Handling injured players sitting in A ball

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  • Mike Lowe
    All Star
    • Dec 2006
    • 5290

    #1

    Handling injured players sitting in A ball

    Perhaps this game's most glaring flaw is that it still does not call up or send down players based strictly on performance. While I know many use the 30 team control approach, I have no interest in using it (and the 9 million emails/messages).

    With injured players sitting in A ball in the OSFM rosters, it seems weird that sometimes these guys will eventually appear on the MLB roster while most others just sit there stuck in A ball even with a team set to auto; if a team stays healthy, they simply aren't making internal roster moves.

    Since not all of the injuries are season ending ones and since the game only lets us edit injuries after starting a franchise, I was curious as to how you all handle this.

    Thanks!
  • eastcoast49ers
    Rookie
    • Aug 2011
    • 457

    #2
    Re: Handling injured players sitting in A ball

    Wondering the same thing. Dont have the time or patience for 30 team control so I want to know the best way to handle it.
    49ers Faithful since 1985

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    • ch46647
      MVP
      • Aug 2006
      • 3515

      #3
      Re: Handling injured players sitting in A ball

      Last year someone was kind enough to create an Opening Day, "injury free" roster, based off the Hybrid OSFM set.

      This was a 25 man roster and had all teams playing at full strength with regards to injuries. I believe the only player left in A ball was Alex Rodriguez as he was suspended the entire year.

      It would be great if the community could put something together like that this year. I am a casual baseball fan and unfortunately do not have the baseball knowledge to put this together myself.

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      • aukevin
        War Eagle, Go Braves!
        • Dec 2002
        • 14700

        #4
        Re: Handling injured players sitting in A ball

        Originally posted by Mike Lowe
        Perhaps this game's most glaring flaw is that it still does not call up or send down players based strictly on performance. While I know many use the 30 team control approach, I have no interest in using it (and the 9 million emails/messages).

        With injured players sitting in A ball in the OSFM rosters, it seems weird that sometimes these guys will eventually appear on the MLB roster while most others just sit there stuck in A ball even with a team set to auto; if a team stays healthy, they simply aren't making internal roster moves.

        Since not all of the injuries are season ending ones and since the game only lets us edit injuries after starting a franchise, I was curious as to how you all handle this.

        Thanks!
        I was noticing this last night too. I want those injured players called up and I wasn't sure how it long it will take with it set to Auto. I simmed a head a little just to see and they stayed down there in A-ball.

        Atlanta Braves
        - Auburn Tigers - Nashville Predators

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        • bad_philanthropy
          MVP
          • Jul 2005
          • 12167

          #5
          Re: Handling injured players sitting in A ball

          I just think "injuring" players by sending them to A ball doesn't work for OSFM. It's more of a franchise roster anyway, and to have legitimate, big pieces, of an MLB organization stay in A ball—sometimes long-term—seems to counter the realism the roster aims to achieve.

          It would be great if the devs could add manual injuries and DL options for rosters so we could start the season with guys appropriately on 15 day, 60 day, or long-term.

          Since we don't have the features I just mentioned, I feel like leaving injuries out, and doing the strongest, or even most logical 40 man, is probably the best bet for base sets imo.

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          • Bondsfan
            MVP
            • Jan 2003
            • 1275

            #6
            Re: Handling injured players sitting in A ball

            I think the most logical thing is to leave them on the 40 man roster and that way, they make the MLB roster out of spring training for those guys who dont use 30 team control.

            I dont care at all about realistic opening day lineups if it means guys like Hunter Pence being banished from the game entirely because of a few week injury, since the cpu just wont call guys up. Id much rather see injury free rosters than perfect opening day lineups.

            Obviously, thats only my opinion and Im sure there are others that feel totally the opposite.

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            • Ripner
              Pro
              • Mar 2011
              • 636

              #7
              Re: Handling injured players sitting in A ball

              Myself I go through and put them on the 40 man roster and then manually injure them during sorting training for the expected time they will be out so that when they come off the dl the cpu will use them.

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              • prestwood90
                Banned
                • Nov 2013
                • 1253

                #8
                Re: Handling injured players sitting in A ball

                My solution to this was add all the MLB level guys on a ball rosters to the 40 man and let the cpu fix the rosters after spring training ends

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                • eastcoast49ers
                  Rookie
                  • Aug 2011
                  • 457

                  #9
                  Re: Handling injured players sitting in A ball

                  Originally posted by prestwood90
                  My solution to this was add all the MLB level guys on a ball rosters to the 40 man and let the cpu fix the rosters after spring training ends
                  Thats what i did, but i think that with cpu roster control on injuries dont automatically happen. Is the only solution to having auto injuries once the season starts to do 30 team control as opposed to just CPU roster control?
                  49ers Faithful since 1985

                  Comment

                  • Mike Lowe
                    All Star
                    • Dec 2006
                    • 5290

                    #10
                    Re: Handling injured players sitting in A ball

                    I think I found a pretty cool solution that's fun, realistic, and easy to setup:

                    I am using the OSFM rosters with updated 40 man and closers from the vault.
                    I then create a franchise, put the injury slider to MAX and simulate spring training.
                    I adjust my 25 man roster then end spring training.
                    I then put the injury slider back down to normal.

                    While this setup obviously doesn't match exact real life injuries, I feel it provides some unique challenges in my universe and gives a nice injury base. I don't think injuries carry over between future seasons, so this would work well in future seasons as well for continuity.

                    It actually has me thinking of increasing the injury slider...

                    Comment

                    • itbeme23
                      Pro
                      • Sep 2007
                      • 875

                      #11
                      Re: Handling injured players sitting in A ball

                      Maybe I did it wrong when I set up my OSFM franchise....

                      What I did was I set up the rosters as of OD using mlbdepthcharts.com. Any MLB injured player that was on the 40 man, and whom I knew would be in the majors after their injury, I added them to the 40-man and to their appropriate level (Majors, AAA, etc.), THEN placed them on the DL. I remember reading that as long as you add a player to the appropriate level BEFORE placing them on the DL, they will be brought up to their appropriate level once they've healed from their injuries.

                      Is this only for 30-team control? Because that's what I use.

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                      • Ripner
                        Pro
                        • Mar 2011
                        • 636

                        #12
                        Re: Handling injured players sitting in A ball

                        That should work

                        Comment

                        • Mikeyo918
                          Pro
                          • Oct 2010
                          • 530

                          #13
                          Re: Handling injured players sitting in A ball

                          What I do is a bit time consuming (3-4 hours) but it works perfectly if you want to have correct opening day rosters and the correct guys on the DL. First off set your franchise for 30 team control. So I use the OSFM rosters with 25 man on it, sim spring training (with injuries on manual) and before the first game of the season (cardinals vs Cubs) I go through every team and add the correct players to the 40 man roster, and then I call up the guys who are currently injured and put them either in MLB or AAA (depending on the player Jose Fernandez obviously to MLB, and guys like Chris Taylor from SEA to AAA) but before you do this make sure you put the other 29 teams lineup/rotation set to manual, that way when you call up guys like Cliff Lee and JJ Hardy they don't miss up the current lineup/rotation. I then go ahead and manually injure the guys (rotoworld.com has a good layout for team injuries and the date they went on DL, type of injury, either 15 or 60 day, and expected return date) and go ahead and put everyone where they belong.
                          It's well worth it though, and with all the effort you put into it, you definitely will not want to quit your franchise lol.
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