Proportional contracts

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  • adamjsav
    Rookie
    • Apr 2015
    • 40

    #16
    Re: Proportional contracts

    Originally posted by Ghost Of The Year
    Okay, this above post states the Show NYY payroll at $122 mill. I should have clarified that as the 90 man payroll as opposed to the the IRL Yankees 25 man, $226 million payroll.
    When I edited all 90 NYY players, at 50% for anyone on the 40 man, & $30,000 to $90,000 for the other 50 minor leaguers, that came out to $119.6 mill. That's $2.4 million under the original $122 million the default NYY payroll was. Which in effect, gives you $2.4 million to actually fine tune the 50 men in the minor leagues. More than enough wiggle room to get them right. The only thing is you cannot actually give those 50 men %50 of their IRL salary because you can't give anyone under $30,000 a year. But that is so minor, it isn't even noteworthy. I only mention it for sake of transparency.

    The one thing I noticed in the NYY payroll, is the game most definitely needs each players salary adjusted, one only need look at McCann's contract vs A-Rod's to verify that.
    But we knew that before hand already
    Mate, you went to a lot of trouble. You didn't need to edit all the contract, just use a calculator to add them all up and divide by two! I understand what you're trying to do in the quest for 'real contracts'. It's futile. Here's why:

    1. Even if they're proportional, they're not real contracts.

    2. The luxury tax threshold doesn't add to the realism and doesn't reflect real life. Like you said, the Yankees payroll in the show is $122mm. Luxury tax threshold is $156mm. In real life they're at $225mm and $189MM respectively.

    3. The new morale system is based on default contracts.

    4. It get's ridiculous for certain teams and players. Go look at doing what you're proposing for the Giants. Trying taking 50% off Posey who is earning $25.9mm already. MadBum $21.8mm. That will ruin they're payroll making it too low.

    5. It's insane (more of a personal one). I as much as anyone would love to play with real contracts. OSFM is great because it adds to the realism. So would real contracts. But players are not valued the same in game, are not on contracts that are dictated by overall or age. You are trying to get sanity from madness and it wont work. In the end you will have gone to a lot of effort for virtually no reward. In the end, the contracts might be proportional, but likely to still effect trade logic and free agency, will have unbalanced teams and most importantly, they are not the real contracts.

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    • Ghost Of The Year
      Sweet Emotion.
      • Mar 2014
      • 6345

      #17
      Re: Proportional contracts

      Originally posted by adamjsav
      I understand what you're trying to do in the quest for 'real contracts'. It's futile. Here's why:

      1. Even if they're proportional, they're not real contracts.
      I'm not really after real contracts, I'm trying to bring them into line with each other, as it is some players are being underpaid & others are being overpaid. That's what I cannot stand, not that they're not real.
      The default roster has A-Rod at $8.3 million for 2016 & McCann at $15.8 mill. for '16.
      A-Rod IRL is making $21 mill. & McCann $17 mill.



      2. The luxury tax threshold doesn't add to the realism and doesn't reflect real life. Like you said, the Yankees payroll in the show is $122mm. Luxury tax threshold is $156mm. In real life they're at $225mm and $189MM respectively. Since I can't do anything about that, I'm not wasting my time with it. Just because the Show's Luxury Tax is flawed that doesn't hinder me from getting players contracts in line with each other.

      3. The new morale system is based on default contracts. Chapman for NYY is already mad with the default contract he gets, dropping his OVRALL from 92 to 90. I give him a raise he's not going to get madder. He's still not happy, but I think this just makes things interesting. The Show default gives him $5.47 mill.. I give him $5.66 mill., half of his IRL $11.325 mill. In franchise, he wants $12.5 mill. I'm interested in seeing if NYY will pay him what he wants to keep him happy. In any event I don't feel a player losing 2 points is a big deal. If this was 10 points, then I wouldn't even bother to play the game at all.

      4. It get's ridiculous for certain teams and players. Go look at doing what you're proposing for the Giants. Trying taking 50% off Posey who is earning $25.9mm already. MadBum $21.8mm. That will ruin they're payroll making it too low. Giving Posey $65.8 mill. still keeps him overall satisfied & no change in his OVRALL, Same result with Bumgarner.
      And players like Bumgarner are exactly why this needs done. The Show gives him a 2 yr. $43.74 mill. deal. He's really getting your aforementioned $21.8


      5. It's insane (more of a personal one). I as much as anyone would love to play with real contracts. OSFM is great because it adds to the realism. So would real contracts. But players are not valued the same in game, are not on contracts that are dictated by overall or age. You are trying to get sanity from madness and it wont work. In the end you will have gone to a lot of effort for virtually no reward. In the end, the contracts might be proportional, but likely to still effect trade logic and free agency, will have unbalanced teams and most importantly, they are not the real contracts.
      Again, the desire isn't real contracts. Trade logic & FA is already flawed, which is why 30 team control exist. Also what I find rewarding is probably a lot different than a normal person.

      _________________

      After a test sim, Chapman, while upset with his contract & playing as a 90 instead of a 92, his OVRALL increased to 93.
      That is VERY interesting. In the free agent market NYY resigned Chapman to a 6 yr. $75 mill. deal. He is now satisfied & will play as a 93 OVRALL. Now on to more testing.
      Last edited by Ghost Of The Year; 04-26-2016, 01:01 AM.
      T-BONE.

      Talking about things nobody cares.

      Comment

      • adamjsav
        Rookie
        • Apr 2015
        • 40

        #18
        Re: Proportional contracts

        Maybe I misunderstood what you were trying to do than mate.

        Doesn't change the fact there is no way to do it. Take your A-Rod/McCann example. IRL A-Rod earns $21 mill. McCann $17 mil. McCann then earns 71% of A-Rods salary. Divide $21mil by 2. $10.5mil. 71% of that is $7.45mil.

        Go onto the Giants. IRL Posey earns $20.7mm. MadBum earns $9.95mm. That's 48% of Posey's salary. Divide $20.7 by 2 = $10.35mm. MadBum then should earn $4.96mm. In game they earn $25.9mm and $21.8mm respectively.

        You cant do what you are trying to do. The maths doesn't work. If you want contracts to mirror value, you may as well just pick some number and edit the players contract based on what you think he's worth. Because there is no way to scale/proportion/mirror/ adapt or otherwise emulate in any way players contracts in a way that makes sense.

        Comment

        • wins9484
          Rookie
          • Apr 2016
          • 39

          #19
          Re: Proportional contracts

          What was the conclusion of this experiment? Does making contracts proportional to each other work?

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