Thanks. I used your 40 man and fixed the hometown "missouri" players and contracts that needed to be edited. I used the current live roster for updated contracts. It's in the vault.
#OSFM V2.2 40-Man
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Re: #OSFM V2.2 40-Man
Thanks. I used your 40 man and fixed the hometown "missouri" players and contracts that needed to be edited. I used the current live roster for updated contracts. It's in the vault. -
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Re: #OSFM V2.2 40-Man
I'd like to know this as well as I am a bit confused on how to set this thing up re: 40 or 25 man, and which is preferable w/ 30 team control.
I'm looking to keep things as realistic as possible--but they don't have to remain accurate to real life (if that makes sense). I basically want to be able to step in and prevent/reverse any stupid crap done by the CPU but really just 'control' 1 team.
I would suggest using a 25 man roster, sim spring training, then add the rest of the 15 guys to each roster before you start the regular season. This will keep rotations/lineups intact. This would especially be beneficial if you are using 30 team control.
I manually injure players who are hurt in real life. I do add them to the 40 man unless they are out for the year. Also, I would suggest turning CPU trades to OFF. You can control trades so if something happens in real life you could just input in the game manually.NCAAB-North Carolina Tar Heels
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Re: #OSFM V2.2 40-Man
Thanks for this roster! I downloaded it earlier this morning and started my Dynasty with it!MLB- Baltimore Orioles
NFL- Washington Redskins
NHL- Washington Capitals
NCAA FB- Tennessee Volunteers
NCAA FB- Navy Midshipmen
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Re: #OSFM V2.2 40-Man
Ok. So, who's doing version 2.5? Lol!#LFC
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Re: #OSFM V2.2 40-Man
If you use a 40 man roster before you play/sim spring training then the computer will choose who they feel are the best 25 guys on the team and you will see lineups/rotations way out of whack.
I would suggest using a 25 man roster, sim spring training, then add the rest of the 15 guys to each roster before you start the regular season. This will keep rotations/lineups intact. This would especially be beneficial if you are using 30 team control.
I manually injure players who are hurt in real life. I do add them to the 40 man unless they are out for the year. Also, I would suggest turning CPU trades to OFF. You can control trades so if something happens in real life you could just input in the game manually.
With regard to trades...wouldn't it be a better idea to leave CPU trades on but enable 'force trades'? That way, the CPU would still be active--but if they did something stupid I could always go in and reverse the trade?
Last question (for now), if I am doing 30 team, but have the 'other 29' set to auto everything--then the CPU will still adjust for injuries, make trades, etc., correct?
Thanks again.Arsenal | New York YankeesComment
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Re: #OSFM V2.2 40-Man
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Re: #OSFM V2.2 40-Man
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Re: #OSFM V2.2 40-Man
Thank you for this feedback. This definitely helps clear some things up.
With regard to trades...wouldn't it be a better idea to leave CPU trades on but enable 'force trades'? That way, the CPU would still be active--but if they did something stupid I could always go in and reverse the trade?
Yes. Do it this way. It's your universe, you shouldn't rely on real life trades first.
Last question (for now), if I am doing 30 team, but have the 'other 29' set to auto everything--then the CPU will still adjust for injuries, make trades, etc., correct?
Correct. Just as if you done 1 team. Just added benefit of full control.
Thanks again.Comment
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