Real Contracts vs. Default Contracts

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  • dutchy25
    Rookie
    • Feb 2014
    • 159

    #1

    Real Contracts vs. Default Contracts

    Can anybody explain why real contracts cause problems in franchise and what those problems are? If there is a thread with the answer feel free to direct me there. I've started a franchise but am willing to start over if I'm going to have problems in years 2 and beyond.

    Also if you have a roster you suggest I use feel free to share it.


    Sent from my iPhone using Operation Sports
  • rtwilli4
    Banned
    • Nov 2016
    • 226

    #2
    Re: Real Contracts vs. Default Contracts

    http://www.operationsports.com/forum...fm-hybrid.html


    Try page 5 of the OSFM Hybrid thread.


    Sent from my iPhone using Operation Sports

    Comment

    • DukesofHazzard
      Rookie
      • Aug 2012
      • 306

      #3
      Re: Real Contracts vs. Default Contracts

      Originally posted by dutchy25
      Can anybody explain why real contracts cause problems in franchise and what those problems are? If there is a thread with the answer feel free to direct me there. I've started a franchise but am willing to start over if I'm going to have problems in years 2 and beyond.

      Also if you have a roster you suggest I use feel free to share it.


      Sent from my iPhone using Operation Sports
      I'm not really even sure why it's an issue but I'm doing a roster right now using osfm 1.5 with a few players I did to replace ones with either no career stats or stats that R way off. I'm setting the current 40 man rosters and relating players so after spring training the right players make the 25 man roster but only if u use manual injuries be4 the season starts. I'm adjusting some of the bigger contracts to about half of what they actually make to try and avoid any issues.

      Sent from my VK810 4G using Operation Sports mobile app

      Comment

      • MikeJ2021
        Rookie
        • Oct 2007
        • 215

        #4
        Re: Real Contracts vs. Default Contracts

        Originally posted by dutchy25
        Can anybody explain why real contracts cause problems in franchise and what those problems are? If there is a thread with the answer feel free to direct me there. I've started a franchise but am willing to start over if I'm going to have problems in years 2 and beyond.

        Also if you have a roster you suggest I use feel free to share it.


        Sent from my iPhone using Operation Sports
        I'd like to know this as well. I've heard what others had to say on Twitter and in the OSFM Hybrid thread and it's making me feel like we're playing two different games because I'm not seeing any of the issues they have.

        Yes, like Millennium OS said, playing with real contracts does inflate the budgets so you'll have more money in the off-season if one of your big name players leave but, I don't see CPU-controlled big market teams loading up on good players because of it. If anything, I've seen real contracts provide teams with more room to re-sign their star players to realistic contracts.

        In all of the tests I've done Bryce has re-signed with the Nats for an 8-year, 240-plus million contract. I've also seen Arrieta sign with the Cubs for 4 to 5 years, 19.5-plus per year contracts. I've also seen him with the Angels. In my most recent test, the Red Sox had enough money on the payroll to trade for Zack Grienke. All of this seems realistic to me.

        Now, I will say, that all the players on the OSFM rosters version 1.5 and earlier don't have real contracts. It's mixed. To get the results above I had to edit every player's contract via Spotracs and that produced the results I'm seeing. Plus, with the default contracts I still saw Bryce getting mad and asking for 30 mil.

        I think the issue is the morale system and the rating/progression system. I could be wrong, but I don't think you are going to have any issues whether you play with a roster with real contracts or a roster with default.

        Comment

        • tabarnes19_SDS
          Game Designer
          • Feb 2003
          • 3084

          #5
          Re: Real Contracts vs. Default Contracts

          Real contracts also affects the trade logic. The cpu values players at a certain level. If they are paid significantly more the trade value decreases.

          In future seasons as players contracts come back to default it really impacts.

          Last year I ran tests with the quantity of trades of default vs real contracts.

          Sent from my SAMSUNG-SM-G935A using Tapatalk

          Comment

          • vbarletta
            Rookie
            • Feb 2010
            • 246

            #6
            Re: Real Contracts vs. Default Contracts

            After years of playing franchise. I opted to play 30 team control with ignore budgets. So I guess real or default contracts are the same.
            I opted to ignore budgets because in the offseason the teams didnt have enough money to go after "logic" free agent targets.

            Last year, for example, the Giants didnt have money to sign Melancon and every offer was being rejected.

            Comment

            • Mike Lowe
              All Star
              • Dec 2006
              • 5287

              #7
              Re: Real Contracts vs. Default Contracts

              On the surface, it seems like a good idea to keep things at default as the game intended. Then again, say in a carryover save, as soon as the Show team adds in a new feature that allows for more realistic modern-priced budget handling, you'll be stuck with a franchise where everyone is underpaid.

              Pick your poison...

              Since I play one year, I'd almost rather keep the realistic contracts in play.

              Comment

              • dutchy25
                Rookie
                • Feb 2014
                • 159

                #8
                Re: Real Contracts vs. Default Contracts

                Originally posted by MikeJ2021
                I'd like to know this as well. I've heard what others had to say on Twitter and in the OSFM Hybrid thread and it's making me feel like we're playing two different games because I'm not seeing any of the issues they have.

                Yes, like Millennium OS said, playing with real contracts does inflate the budgets so you'll have more money in the off-season if one of your big name players leave but, I don't see CPU-controlled big market teams loading up on good players because of it. If anything, I've seen real contracts provide teams with more room to re-sign their star players to realistic contracts.

                In all of the tests I've done Bryce has re-signed with the Nats for an 8-year, 240-plus million contract. I've also seen Arrieta sign with the Cubs for 4 to 5 years, 19.5-plus per year contracts. I've also seen him with the Angels. In my most recent test, the Red Sox had enough money on the payroll to trade for Zack Grienke. All of this seems realistic to me.

                Now, I will say, that all the players on the OSFM rosters version 1.5 and earlier don't have real contracts. It's mixed. To get the results above I had to edit every player's contract via Spotracs and that produced the results I'm seeing. Plus, with the default contracts I still saw Bryce getting mad and asking for 30 mil.

                I think the issue is the morale system and the rating/progression system. I could be wrong, but I don't think you are going to have any issues whether you play with a roster with real contracts or a roster with default.


                So after doing some digging and testing. It's not necessarily free agents that are the problem. It is the trade logic that is a huge problem. First franchise I tested the Astros were basically out of it halfway through for whatever reason and began trading guys they thought were overpaid but who still had arbitration years left. They traded springer, Mchugh, McCullers and others. All who yes are on 1 year deals but are still under team control for a while.

                Using default contracts I haven't seen teams do this. It's mainly the trade logic that is screwed up by using actual contracts.


                Sent from my iPhone using Operation Sports

                Comment

                • dutchy25
                  Rookie
                  • Feb 2014
                  • 159

                  #9
                  Re: Real Contracts vs. Default Contracts

                  Originally posted by Mike Lowe
                  On the surface, it seems like a good idea to keep things at default as the game intended. Then again, say in a carryover save, as soon as the Show team adds in a new feature that allows for more realistic modern-priced budget handling, you'll be stuck with a franchise where everyone is underpaid.

                  Pick your poison...

                  Since I play one year, I'd almost rather keep the realistic contracts in play.


                  That is a very good point.

                  I play multiple years so it does become an issue for me.

                  It's mostly the teams trading guys that are under team control for many years that the logic views as overpaid that I am finding. It's a definite problem and you may see it as your franchise progresses.

                  Watch out for teams trading guys still with arbitration years.


                  Sent from my iPhone using Operation Sports

                  Comment

                  • rtwilli4
                    Banned
                    • Nov 2016
                    • 226

                    #10
                    Re: Real Contracts vs. Default Contracts

                    I played with OSFM 3.5 in '16... does anyone remember if those contracts were real or default? I think they were default.

                    Anyways, it seemed like all of the teams had way too much money after a year or two. I remember having to decide between Jake Arrieta and Jose Altuve one year. I was playing with the PIRATES!

                    There is no way the Pirates are going to offer a $200mil contract to anyone but I had the cash to do it with plenty left over.

                    Comment

                    • JHedges2
                      MVP
                      • Jan 2007
                      • 4652

                      #11
                      Re: Real Contracts vs. Default Contracts

                      Originally posted by tabarnes19
                      Real contracts also affects the trade logic. The cpu values players at a certain level. If they are paid significantly more the trade value decreases.

                      In future seasons as players contracts come back to default it really impacts.

                      Last year I ran tests with the quantity of trades of default vs real contracts.

                      Sent from my SAMSUNG-SM-G935A using Tapatalk
                      Originally posted by Mike Lowe
                      On the surface, it seems like a good idea to keep things at default as the game intended. Then again, say in a carryover save, as soon as the Show team adds in a new feature that allows for more realistic modern-priced budget handling, you'll be stuck with a franchise where everyone is underpaid.

                      Pick your poison...

                      Since I play one year, I'd almost rather keep the realistic contracts in play.
                      I really want to get engrossed in a long term franchise, playing Y2Y for the first time.

                      Is it recommended that I use the default or 'real' contracts...? I'm itching so badly to get started, lol...
                      Arsenal | New York Yankees

                      Comment

                      • Caulfield
                        Hall Of Fame
                        • Apr 2011
                        • 10986

                        #12
                        Re: Real Contracts vs. Default Contracts

                        I dont plan on playing more than 3 seasons, maybe even 4 but doubtful.
                        Is 3 years in going to have a large impact with real contracts or a minimal one?
                        I just cant stand contracts that are skewed all over the place, one player making more IRL and another making more in the Show. Maybe even if theres a large impact 3 years in I will just stomach it and do it anyways.
                        OSFM23 - Building Better Baseball - OSFM23

                        A Work in Progress

                        Comment

                        • RogueHominid
                          Hall Of Fame
                          • Aug 2006
                          • 10900

                          #13
                          Re: Real Contracts vs. Default Contracts

                          I played with OSFM real contracts last year as LAD and I at one point had the money to sign 2-3 max-contract types in my 4th or 5th off-season, in addition to an already talent-loaded roster. It struck me as excessive and I felt I needed to apply budget restrictions to keep it even remotely honest. Granted, LAD has a massive payroll, but it seemed unbelievable to me that I could sign Bryce Harper and Nolan Arrenado (I think those were the two) in the same off-season and still have tons of expensive talent elsewhere.

                          I think if the game is built to work with default contracts and you want to create a 30% salary bump for the league, on average, you're risking breaking the trade and FA system by asking it to do something it wasn't built to do.

                          For me, this is a case of accepting that you can't have exact realism in every single area, as realistic contract numbers might create unrealistic trade and FA scenarios.

                          Comment

                          • Mike Lowe
                            All Star
                            • Dec 2006
                            • 5287

                            #14
                            Re: Real Contracts vs. Default Contracts

                            If anyone's interested, I just ran a test w OSFM v1.0 versus v1.75 to examine how trading was handled up through the trade deadline. Everything auto, injuries and suspensions turned off for testing.

                            I was thinking of putting a video together sharing what was seen, if folks would be interested.

                            I'll give you a little hint though...not as much as you may think.

                            Sent from my SM-G930P using Tapatalk

                            Comment

                            • JHedges2
                              MVP
                              • Jan 2007
                              • 4652

                              #15
                              Re: Real Contracts vs. Default Contracts

                              Originally posted by Mike Lowe
                              If anyone's interested, I just ran a test w OSFM v1.0 versus v1.75 to examine how trading was handled up through the trade deadline. Everything auto, injuries and suspensions turned off for testing.

                              I was thinking of putting a video together sharing what was seen, if folks would be interested.

                              I'll give you a little hint though...not as much as you may think.

                              Sent from my SM-G930P using Tapatalk
                              Yes, yes, and yes.
                              Arsenal | New York Yankees

                              Comment

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