OSFM 40 man roster w/updated ratings & contracts

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • thatzwassup
    Rookie
    • May 2013
    • 32

    #1

    OSFM 40 man roster w/updated ratings & contracts

    Hey guys I'm currently working on a 40 man roster based off of OSFM V1. I'm updating birth places for everyone(including minor league players) to be 100% accurate, ratings and potentials(since some players were severely underrated IMO), batting and pitching stances, appearances(some CAPs look really bad, nothing against OSFM though), equipment, and accurate contracts. I was initially just making this roster for my franchise but I was wondering if anyone would be interested in checking it out? I feel like this is a really good roster that's coming along (in terms of ratings and contracts) but I'll only upload it in the vault if anyone is willing to check it out.
  • Tarheels153369
    Rookie
    • Sep 2004
    • 165

    #2
    Re: OSFM 40 man roster w/updated ratings & contracts

    Yea definitely, would love to give it a go.

    Comment

    • thatzwassup
      Rookie
      • May 2013
      • 32

      #3
      Re: OSFM 40 man roster w/updated ratings & contracts

      Awesome. I'll probably have it up in the vault by tomorrow but I'm debating whether or not I should wait until V2 comes out and work off of that. Unfortunately, I would have to redo all of the ratings and contracts/salaries to reflect my current roster I'm working on

      Comment

      • adamjsav
        Rookie
        • Apr 2015
        • 40

        #4
        Re: OSFM 40 man roster w/updated ratings & contracts

        Originally posted by thatzwassup
        Awesome. I'll probably have it up in the vault by tomorrow but I'm debating whether or not I should wait until V2 comes out and work off of that. Unfortunately, I would have to redo all of the ratings and contracts/salaries to reflect my current roster I'm working on
        V2 will have all updated birthplaces. Big problem using real contracts in franchise mode however. It affects trade logic. Gives teams huge budget room in subsequent seasons when high priced guys come off and since team budget is higher to start the 15% increase is an additional increase to budgets.

        Salaries do not escalate by the cpu signing. Can really ruin the whole thing.

        Comment

        • kehlis
          Moderator
          • Jul 2008
          • 27738

          #5
          Re: OSFM 40 man roster w/updated ratings & contracts

          Yea I wouldn't mess with contracts.

          Comment

          • thatzwassup
            Rookie
            • May 2013
            • 32

            #6
            Re: OSFM 40 man roster w/updated ratings & contracts

            Originally posted by adamjsav
            V2 will have all updated birthplaces. Big problem using real contracts in franchise mode however. It affects trade logic. Gives teams huge budget room in subsequent seasons when high priced guys come off and since team budget is higher to start the 15% increase is an additional increase to budgets.

            Salaries do not escalate by the cpu signing. Can really ruin the whole thing.
            Yeah I understand. I wasn't using this for franchise mode but I know other people would. I was just about finished with the roster but the game crashed on me and I forgot to save so I'll probably just wait out for V2 and then start from scratch on ratings

            Comment

            • Ace2734
              Rookie
              • Aug 2015
              • 437

              #7
              Re: OSFM 40 man roster w/updated ratings & contracts

              Originally posted by adamjsav
              V2 will have all updated birthplaces. Big problem using real contracts in franchise mode however. It affects trade logic. Gives teams huge budget room in subsequent seasons when high priced guys come off and since team budget is higher to start the 15% increase is an additional increase to budgets.

              Salaries do not escalate by the cpu signing. Can really ruin the whole thing.


              I was waiting on salaries to start so I'm glad you shared this. Now I can get going! Accurate salaries would have been awesome but I can absolutely see where the game engine isn't made for it.

              Comment

              Working...