So prior years I've created an Injury List spreadsheet to replicate real life on Opening Day, and to pair with OSFM Opening Day rosters. It's that time again to create the list. I am assuming both OSFM and CRP will be using rosters based off Opening Day.
The list will include all injuries and suspensions.
I will list instructions on how to manually injure and place someone on the DL, as well as the roster work around to get them on 40 man but on DL. (Once OSFM/CRP rosters release I will explain this process)
Here's the link to the spreadsheet.
https://docs.google.com/spreadsheets...it?usp=sharing
Feel free to post any other injuries/suspensions that I may have missed. Also if there are any injuries on minor league guys who could be called up this season (ie. Brett Honeywell)
AL EAST COMPLETE
AL CENTRAL COMPLETE
AL WEST COMPLETE
INSTRUCTIONS:
-Start a 30-team franchise (30 team can set 10/60 day IL, single franchise can only injure player but cannot designate which IL)
-Make sure injuries are set to manual for all teams, do this before you sim to avoid injuries prior to you manually injuring players. OPTIONS>USER SETTINGS>GAMEPLAY OPTIONS>R1 TO GENERAL>R2 TO ADVANCED>INJURIES SET TO MANUAL
-Also sent injury management to Manual. OPTIONS>USER SETTINGS>MODE SPECIFIC OPTIONS>INJURY MANAGEMENT TO MANUAL
-Sim to 3/26/19 (MAKE SURE INJURIES ARE ON MANUAL BEFORE YOU SIM)
--To set injuries to manual go to setting, general, and you'll see injuries, there you'll be able to set it to manual. LEAGUE>INJURED LIST>R1 TO MANAGE INJURIES> SELECT PLAYER AND SET INJURY AS NOTED IN SPREADSHEET
-Once all injuries are set, make sure to save a master file and a backup just in case you want to start your franchise over.
Make sure to turn injuries back on as well.
AGAIN,
DO NOT FORGET TO TURN INJURIES BACK ON AND NOT MANUAL
IMPORTANT NOTES:
-The list is arranged by division
-The players per team are arranged by the dates when they were put on the DL starting on 3/26/19
-The players listed are only players on the 40-man roster or prospects that are expected to be called up this season.
-There will be players who injuries do not mirror their injuries in real-life. This is to get the realistic date of return for those players.
-Some players are set to be injured longer or shorter than they are expected to be to make everything easy and not so time consuming. I also simulated a entire season to ensure that creating an injury for players will not lower attributes of any kind, which I did not notice)
-There is a limit to how many players you can manually injure and if a team exceeds the limit, I usually injure the higher rated players first.
Comment