I've found the easiest way to keep the opening day rosters is to start with 25-man, then add dl players to the 40-man and move them to MLB and then manually injure them. Then I finish spring training and before I play any games in regular season I add the rest of the 40-man roster players to the 40-mans. Using 30-team control to do all this.
OSFM 2018 “Opening Day Version” Available Now
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Re: OSFM 2018 “Opening Day Version” Available Now
I've found the easiest way to keep the opening day rosters is to start with 25-man, then add dl players to the 40-man and move them to MLB and then manually injure them. Then I finish spring training and before I play any games in regular season I add the rest of the 40-man roster players to the 40-mans. Using 30-team control to do all this. -
Re: OSFM 2018 “Opening Day Version” Available Now
I've found the easiest way to keep the opening day rosters is to start with 25-man, then add dl players to the 40-man and move them to MLB and then manually injure them. Then I finish spring training and before I play any games in regular season I add the rest of the 40-man roster players to the 40-mans. Using 30-team control to do all this.
And this is keeping all of your lineups / rotations in tact for Opening Day?Comment
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Re: OSFM 2018 “Opening Day Version” Available Now
is there a way to apply an injury to them? I used your rosters and started a franchise at regular season, and all the red sox injured players are on the MLB roster and not injured. Do i need to start the franchise over again but in spring training, that way the injured players stay in single A? Or do i need to do 30 team control? sorry for all the questions, I am still kind of a noob at all this.
Thanks!
You have to manually injure them, the point of the 40 among other things is so a injured star player whose maybe on the 10 day DL and OSFM has in A ball will get called up by the CPU vise them sitting in A ball all season
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Re: OSFM 2018 “Opening Day Version” Available Now
I've found the easiest way to keep the opening day rosters is to start with 25-man, then add dl players to the 40-man and move them to MLB and then manually injure them. Then I finish spring training and before I play any games in regular season I add the rest of the 40-man roster players to the 40-mans. Using 30-team control to do all this.Comment
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Re: OSFM 2018 “Opening Day Version” Available Now
I spent about 3 years without playing. Now that I got a PS4 PRO and came back, TRULLY HOPING Sony finally got us a solution about the messy CPU Lineups with those erratic positions. They said on live 18 previews they found a 'glitch' or something on lineup positions, so I thought they finally implement some kinda LOCK on players positions on batting lineups (ex.: preset "Blackmon will ALWAYS be the leadoff hitter"....something that I think should not be so difficult I guess).
Anyway, after a long time without playing, here again edting player by player ratings just to avoid nonsense CPU batting orders or controling all 30 teams...Comment
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Re: OSFM 2018 “Opening Day Version” Available Now
I've found the easiest way to keep the opening day rosters is to start with 25-man, then add dl players to the 40-man and move them to MLB and then manually injure them. Then I finish spring training and before I play any games in regular season I add the rest of the 40-man roster players to the 40-mans. Using 30-team control to do all this.
First off having the 40-man guys who are on the DL on the MLB roster before placing them on the DL means the CPU will keep them on the MLB roster when they return from injury (provided they are better than the players in there spot on the MLB roster at the time, otherwise they'll just demote them).
Secondly, provided you have 2 profiles, 1 to the teams you wish to control and the other set to each CPU team with the Mode Specific setting of manual set to lineups/rotations, 40-man roster, roster moves, waivers, injury management, and trades, and the Gameplay/General/Advanced Injuries setting to Manual the rosters won't be changed at all.
Once you get to opening day, just change those settings to auto, and the injury setting to on and you are set. Of course set the profile on your own team to what ever you wish to control on opening day as well.
Edit: Biggest issue is that there still are certain ranges of injury time you can't set in game, I recommend injuring them for more games in these circumstances then on the day BEFORE they return switch injury setting back to manual and uninjure them AFTER all games on that day are complete.Last edited by Ripner; 04-03-2018, 12:21 PM.Comment
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Re: OSFM 2018 “Opening Day Version” Available Now
SouthSideSox05
I have quite a few guys uploaded already and will try to upload whoever is missing from AAA and AA for those who want 100% accurate rosters at those levels over the weekend.
Sent from my iPhone using Operation SportsComment
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Re: OSFM 2018 “Opening Day Version” Available Now
You are the man! Let me know when you get done, then I'll finally start my official franchise (with the Brewers of course).Comment
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Re: OSFM 2018 “Opening Day Version” Available Now
Jordan Hicks should have a higher velocity when this gets updated. He has thrown 6 of the 9 fastest pitches to start the season and his sinker is averaging 98.9 mph. Only one person had a higher velocity on it last yearComment
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Re: OSFM 2018 “Opening Day Version” Available Now
Totally stupid question, but are my eyes deceiving me..does Ridin’s 1.5 version in fact now have a full 40 man roster? I counted 40 for the Nats at least.Comment
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Re: OSFM 2018 “Opening Day Version” Available Now
Nevermind im an idiot was looking at wrong one. Ridin and crew are awesome.Comment
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Re: OSFM 2018 “Opening Day Version” Available Now
i play without budgets on and force trades on but i make everything relatively realistic (30 team control). i'm only doing this because i hate seeing ellsbury getting paid 3M when he's really getting 21MComment
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