This thread is meant to discuss roster editing theories, sharing my own, to make long term franchises be sustained and avoid highly overrated rosters multiple seasons down the road.
What I mean by this, is 26 man rosters being packed with 80 plus overall players where entire rotations have ratings of 85 or more before morale and where there are 80+ overall players riding the bench. It also means to minimize those 30 year old 80 or more overall players sitting untouched in free agency.
Long term as well, this edits are a thing that can help with the budget a bit but that is not a true fix for it but numbers do look decent for budgets down the road with these edits I will be sharing.
The purpose of these edits I will share is to minimize the high rated overall rosters that occur a few years down the road when using custom current rosters. This does not apply to classic rosters.
Disclaimer: I am not a CAP creator or roster creator. Any work potentially shared here besides my edits is the work of others.
I apologize now but in order to see why I edit what I do, I need to set it up. I will try and space as much as possible so it's not a huge wall of text.
I also know there are many who will disagree with my theories but I welcome rational discussion. I also am not disparaging any roster creators here but I will be discussing the rosters I used.
This first post is a set up with the next few being my edits once I copy and paste them there.
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Until about 2016 I would play franchise modes with a team of fictional players I created in a league with other wise default rosters. I did this for MLB, NFL, NBA, and NHL. It was how I played. It was fun. I would always pick a low tier team and make them instant contenders. It created teams I was attached to but something was missing. Until I discovered the dynasty threads here and saw the creativity.
I wanted this creativity. So, I decided to keep the same premise, pick a low tier team and build them up over years. I first did it with the Brooklyn Nets in 2k17. Then moved on to baseball.
Starting in MLB 17, I decided I wanted to build a team up and play with that team in the future. There would be game generated players along with real life ones. This was the first time I had ever used the FM rosters or honestly ever heard about them or any other real life current roster. I had always stuck to default rosters in all games.
I started with the Reds. I simmed 6 years into the future building a good team but I wasn't satisfied with the results. I decided to try it again and used the Orioles. Same thing, I just was not satisfied. I did this with one team from each division simming 6 to 7 years into the future. Making all decisions myself with the CPU controlling the other 29 teams.
I spent hours studying the draft classes, the rosters, everything else to figure out why I was getting such inflated results across the league. I could not figure it out but I had some ideas starting to form. I had probably simmed about 40 seasons in 17 and probably never played more than 30 games the whole year.
So, 18 came along and I said I was going to play more and build one team up then play them. I decided on the Orioles. I went 8 years in and once again was not happy but it had gotten better. I had made some edits to the CPU rosters each off-season. Not satisfied, I decided to try again.
I tried 2 more times with the Rangers and Mariners this time doing some draft class edits each off season as well. Nothing more than lowering ages as I was tired of seeing 29-year-old rookie of the years and rule 5 drafts with prospects who never made it but should have already been in the MLB because of over inflated ratings on the front end of the rosters.
Again, another year I simmed more than I played. I was getting closer but wasn't finding the answers I wanted.
Come 19 and I started blaming the rosters themselves. I did a 7-year sim with my Indians and loved the team but even with some draft pick edits the league was still a little wonky. I spent hours editing other team’s rosters. This was the dynasty I finally ended up playing and have finished 2 full seasons of it with the league still in balance.
Determined the starting roster was the problem, I decided to edit the base rosters a lot to see. I also decided to run one 20-year full roster control sim and I discovered the league returns to default roster ratings in 15 or so years once the inflation is gone. This proved that the starting rosters were at fault.
So, I lowered potentials on almost all prospects after creating a conversion table. I edited large numbers of MLB player potentials. I ran 3 more seven season sims and got results I finally liked. There was some statistical variance that showed uniqueness among the dynasties as well due to high performances over the seasons.
I released a version of this roster in late 2019 to get some feedback on here and it was mixed.
I have not touched a single real roster in 20. Any testing I continued to do I used my 2019 roster. I checked out all of the real rosters but they are all flawed the same way and I didn't want to spend that time editing as I was finally set on playing a franchise.
The reason I share this long spiel is because I want to show the amount of data I accumulated and that I have tested my theories. I lost track of how many seasons I had simmed but it has probably been close to 90 now over the last 4 games.
My goal here is to contribute this info to the community in the hope that it helps in the future with roster creators on any of the MLB games.
Anyways with that text block out of the way, I am going to share my edits in the next few posts.
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