OSFM 1.5 w/ Default Contracts

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  • VonRye
    Rookie
    • Jun 2008
    • 311

    #16
    Re: OSFM 1.5 w/ Default Contracts

    Just downloaded tonight. Thanks! I'm tired of playing Cardinals franchises, so I'm trying out the Indians this year.

    Comment

    • ARoid1313
      Pro
      • Mar 2009
      • 859

      #17
      Re: OSFM 1.5 w/ Default Contracts

      finally just downloaded them, top notch man! really on point

      Comment

      • japsubie
        Rookie
        • May 2014
        • 399

        #18
        Re: OSFM 1.5 w/ Default Contracts

        Thank you! Been reluctant to do a franchise because I didn't want to control all 30, it's just too much. This should take care of that!

        Just to confirm, opening day rosters may not be accurate but 40 man will is that correct? Believe that's all that would really matter to me


        Sent from my iPhone using Operation Sports

        Comment

        • nyyfan84
          Rookie
          • Feb 2003
          • 322

          #19
          Re: OSFM 1.5 w/ Default Contracts

          Originally posted by japsubie
          Thank you! Been reluctant to do a franchise because I didn't want to control all 30, it's just too much. This should take care of that!

          Just to confirm, opening day rosters may not be accurate but 40 man will is that correct? Believe that's all that would really matter to me


          Sent from my iPhone using Operation Sports


          Yes, using 40 man rosters the CPU will call up/send down players and set its own lineups and rotations after spring training.

          40 man rosters are as close to accurate as possible accounting for injured players being active.




          Sent from my iPhone using Tapatalk

          Comment

          • japsubie
            Rookie
            • May 2014
            • 399

            #20
            Re: OSFM 1.5 w/ Default Contracts

            Originally posted by nyyfan84
            Yes, using 40 man rosters the CPU will call up/send down players and set its own lineups and rotations after spring training.

            40 man rosters are as close to accurate as possible accounting for injured players being active.




            Sent from my iPhone using Tapatalk


            Beautiful. I think I'll be stopping RTTS and going franchise this year. RTTS has lost its authenticity unfortunately, still love it but it's just not in depth enough. I appreciate all your hard work! It has convinced me to start a franchise!

            Any tips for me? Lol


            Sent from my iPhone using Operation Sports

            Comment

            • kamackeris76
              MVP
              • Oct 2012
              • 1653

              #21
              Re: OSFM 1.5 w/ Default Contracts

              These look like just the rosters I need... Quick question... From 1.5 to this the blue jays are ranked 10th whereas on 1.5 there where 6th I believe. How is that?

              Sent from my Nexus 6P using Tapatalk

              Comment

              • nyyfan84
                Rookie
                • Feb 2003
                • 322

                #22
                Re: OSFM 1.5 w/ Default Contracts

                Originally posted by kamackeris76
                These look like just the rosters I need... Quick question... From 1.5 to this the blue jays are ranked 10th whereas on 1.5 there where 6th I believe. How is that?

                Sent from my Nexus 6P using Tapatalk


                Adding injured players back in shuffled team the rankings around a bit.



                Sent from my iPhone using Tapatalk

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                • Brandwin
                  Hall Of Fame
                  • Jul 2002
                  • 30621

                  #23
                  Re: OSFM 1.5 w/ Default Contracts

                  I am always curious about the process of doing something big like this. How did you go about getting the default contracts so you could add them in?I mean I know you could have loaded a default roster, but did you write them down, take pics of every player or what? I appreciate the hard work, not sure how you roster guys do it.

                  Comment

                  • CyberOps
                    Rookie
                    • Mar 2013
                    • 485

                    #24
                    Re: OSFM 1.5 w/ Default Contracts

                    Going to start a new franchise with this one tomorrow, i hope you will do the same when the hybrid version gets released

                    Comment

                    • japsubie
                      Rookie
                      • May 2014
                      • 399

                      #25
                      Re: OSFM 1.5 w/ Default Contracts

                      Originally posted by CyberOps
                      Going to start a new franchise with this one tomorrow, i hope you will do the same when the hybrid version gets released


                      What is the hybrid version?


                      Sent from my iPhone using Operation Sports

                      Comment

                      • Roscosuper
                        Banned
                        • Mar 2008
                        • 923

                        #26
                        Re: OSFM 1.5 w/ Default Contracts

                        Awesome.


                        nyyfan84, you saved me a months worth of work (due to the time I can spend daily). I love the osfm rosters, but they don't work well with the financial system this game implements over multiple seasons. Now I can inject the injuries and suspensions and play out an "alternate universe" with realistic rosters.


                        Just want to say thanks.

                        Comment

                        • Maverick09
                          Rookie
                          • Jun 2004
                          • 267

                          #27
                          Re: OSFM 1.5 w/ Default Contracts

                          Originally posted by nyyfan84
                          I've uploaded the roster that I use for franchise into the vault. These are using OSFM v1.5 so all credit goes to them. I have not edited ratings, equipment, or potentials.

                          The changes made were:

                          1) Setup 40 man rosters for each team (went off the spreadsheet in the other thread)
                          2) Added injured players back from single A
                          3) Edited positions of 2 minor league RPs on each team so they 3 CPs (these are more then likely not accurate) will need to research MILB closers and update.
                          4) Edited all MLB contracts back to the SCEA default roster values
                          5) Scaled Minor League contracts back to typical SCEA values (40-100k)

                          These are not for everyone but work great controlling one team and letting the CPU manage the rest. These also won't result in accurate opening day lineups but plays well within the franchise simulation, moral, and contract system.


                          Title: OSFM Default Contracts
                          PSN: GD353

                          --
                          You are a god, thank you so much! Obviously thanks a ton to the OSFM guys as well.

                          Those edited contracts deterred me from using the original OSFM since things get weird in franchise with them edited to real values.

                          Comment

                          • chilidogbeefcake
                            Pro
                            • Jan 2009
                            • 526

                            #28
                            Re: OSFM 1.5 w/ Default Contracts

                            Wait so osfm v1 has edited contracts that make things get "weird" in franchise mode down the road? Why?

                            I'm only in April in mine so I can restart with these if that's the case

                            I'm doing 30 team control but don't want to have to fix everything as I go

                            What's the deal on this? Are the osfm v1 rosters not suitable for a decade long franchise?

                            Comment

                            • DFowler24
                              Rookie
                              • Apr 2009
                              • 22

                              #29
                              Re: OSFM 1.5 w/ Default Contracts

                              nyyfan84 will you do default salaries to Scott's equipment update for OSFM roster?

                              Comment

                              • Brandwin
                                Hall Of Fame
                                • Jul 2002
                                • 30621

                                #30
                                Re: OSFM 1.5 w/ Default Contracts

                                Originally posted by chilidogbeefcake
                                Wait so osfm v1 has edited contracts that make things get "weird" in franchise mode down the road? Why?

                                I'm only in April in mine so I can restart with these if that's the case

                                I'm doing 30 team control but don't want to have to fix everything as I go

                                What's the deal on this? Are the osfm v1 rosters not suitable for a decade long franchise?
                                Apparently real life contracts muddies the water but no idea how badly it affects it.

                                Sent from my Pixel XL using Operation Sports mobile app

                                Comment

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