Also since I'm usually asking questions maybe I can contribute something too for other people. Assuming it isn't against rules this forum uses I can post the link to the franchise 30 team control guidelines I'm referencing in my previous post if anyone wants it. I obviously haven't tested it, but it sounds like it would work good.
OSFM v2 w/ Pitch Edits - ETA 5/27
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Re: OSFM v2 w/ Pitch Edits - ETA 5/27
Also since I'm usually asking questions maybe I can contribute something too for other people. Assuming it isn't against rules this forum uses I can post the link to the franchise 30 team control guidelines I'm referencing in my previous post if anyone wants it. I obviously haven't tested it, but it sounds like it would work good. -
Re: OSFM v2 w/ Pitch Edits - ETA 5/27
You don't have to download the franchise file to use these rosters. All you have to do is download the rosters from the vault once they are completed. The franchise file simply saves you an hour or three setting up your franchise is all. We are all familiar with how to use 30 team control around these parts. It's unfortunate that we have to do it this way, but alas...Last edited by 55; 06-09-2015, 10:01 AM.Comment
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Re: OSFM v2 w/ Pitch Edits - ETA 5/27
Also since I'm usually asking questions maybe I can contribute something too for other people. Assuming it isn't against rules this forum uses I can post the link to the franchise 30 team control guidelines I'm referencing in my previous post if anyone wants it. I obviously haven't tested it, but it sounds like it would work good.PSN: Dreamchaser_865
MLB- Milwaukee Brewers
NFL- Green Bay Packers
NBA- Milwaukee BucksComment
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Re: OSFM v2 w/ Pitch Edits - ETA 5/27
55, Thanks so much for your work on this man. I would love it if you put 1st round draft picks in the roster, but if you can't I totally get it. Anyways, you've worked so hard on this and I, for one, have been looking forward to getting a franchise started with this roster, so thank you so much for all the hard work. You're the man.Comment
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Re: OSFM v2 w/ Pitch Edits - ETA 5/27
What are the differencdifferences between this roster and the one Willard put out with pitch edits? Only 5 games into my franchise and want to use the one that fits my needs the bestComment
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Re: OSFM v2 w/ Pitch Edits - ETA 5/27
These pitch edits will be added to OSFM V2. Which is the roster released a few weeks ago. That roster has updated player ratings according to how they're doing this year. Also with transactions that have happened up until the point the roster was released.Comment
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Re: OSFM v2 w/ Pitch Edits - ETA 5/27
All teams are complete and double checked besides Washington. I have done Washington on the initial run and am going to double check them right now. Then a quick test sim or two and these will be around 9:00 pm Eastern as long as the sim runs smooth.Comment
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Re: OSFM v2 w/ Pitch Edits - ETA 5/27
The ones I am doing are based on OSFM v2.1 and have 100% correct pitch edits. All players that suffered from the changeup glitch were double checked and redone if need be. Big name players were even triple checked in most cases. These are basically SCEA rated players with correct minor league players.Comment
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Re: OSFM v2 w/ Pitch Edits - ETA 5/27
There's nothing inherently "wrong" with them. It's just that every pitcher that has an offspeed pitch (changeup, circle change, vulcanchange or palmball) needs to be double checked after editing them. Tinkering with the speed of offspeed pitches while editing increases and decreases the speeds of ALL of the other pitches that player has. In some cases, this wasn't done properly. Not just in one particular roster, but in all of them that include pitch edits of some sort. There is a workaround in most cases, but sometimes you just cannot make a player's changeup as "fast" as it is in real life. That isn't a slam against any roster editor (and certainly not Willard, as he didn't even input the pitch edits into his roster himself) but moreso a slam of how terribly overpowered changeups are in this game to begin with.Comment
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