OS Realism Roster for MLB 17 The Show

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  • COMMISSIONERHBK9
    MVP
    • Dec 2003
    • 4564

    #31
    Re: OS Realism Roster for MLB 17 The Show

    omg between u and Scott I am never going to get a franchise done thanks a lot for these rosters. I might restart now
    Check out my YouTube page

    https://www.youtube.com/@mr_too_soon

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    Comment

    • ARoid1313
      Pro
      • Mar 2009
      • 859

      #32
      OS Realism Roster for MLB 17 The Show

      Hey guys I'm using my own roster using only default scea ratings. With how you rated all your minor leaguers do you think they will mix in well if I import a few of them with the default guys? Or will they only work well if all players are re rated?

      Comment

      • Chunky_Cracker
        Rookie
        • Oct 2016
        • 223

        #33
        Re: OS Realism Roster for MLB 17 The Show

        Originally posted by WaitTilNextYear
        Appreciate the feedback and the kind words. If you want to run a lot of sims, I would suggest you consider starting a thread for that. My only concern is that it could overtake the basic discussion in here or that people will take your results as gospel when it really matters what sliders you are using to sim games. You might claim walks are this way, but people might not understand how the sliders you are using play a role in that.

        Let me give you my sim sliders I use for testing so you can see how nicely the stats come out (I would never sim on SP stamina = 10, lol...that would be complete game city):

        HUM Starter Stamina: 2
        HUM Reliever Stamina: 0

        CPU Starter Stamina: 2
        CPU Reliever Stamina: 0

        CPU Manager Hook: 3

        Injury Frequency: 8


        Plug those in for your simmed games (the HUM stuff probably doesn't even matter) and watch how nice the stats turn out. I always create 2 sets of sliders, one for games I play and one for games I sim. It sounds like a hassle, but loading them up is actually quite easy so long as you train yourself to remember to switch back and forth.
        So I would just load one set of sliders before simming franchise games and then load my usual set (Armor and Sword) for games I play vs. the CPU with my chosen team?

        Comment

        • WaitTilNextYear
          Go Cubs Go
          • Mar 2013
          • 16830

          #34
          Re: OS Realism Roster for MLB 17 The Show

          Originally posted by ARoid1313
          Hey guys I'm using my own roster using only default scea ratings. With how you rated all your minor leaguers do you think they will mix in well if I import a few of them with the default guys? Or will they only work well if all players are re rated?
          Unfortunately, there is only one way to find that out. My hunch is they will probably do ok though. You may want to look at some of the top prospects in the roster you are using and see how ours compare. That might give you some general idea. The very top prospects, who are also close to MLB ready, in our roster tend to be in the neighborhood of 75 ovr for what that's worth. Some of the teenagers that are nowhere near MLB ready can be in the low 40s to mid 50s range of ovr.

          Originally posted by Chunky_Cracker
          So I would just load one set of sliders before simming franchise games and then load my usual set (Armor and Sword) for games I play vs. the CPU with my chosen team?
          Exactly. I think whether you sim all the cpu games first or after you play your game just depends on if you want the cpu scores showing up on the ticker in your played game or not.
          Last edited by WaitTilNextYear; 08-19-2017, 03:51 PM.
          Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan Wolverines

          Comment

          • RogueHominid
            Hall Of Fame
            • Aug 2006
            • 10900

            #35
            Re: OS Realism Roster for MLB 17 The Show

            Quick report from the trenches:

            With this roster and my same slider set, I'm now giving up a much more realistic number of XBH and runs per game to the opposing team, and I'm definitely able to tell who the boppers are.

            I had grown used to being able to consistently dominate on the mound, and even though I could get the right hits per game against me, I wasn't really as afraid of the opponent's sluggers as much as I should have been.

            Now, even on All Star, I'm deathly afraid of certain guys, and I've been surprised by a few guys who jacked pitches I was just trying to get over for a strike.

            Comment

            • Chunky_Cracker
              Rookie
              • Oct 2016
              • 223

              #36
              Re: OS Realism Roster for MLB 17 The Show

              Originally posted by WaitTilNextYear
              Exactly. I think whether you sim all the cpu games first or after you play your game just depends on if you want the cpu scores showing up on the ticker in your played game or not.
              Thanks. I always sim the CPU vs. CPU games first just for that reason.

              Comment

              • No.27
                Pro
                • Dec 2015
                • 543

                #37
                Re: OS Realism Roster for MLB 17 The Show

                Originally posted by Trojan Man
                Quick report from the trenches:

                With this roster and my same slider set, I'm now giving up a much more realistic number of XBH and runs per game to the opposing team, and I'm definitely able to tell who the boppers are.

                I had grown used to being able to consistently dominate on the mound, and even though I could get the right hits per game against me, I wasn't really as afraid of the opponent's sluggers as much as I should have been.

                Now, even on All Star, I'm deathly afraid of certain guys, and I've been surprised by a few guys who jacked pitches I was just trying to get over for a strike.
                On the back of this I gave up the first grand slam of my keeper franchise and was actually happy to see it. The "clutchless" leaugue concept is proving to be very interesting and has me reassessing how I approach the game. We done guys!

                Comment

                • Prilosec
                  Banned
                  • Jul 2017
                  • 307

                  #38
                  Re: OS Realism Roster for MLB 17 The Show

                  what does clutch even mean in this game ? I see with closers, it really does not impact the SV/BSV %'s.

                  Comment

                  • sublime55
                    Rookie
                    • Jul 2011
                    • 106

                    #39
                    Re: OS Realism Roster for MLB 17 The Show

                    Originally posted by WaitTilNextYear
                    Could be? Would you rather people complain that ratings are too low? Or too high? Six of one, half dozen of the other.

                    Yeah, even I am pained to see how some overalls came out. But I refused to alter them. Mike Trout as a 96 (largely due to lower clutch and the game's way of prioritizing defensive attributes for CFs), Cole Hamels as a 70 (even though he's not your older brother's Cole Hamels anymore), Matt Harvey as a 68 (ditto Cole Hamels), and I always root for Greinke's OVR to be higher than it is, but there's something about him (probably sequencing and 'pitchability') that is hard to fully capture in a bottom-line projection. Still 83 OVR is not quite chopped liver--more All-Star level territory in this roster.

                    One thing I really like about our little roster here, is that the different teams have maintained their personalities. The Reds, a historically bad pitching staff, have no SP rated higher than 69. The Dodgers, an incredibly deep team, have 10 SPs rated 70 or above. And it's not just park-factor projection bias, which has been normalized out to my satisfaction.
                    Hahaha I'm so glad you mentioned your cringing at Hamels; I almost cried when I saw his overall. Loving these rosters man, really really good work! Y'alls work is much appreciated.

                    Comment

                    • WaitTilNextYear
                      Go Cubs Go
                      • Mar 2013
                      • 16830

                      #40
                      Re: OS Realism Roster for MLB 17 The Show

                      Originally posted by Prilosec
                      what does clutch even mean in this game ? I see with closers, it really does not impact the SV/BSV %'s.
                      The developers have always maintained that whatever it does, it is a really small effect. One of the reasons I didn't mind blotting it out. I think batting average with RISP might be one of the things clutch allegedly has an impact on. My thinking is if you make the same adjustments to batters and pitchers, the result should cancel out.
                      Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan Wolverines

                      Comment

                      • RogueHominid
                        Hall Of Fame
                        • Aug 2006
                        • 10900

                        #41
                        Re: OS Realism Roster for MLB 17 The Show

                        Originally posted by No.27
                        On the back of this I gave up the first grand slam of my keeper franchise and was actually happy to see it. The "clutchless" leaugue concept is proving to be very interesting and has me reassessing how I approach the game. We done guys!
                        My wake-up call was vs. Brian Dozier. I threw him a back door slider as a get-me-over pitch and he hit it so hard and far that I physically cringed. I hung the pitch a bit and he deposited it with authority. I have never thought twice about throwing that pitch in previous roster + slider settings combos.

                        I shouldn't have been surprised that he did it, given his power production, but I'm not used to that lethal a version of him in-game.

                        Now that quirk for limiting homers seems really useful .

                        Comment

                        • rjackson
                          MVP
                          • Apr 2005
                          • 1661

                          #42
                          Re: OS Realism Roster for MLB 17 The Show

                          Excellent roster fellas. Ran a sim for the heck of it. Wow. Good separation where there should be.

                          Now, I have to decide who to franchise with: ChiSox to develop and fill holes, KC for stadium and challenge, or COL to develop pitchers and maintain offense. Just not sure.

                          Comment

                          • shopejay
                            Rookie
                            • Dec 2011
                            • 318

                            #43
                            Re: OS Realism Roster for MLB 17 The Show

                            Quick question... How does the comp handle the draft with only 1 Closer on the roster?

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                            • WaitTilNextYear
                              Go Cubs Go
                              • Mar 2013
                              • 16830

                              #44
                              Re: OS Realism Roster for MLB 17 The Show

                              Originally posted by shopejay
                              Quick question... How does the comp handle the draft with only 1 Closer on the roster?
                              I don't know. I haven't used any other rosters to know how they compare to having different amounts of closers.
                              Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan Wolverines

                              Comment

                              • RogueHominid
                                Hall Of Fame
                                • Aug 2006
                                • 10900

                                #45
                                Re: OS Realism Roster for MLB 17 The Show

                                Originally posted by shopejay
                                Quick question... How does the comp handle the draft with only 1 Closer on the roster?
                                Closers go fast in the draft until teams re-stock enough closers to satisfy the CPU's felt need to have 3. That takes several years, but it's not a game killer.

                                You can lessen the impact of this AI feature by assigning each team maybe 1 MiLB closer so they have 2.

                                If you want a good closer, you'll have to pick in the top 10 and you'll have to spend your 1st pick on that player.

                                You can find decent relief pitchers and convert them, though, if they have the ratings spread you like.

                                I've simmed 5+ seasons into multiple franchises and it's not a major issue in my opinion.

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