New Roster uploaded: OSFM v1.5 w/ 40 man, no injuries

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • benparillo102
    Rookie
    • Apr 2014
    • 71

    #1

    New Roster uploaded: OSFM v1.5 w/ 40 man, no injuries

    Hey guys, I uploaded a version of OSFM v1.5 with no pre-existing injuries and 40 man rosters for every team. The 40 man rosters aren't exact but generally accurate. I made sure that all A and most B prospects were on the 40 man rosters since the game often lets these players become rule 5 picks and free agents after a few years. After that, I added the highest rated minor leaguers to the 40 man. it isn't 100% accurate but is definitely good enough for most people. It's in the vault with the username FUNGODAWG4. Feel free to tweak it how you you want.
  • Mephiskapheles
    Rookie
    • May 2013
    • 151

    #2
    Re: New Roster uploaded: OSFM v1.5 w/ 40 man, no injuries

    Great, thanks. I tried doing this before I realized how time consuming it is. I'd much rather have the rosters set like this to begin my franchise, and let injuries happen naturally and lineups/rotations set by the CPU.


    Sent from my iPhone using Operation Sports

    Comment

    • Njock08
      Rookie
      • Aug 2007
      • 38

      #3
      Re: New Roster uploaded: OSFM v1.5 w/ 40 man, no injuries

      Thanks Ben!
      And can you answer a question for me?
      If a player is not on a teams 40 man roster and it is one of the CPU controlled teams in my season, will the CPU add a player to the 40 man roster if an injury happens and the next best player IS NOT on the 40 man roster?
      Sorry for the run on sentence!

      Comment

      • DeJohn11
        Rookie
        • Aug 2012
        • 193

        #4
        Re: New Roster uploaded: OSFM v1.5 w/ 40 man, no injuries

        Originally posted by Njock08
        Thanks Ben!
        And can you answer a question for me?
        If a player is not on a teams 40 man roster and it is one of the CPU controlled teams in my season, will the CPU add a player to the 40 man roster if an injury happens and the next best player IS NOT on the 40 man roster?
        Sorry for the run on sentence!
        No the computer will make call ups usually based on who is on the 40 man roster, just like IRL
        Madden CFM 10YF
        Year 1 Steelers 11-5 AFC 5th Seed

        Comment

        • Mbunn1993
          Pro
          • Nov 2012
          • 870

          #5
          Re: New Roster uploaded: OSFM v1.5 w/ 40 man, no injuries

          Would this be good for RTTS?

          Comment

          • Njock08
            Rookie
            • Aug 2007
            • 38

            #6
            Re: New Roster uploaded: OSFM v1.5 w/ 40 man, no injuries

            Thanks D!
            Could I trouble you with one more CPU control team question?
            How about from season to season?
            Does CPU automatically change 40 man roster based on trades, free agents, ect that affect the overall cpu controlled roster when you get to the 2018 season? Or do you have to go in and manually inspect and correct every team?
            Am I making sense here? I am not sure I am conveying my thoughts correctly.

            Comment

            • Fiddy
              Twitch/YouTube: Fiddy14
              • Jul 2002
              • 12676

              #7
              Re: New Roster uploaded: OSFM v1.5 w/ 40 man, no injuries

              Originally posted by benparillo102
              Hey guys, I uploaded a version of OSFM v1.5 with no pre-existing injuries and 40 man rosters for every team. The 40 man rosters aren't exact but generally accurate. I made sure that all A and most B prospects were on the 40 man rosters since the game often lets these players become rule 5 picks and free agents after a few years. After that, I added the highest rated minor leaguers to the 40 man. it isn't 100% accurate but is definitely good enough for most people. It's in the vault with the username FUNGODAWG4. Feel free to tweak it how you you want.
              Thank you.

              I started a franchise with v1, and thought CPU will add to 40 man rosters. I forgot they don't. So one restart using this and I'm good.

              Thanks again.
              Twitch
              twitch.tv/Fiddy14
              YouTube
              http://www.youtube.com/@Fiddy14
              X
              https://x.com/Fiddy14_

              Favorite Teams
              Pittsburgh Penguins
              New York Mets
              Cleveland Cavaliers
              Cleveland Browns
              Notre Dame Fightin Irish
              Liverpool FC

              Comment

              • dickey1331
                Everyday is Faceurary!
                • Sep 2009
                • 14285

                #8
                Re: New Roster uploaded: OSFM v1.5 w/ 40 man, no injuries

                Thank you!


                Sent from my iPhone using Tapatalk Pro
                MLB: Texas Rangers
                Soccer: FC Dallas, Fleetwood Town
                NCAA: SMU, UTA
                NFL: Dallas Cowboys
                NHL: Dallas Stars
                NBA: Dallas Mavericks

                I own a band check it out

                Comment

                • benparillo102
                  Rookie
                  • Apr 2014
                  • 71

                  #9
                  Re: New Roster uploaded: OSFM v1.5 w/ 40 man, no injuries

                  Originally posted by Mbunn1993
                  Would this be good for RTTS?
                  Yeah it will be good for RTTS unless you want the absolute exact 40 man rosters.

                  Comment

                  • Mephiskapheles
                    Rookie
                    • May 2013
                    • 151

                    #10
                    Re: New Roster uploaded: OSFM v1.5 w/ 40 man, no injuries

                    Is there any way to get the CPU to construct the 40 man how it sees fit? When you start a franchise will the CPU ever move around anyone who's not on the 40 man? If not, that will make anyone not on the 40 man useless as they'll never be used. You can have someone rated in the 70s never be used because they're not on the 40 man and someone who's rated in the 50s is. SCEA really needs to have an option to have the CPU completely control their team independently. I tried putting over 25 men on a team and then auto fixing the roster, hoping they would reconstruct it, but it doesn't work. I have no other ideas.


                    Sent from my iPhone using Operation Sports

                    Comment

                    • Mephiskapheles
                      Rookie
                      • May 2013
                      • 151

                      #11
                      Re: New Roster uploaded: OSFM v1.5 w/ 40 man, no injuries

                      Conversely, if you start a franchise with only 25 man rosters, and without 30 team control, and the CPU constructs the 40 man independently (I don't know if it will or not), is there a way to control trades/releases? What I'm getting at is I want the CPU to set the 40 man/lineups/rotations/injury management. The ONLY thing I want to control is transactions.


                      Sent from my iPhone using Operation Sports

                      Comment

                      • CubFan23
                        MVP
                        • Mar 2008
                        • 3985

                        #12
                        Re: New Roster uploaded: OSFM v1.5 w/ 40 man, no injuries

                        Originally posted by Mephiskapheles
                        Is there any way to get the CPU to construct the 40 man how it sees fit? When you start a franchise will the CPU ever move around anyone who's not on the 40 man? If not, that will make anyone not on the 40 man useless as they'll never be used. You can have someone rated in the 70s never be used because they're not on the 40 man and someone who's rated in the 50s is. SCEA really needs to have an option to have the CPU completely control their team independently. I tried putting over 25 men on a team and then auto fixing the roster, hoping they would reconstruct it, but it doesn't work. I have no other ideas.


                        Sent from my iPhone using Operation Sports
                        I actually simmed a season with no 40 man to see what would happen, and at the end of the season there were guys added, the 40 man wasn't full but there were i'd say an average of 5-7 guys added by cpu
                        Playstation Network:That70s_Gamer


                        “I knew when my career was over. In 1965 my baseball card came out with no picture".
                        - Bob Uecker

                        Comment

                        • CubFan23
                          MVP
                          • Mar 2008
                          • 3985

                          #13
                          Re: New Roster uploaded: OSFM v1.5 w/ 40 man, no injuries

                          Originally posted by benparillo102
                          Hey guys, I uploaded a version of OSFM v1.5 with no pre-existing injuries and 40 man rosters for every team. The 40 man rosters aren't exact but generally accurate. I made sure that all A and most B prospects were on the 40 man rosters since the game often lets these players become rule 5 picks and free agents after a few years. After that, I added the highest rated minor leaguers to the 40 man. it isn't 100% accurate but is definitely good enough for most people. It's in the vault with the username FUNGODAWG4. Feel free to tweak it how you you want.
                          Thanks for doing this! These are what i'm going with and not looking back!
                          Playstation Network:That70s_Gamer


                          “I knew when my career was over. In 1965 my baseball card came out with no picture".
                          - Bob Uecker

                          Comment

                          • Mephiskapheles
                            Rookie
                            • May 2013
                            • 151

                            #14
                            Re: New Roster uploaded: OSFM v1.5 w/ 40 man, no injuries

                            Originally posted by CubFan23
                            I actually simmed a season with no 40 man to see what would happen, and at the end of the season there were guys added, the 40 man wasn't full but there were i'd say an average of 5-7 guys added by cpu


                            That's promising. That means if we could get the CPU to do their own 40 man to start the current season, nothing would need to be adjusted later on. I've literally spent all of the past 2 nights fiddling with things to try to get this to work. If you start a franchise with only 25 man rosters, does the CPU add the other 15? I didn't think to try that.


                            Sent from my iPhone using Operation Sports

                            Comment

                            • Iron
                              Rookie
                              • Apr 2004
                              • 81

                              #15
                              Re: New Roster uploaded: OSFM v1.5 w/ 40 man, no injuries

                              Originally posted by Mephiskapheles
                              That's promising. That means if we could get the CPU to do their own 40 man to start the current season, nothing would need to be adjusted later on. I've literally spent all of the past 2 nights fiddling with things to try to get this to work. If you start a franchise with only 25 man rosters, does the CPU add the other 15? I didn't think to try that.


                              Sent from my iPhone using Operation Sports
                              From experience, it will add players based on call-ups due to injuries on the MLB roster, mostly. It will not play with the 40-man roster a lot otherwise. I could be wrong for this year's edition.

                              Comment

                              Working...