmAn 502
                        Rookie
                        • May 2008
                        • 294

                        #12
                        Re: True Contact Rating formula

                        A guy like votto is around 99cnrt and 88 cnlft, but those ratings dont help the type of batted balls really, thats the user control and randomness.this scale just keeps user averages about right

                        Comment

                        • rjackson
                          MVP
                          • Apr 2005
                          • 1661

                          #13
                          Re: True Contact Rating formula

                          Originally posted by ilstu24
                          I think you're giving the game WAY too much credit. I personally think it is 100% random.
                          I know that it can feel that way!

                          I'll give another example though, Ruben Tejada hits an above average amount of line drives and it doesn't seem to help him!

                          Seriously, though, all the contact rating does is affect the quality of the contact which in theory means more line drives and squared up balls. I think that the scale is correct, though. If that matters, it is just an opinion.

                          Comment

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