#OSFM V2.2 40-Man

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  • tabarnes19_SDS
    Game Designer
    • Feb 2003
    • 3084

    #31
    Re: #OSFM V2.2 40-Man

    Thanks. I used your 40 man and fixed the hometown "missouri" players and contracts that needed to be edited. I used the current live roster for updated contracts. It's in the vault.

    Comment

    • jb12780
      Hall of Fame
      • Oct 2008
      • 10665

      #32
      Re: #OSFM V2.2 40-Man

      Originally posted by tabarnes19
      Thanks. I used your 40 man and fixed the hometown "missouri" players and contracts that needed to be edited. I used the current live roster for updated contracts. It's in the vault.
      What PSN is it under?

      Sent from my LGLS991 using Tapatalk
      GT:jb12780
      PSN:jb12780

      Comment

      • ckarlic
        So Real!!
        • May 2003
        • 4999

        #33
        Re: #OSFM V2.2 40-Man

        Originally posted by jb12780
        What PSN is it under?

        Sent from my LGLS991 using Tapatalk
        Saw it in the vault under his OS name.
        PSN: ckarlic
        Xbox Live: dab1gg00ch
        Twitch Channel (Main Gaming Page)
        New Youtube Gaming Channel -- SpicyChicharron
        Follow me on Twitter

        Comment

        • CarolinaBlue02
          Rookie
          • Jan 2016
          • 125

          #34
          Re: #OSFM V2.2 40-Man

          Originally posted by JHedges2
          I'd like to know this as well as I am a bit confused on how to set this thing up re: 40 or 25 man, and which is preferable w/ 30 team control.

          I'm looking to keep things as realistic as possible--but they don't have to remain accurate to real life (if that makes sense). I basically want to be able to step in and prevent/reverse any stupid crap done by the CPU but really just 'control' 1 team.
          If you use a 40 man roster before you play/sim spring training then the computer will choose who they feel are the best 25 guys on the team and you will see lineups/rotations way out of whack.

          I would suggest using a 25 man roster, sim spring training, then add the rest of the 15 guys to each roster before you start the regular season. This will keep rotations/lineups intact. This would especially be beneficial if you are using 30 team control.

          I manually injure players who are hurt in real life. I do add them to the 40 man unless they are out for the year. Also, I would suggest turning CPU trades to OFF. You can control trades so if something happens in real life you could just input in the game manually.
          NCAAB-North Carolina Tar Heels
          NCAAF-Michigan Wolverines
          NFL-LA Chargers

          Comment

          • Meatfish87
            Rookie
            • Feb 2012
            • 25

            #35
            Re: #OSFM V2.2 40-Man

            Thanks for this roster! I downloaded it earlier this morning and started my Dynasty with it!
            MLB- Baltimore Orioles
            NFL- Washington Redskins
            NHL- Washington Capitals
            NCAA FB- Tennessee Volunteers
            NCAA FB- Navy Midshipmen
            Nascar- #1 Jamie McMurray

            Comment

            • jb12780
              Hall of Fame
              • Oct 2008
              • 10665

              #36
              Re: #OSFM V2.2 40-Man

              Originally posted by ckarlic
              Saw it in the vault under his OS name.
              I found it. Just needed to refresh the vault.

              Sent from my LGLS991 using Tapatalk
              GT:jb12780
              PSN:jb12780

              Comment

              • tabarnes19_SDS
                Game Designer
                • Feb 2003
                • 3084

                #37
                Re: #OSFM V2.2 40-Man

                Sorry yeah my os name

                Sent from my SAMSUNG-SM-N920A using Tapatalk

                Comment

                • PPerfect_CJ
                  MVP
                  • Oct 2011
                  • 3693

                  #38
                  Re: #OSFM V2.2 40-Man

                  Ok. So, who's doing version 2.5? Lol!
                  #LFC
                  #ChiefsKingdom
                  #STLCards
                  #WeAreND

                  Comment

                  • mathey270
                    Pro
                    • Jul 2013
                    • 563

                    #39
                    Re: #OSFM V2.2 40-Man

                    Tabarnes19 are the " Missouri" edits you completed the ones found in osfm v2 thread by kyoojames?

                    Sent from my E6782 using Tapatalk

                    Comment

                    • JHedges2
                      MVP
                      • Jan 2007
                      • 4652

                      #40
                      Re: #OSFM V2.2 40-Man

                      Originally posted by CarolinaBlue02
                      If you use a 40 man roster before you play/sim spring training then the computer will choose who they feel are the best 25 guys on the team and you will see lineups/rotations way out of whack.

                      I would suggest using a 25 man roster, sim spring training, then add the rest of the 15 guys to each roster before you start the regular season. This will keep rotations/lineups intact. This would especially be beneficial if you are using 30 team control.

                      I manually injure players who are hurt in real life. I do add them to the 40 man unless they are out for the year. Also, I would suggest turning CPU trades to OFF. You can control trades so if something happens in real life you could just input in the game manually.
                      Thank you for this feedback. This definitely helps clear some things up.

                      With regard to trades...wouldn't it be a better idea to leave CPU trades on but enable 'force trades'? That way, the CPU would still be active--but if they did something stupid I could always go in and reverse the trade?

                      Last question (for now ), if I am doing 30 team, but have the 'other 29' set to auto everything--then the CPU will still adjust for injuries, make trades, etc., correct?

                      Thanks again.
                      Arsenal | New York Yankees

                      Comment

                      • mathey270
                        Pro
                        • Jul 2013
                        • 563

                        #41
                        Re: #OSFM V2.2 40-Man

                        Thanks. I used your 40 man and fixed the hometown "missouri" players and contracts that needed to be edited. I used the current live roster for updated contracts. It's in the vault.

                        Sent from my E6782 using Tapatalk

                        Comment

                        • mathey270
                          Pro
                          • Jul 2013
                          • 563

                          #42
                          Re: #OSFM V2.2 40-Man

                          Originally posted by mathey270
                          Thanks. I used your 40 man and fixed the hometown "missouri" players and contracts that needed to be edited. I used the current live roster for updated contracts. It's in the vault.

                          Sent from my E6782 using Tapatalk
                          Are these Missouri edits the ones found in the osfm v2 thread by kyoojames?


                          Sent from my E6782 using Tapatalk

                          Comment

                          • mathey270
                            Pro
                            • Jul 2013
                            • 563

                            #43
                            Re: #OSFM V2.2 40-Man

                            Originally posted by tabarnes19
                            Thanks. I used your 40 man and fixed the hometown "missouri" players and contracts that needed to be edited. I used the current live roster for updated contracts. It's in the vault.
                            Are the Missouri edits the ones found in osfm v2 by kyoojames?


                            Sent from my E6782 using Tapatalk

                            Comment

                            • TheBleedingRed21
                              Game Dev
                              • Oct 2010
                              • 5071

                              #44
                              Re: #OSFM V2.2 40-Man

                              Originally posted by JHedges2
                              Thank you for this feedback. This definitely helps clear some things up.

                              With regard to trades...wouldn't it be a better idea to leave CPU trades on but enable 'force trades'? That way, the CPU would still be active--but if they did something stupid I could always go in and reverse the trade?

                              Yes. Do it this way. It's your universe, you shouldn't rely on real life trades first.

                              Last question (for now ), if I am doing 30 team, but have the 'other 29' set to auto everything--then the CPU will still adjust for injuries, make trades, etc., correct?

                              Correct. Just as if you done 1 team. Just added benefit of full control.

                              Thanks again.
                              Answers in bold.
                              PSN: TheBleedingRed21
                              Twitch: http://www.twitch.tv/TheBleedingRED21_OS

                              Comment

                              • tabarnes19_SDS
                                Game Designer
                                • Feb 2003
                                • 3084

                                #45
                                Re: #OSFM V2.2 40-Man

                                Originally posted by mathey270
                                Tabarnes19 are the " Missouri" edits you completed the ones found in osfm v2 thread by kyoojames?

                                Sent from my E6782 using Tapatalk
                                Yes

                                Sent from my SAMSUNG-SM-N920A using Tapatalk

                                Comment

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