Reimported OSFM V 1.5 to default roster

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  • Fcshuckers73
    Pro
    • Sep 2011
    • 737

    #16
    Re: Reimported OSFM V 1.5 to default roster

    THANK YOU for doing these. Just a couple quick questions. My head is spinning reading all the different rosters folks are doing. Very impressive to have a community like this with so many dedicated people. Thank you all so much. Anyway, here are my questions (apologize if they seem ignorant) - Are these based on Millennium's 1.5? - Are they current as of today or recently? - Are they 25 man with correct rotations and lineups (with injured players not on the roster and placed in A Ball) or 40 man with injured players included? - If injured players are placed in A Ball, then what was the cutoff for them (i.e. only definite season injured guys, like Schwarber, on A Ball and 15 Day DL players included on 25 man?

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    • JBU2k
      Rookie
      • Dec 2014
      • 32

      #17
      Re: Reimported OSFM V 1.5 to default roster

      He didn't edit the rosters he put in the prospects for each team from osfm onto the default roster which was much needed to avoid this stupid stay glitch

      Comment

      • JBU2k
        Rookie
        • Dec 2014
        • 32

        #18
        Re: Reimported OSFM V 1.5 to default roster

        *stat glitch

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        • kmoser
          MVP
          • Jul 2012
          • 1398

          #19
          Re: Reimported OSFM V 1.5 to default roster

          I liked the roster from v1.5 and the only thing holding me back from starting my chise was the stat glitch. Downloaded these moments ago and they look amazing, thanks for doing this!


          Sent from my iPhone using Tapatalk

          Comment

          • orion523
            All Star
            • Aug 2007
            • 6709

            #20
            Re: Reimported OSFM V 1.5 to default roster

            Originally posted by Fcshuckers73
            THANK YOU for doing these. Just a couple quick questions. My head is spinning reading all the different rosters folks are doing. Very impressive to have a community like this with so many dedicated people. Thank you all so much. Anyway, here are my questions (apologize if they seem ignorant) - Are these based on Millennium's 1.5? - Are they current as of today or recently? - Are they 25 man with correct rotations and lineups (with injured players not on the roster and placed in A Ball) or 40 man with injured players included? - If injured players are placed in A Ball, then what was the cutoff for them (i.e. only definite season injured guys, like Schwarber, on A Ball and 15 Day DL players included on 25 man?
            None of that. What he did was import all of the OSFM minor league players into the default roster, that's it. If you're looking for 100% correct down to AA these may not be for you( unless you're willing to do the work). For me, they're perfect as I like my universe to play out as its own entity.

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            • BrianM207
              MVP
              • Mar 2012
              • 1184

              #21
              Re: Reimported OSFM V 1.5 to default roster

              Did you use the most recent SECA roster update when you imported/exported?

              Sent from my SM-G530T using Tapatalk
              Let's Go Mets!!!

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              • Toad79
                Rookie
                • Mar 2008
                • 39

                #22
                In other words, anyone on DL as of the last roster update (4/18) will be in the minors, in AAA or A I believe. Just speculating; I haven't viewed these rosters yet. So to answer the original question regarding injury cutoff date, it's probably 4/18.

                Comment

                • ARoid1313
                  Pro
                  • Mar 2009
                  • 859

                  #23
                  Re: Reimported OSFM V 1.5 to default roster

                  Nice one dukes, serious beastly importing there

                  Comment

                  • DukesofHazzard
                    Rookie
                    • Aug 2012
                    • 306

                    #24
                    Re: Reimported OSFM V 1.5 to default roster

                    Originally posted by BrianM207
                    Did you use the most recent SECA roster update when you imported/exported?

                    Sent from my SM-G530T using Tapatalk
                    No I didn't . I used the default roster. Its the roster u get that ships with the game so there r no stat glitch. I did use some of the SCEA created players cuz they have correct career records and some of them already have there audio for there names programmed in.

                    Comment

                    • orion523
                      All Star
                      • Aug 2007
                      • 6709

                      #25
                      Re: Reimported OSFM V 1.5 to default roster

                      If you're just looking to play and not to concerned with 100% lineups and rotations(which in real life are fluid anyway), this roster is fantastic.

                      Comment

                      • Dark Helmet
                        Just started!
                        • Apr 2016
                        • 3

                        #26
                        Re: Reimported OSFM V 1.5 to default roster

                        Speaking of line ups, am I the only one that's having the problem of the game totally rearranging the line ups I set? I spent hours when OSFM came out getting all 30 teams' line ups set. I saved the roster, started my franchise with those rosters, only to have them completely torn apart. Is it something I'm doing wrong or is it on Sony's end?

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                        • majesty95
                          Pro
                          • Oct 2005
                          • 770

                          #27
                          Re: Reimported OSFM V 1.5 to default roster

                          I believe it's bc each team in CPU controlled and therefore will make their own adjustments when the league starts.
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                          • CubFan23
                            MVP
                            • Mar 2008
                            • 3985

                            #28
                            Re: Reimported OSFM V 1.5 to default roster

                            Originally posted by DukesofHazzard
                            No I didn't . I used the default roster. Its the roster u get that ships with the game so there r no stat glitch. I did use some of the SCEA created players cuz they have correct career records and some of them already have there audio for there names programmed in.
                            I thought the one that came with the game was the one with the glitch? Isn't that the one OSFM was built on?
                            Playstation Network:That70s_Gamer


                            “I knew when my career was over. In 1965 my baseball card came out with no picture".
                            - Bob Uecker

                            Comment

                            • DukesofHazzard
                              Rookie
                              • Aug 2012
                              • 306

                              #29
                              Re: Reimported OSFM V 1.5 to default roster

                              Originally posted by CubFan23
                              I thought the one that came with the game was the one with the glitch? Isn't that the one OSFM was built on?
                              No. The stat glitch started with the March 29th update that added players like Matt Joyce, etc.

                              Comment

                              • RLB
                                Rookie
                                • Feb 2016
                                • 147

                                #30
                                Re: Reimported OSFM V 1.5 to default roster

                                If I am not mistaken, it appears that Matt Holiday is missing in the Cardinals

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