OSFM 40 man roster w/updated ratings & contracts
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OSFM 40 man roster w/updated ratings & contracts
Hey guys I'm currently working on a 40 man roster based off of OSFM V1. I'm updating birth places for everyone(including minor league players) to be 100% accurate, ratings and potentials(since some players were severely underrated IMO), batting and pitching stances, appearances(some CAPs look really bad, nothing against OSFM though), equipment, and accurate contracts. I was initially just making this roster for my franchise but I was wondering if anyone would be interested in checking it out? I feel like this is a really good roster that's coming along (in terms of ratings and contracts) but I'll only upload it in the vault if anyone is willing to check it out. -
Re: OSFM 40 man roster w/updated ratings & contracts
Yea definitely, would love to give it a go. -
Re: OSFM 40 man roster w/updated ratings & contracts
Awesome. I'll probably have it up in the vault by tomorrow but I'm debating whether or not I should wait until V2 comes out and work off of that. Unfortunately, I would have to redo all of the ratings and contracts/salaries to reflect my current roster I'm working onComment
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Re: OSFM 40 man roster w/updated ratings & contracts
Awesome. I'll probably have it up in the vault by tomorrow but I'm debating whether or not I should wait until V2 comes out and work off of that. Unfortunately, I would have to redo all of the ratings and contracts/salaries to reflect my current roster I'm working on
Salaries do not escalate by the cpu signing. Can really ruin the whole thing.Comment
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Re: OSFM 40 man roster w/updated ratings & contracts
V2 will have all updated birthplaces. Big problem using real contracts in franchise mode however. It affects trade logic. Gives teams huge budget room in subsequent seasons when high priced guys come off and since team budget is higher to start the 15% increase is an additional increase to budgets.
Salaries do not escalate by the cpu signing. Can really ruin the whole thing.Comment
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Re: OSFM 40 man roster w/updated ratings & contracts
V2 will have all updated birthplaces. Big problem using real contracts in franchise mode however. It affects trade logic. Gives teams huge budget room in subsequent seasons when high priced guys come off and since team budget is higher to start the 15% increase is an additional increase to budgets.
Salaries do not escalate by the cpu signing. Can really ruin the whole thing.
I was waiting on salaries to start so I'm glad you shared this. Now I can get going! Accurate salaries would have been awesome but I can absolutely see where the game engine isn't made for it.Comment
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