The TrueSim Roster Project: MLB 22

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  • I_HATE_THAT_DUDE
    Pro
    • Apr 2010
    • 846

    #16
    Re: The TrueSim Roster Project: MLB 22

    Bruh...they got an in game win probability tracker I think it's powered by Google same as the pitch tracker....

    Sent from my SM-N986W using Operation Sports mobile app

    Comment

    • Eli2Manningham
      Rookie
      • Aug 2021
      • 134

      #17
      Re: The TrueSim Roster Project: MLB 22

      Hey Cy,

      Are the ratings for position players updated or are those still from last year?

      Adding to my franchise I still have running on Show 20.

      Comment

      • Cycloniac
        Man, myth, legend.
        • May 2009
        • 6505

        #18
        Re: The TrueSim Roster Project: MLB 22

        Originally posted by Eli2Manningham
        Hey Cy,

        Are the ratings for position players updated or are those still from last year?

        Adding to my franchise I still have running on Show 20.
        I haven't replaced the ratings in the sheet with the new ones I'm working on yet

        Stand by
        THE TrueSim PROJECTS



        Comment

        • I_HATE_THAT_DUDE
          Pro
          • Apr 2010
          • 846

          #19
          Re: The TrueSim Roster Project: MLB 22

          Caught your live stream this morning. Are you / were you testing sliders?
          Originally posted by Cycloniac
          I haven't replaced the ratings in the sheet with the new ones I'm working on yet

          Stand by
          Sent from my SM-N986W using Operation Sports mobile app

          Comment

          • il blood il
            Rookie
            • Nov 2009
            • 419

            #20
            Re: The TrueSim Roster Project: MLB 22

            Originally posted by I_HATE_THAT_DUDE
            Bruh...they got an in game win probability tracker I think it's powered by Google same as the pitch tracker....

            Sent from my SM-N986W using Operation Sports mobile app


            Cool right


            Sent from my iPhone using Operation Sports

            Comment

            • I_HATE_THAT_DUDE
              Pro
              • Apr 2010
              • 846

              #21
              Re: The TrueSim Roster Project: MLB 22

              Originally posted by il blood il
              Cool right


              Sent from my iPhone using Operation Sports
              The level of detail that SD does is just done with so much passion to deliver it as close to what you see in terms of visuals and authenticity for gameplay is unmatched. This will bring another level to what you see with franchise play.

              There's a small group of people upset with the commentary but I like it..its fresh to me seems more like what you see on mlb network without the 3rd person forcing himself into the conversation...I for one like the way it is now.

              Sent from my SM-N986W using Operation Sports mobile app

              Comment

              • Cycloniac
                Man, myth, legend.
                • May 2009
                • 6505

                #22
                Re: The TrueSim Roster Project: MLB 22

                Originally posted by I_HATE_THAT_DUDE
                Caught your live stream this morning. Are you / were you testing sliders?

                Sent from my SM-N986W using Operation Sports mobile app
                Yes, I was testing roster edits and sliders

                Too many strikeouts, so I will have to tune that

                One area of improvement I wanted to focus on this year is pitch edits. I like them and how we've done them in the past, but worked on tweaking the calculations so great individual pitches stand out more, and pitchers feel more unique.

                e.g.

                Adam Wainwright
                Last Year

                Sinker (89 mph, 48 control, 40 break)
                Sweeping Curve (74, 61, 59)
                Cutter (85, 51, 58)
                Four-Seamer (89, 56, 48)

                This Year

                Sinker (89 mph, 77 control, 74 break)
                Sweeping Curve (74, 71, 92)
                Cutter (85, 61, 62)
                Four Seamer (89, 60, 23)
                Circle-Changeup (83, 50, 13)


                Zack Britton

                Last Year

                Sinker (95 mph, 59 control, 51 break)
                Slider (81, 66, 46)
                Two-Seamer (95, 56, 57)

                This Year

                Sinker (93 mph, 99 control, 99 break)
                Slider (80, 68, 56)
                Two-Seamer (93, 39, 26)
                THE TrueSim PROJECTS



                Comment

                • mrm4481
                  Rookie
                  • Mar 2015
                  • 43

                  #23
                  Re: The TrueSim Roster Project: MLB 22

                  I don’t have the time like I used to so it’s been a couple years since I’ve bought the show, but just wanted to say I’m really glad to see someone is still doing this. I never have and never will start my franchise before these come out. Debating if I get the show this year or wait till next when they go to the balanced schedule. Also don’t know when the last year of the show on pS4 may be? Ps5 not in the finances this year

                  Comment

                  • DavisAC12
                    Pro
                    • Nov 2015
                    • 532

                    #24
                    Re: The TrueSim Roster Project: MLB 22

                    Desperately trying to find some good sliders for ‘22. I plugged in last years and for the most part, it’s worked okay. Very difficult to get hits for RBI’s again, shoot.. hits in general are hard but maybe that’s down to me using Oakland a lot.

                    Does anyone have any solid HOF sliders for this year so far? If not, I’ll patiently wait for Cycloniac and the rest of the TrueSim sliders.

                    Thanks everyone!


                    Sent from my iPhone using Operation Sports

                    Comment

                    • BV28
                      MVP
                      • Aug 2009
                      • 1125

                      #25
                      Re: The TrueSim Roster Project: MLB 22

                      Originally posted by DavisAC12
                      Desperately trying to find some good sliders for ‘22. I plugged in last years and for the most part, it’s worked okay. Very difficult to get hits for RBI’s again, shoot.. hits in general are hard but maybe that’s down to me using Oakland a lot.

                      Does anyone have any solid HOF sliders for this year so far? If not, I’ll patiently wait for Cycloniac and the rest of the TrueSim sliders.

                      Thanks everyone!


                      Sent from my iPhone using Operation Sports

                      I like Armor and Swords.

                      Comment

                      • DavisAC12
                        Pro
                        • Nov 2015
                        • 532

                        #26
                        Re: The TrueSim Roster Project: MLB 22

                        Originally posted by Hushroom
                        I like Armor and Swords.


                        Funny you should mention it because I just made the decision to go full A&S sliders for a run. I’ve always been put off by classic pitching but I now think it’s the move to get realistic stats and results.

                        Appreciate the feedback!


                        Sent from my iPhone using Operation Sports

                        Comment

                        • dowie
                          MVP
                          • Feb 2005
                          • 1986

                          #27
                          Re: The TrueSim Roster Project: MLB 22

                          A&S’s set isn’t for everyone….it’s hardcore, but for the baseball purist out there his slider set and game settings are hard to beat.

                          It may take awhile, but trust the settings and sliders. After 15+ games I think you’ll never look anywhere else.

                          Dowie
                          Cardinals Nation - For The Lou
                          Always a Tiger - Bless You Boys
                          How can you not be romantic about baseball?

                          Comment

                          • Chargers_Are_The_Bes
                            MVP
                            • Oct 2012
                            • 1447

                            #28
                            Re: The TrueSim Roster Project: MLB 22

                            Originally posted by dowie
                            A&S’s set isn’t for everyone….it’s hardcore, but for the baseball purist out there his slider set and game settings are hard to beat.

                            It may take awhile, but trust the settings and sliders. After 15+ games I think you’ll never look anywhere else.

                            Dowie

                            Are these in ‘22 already?


                            Sent from my iPhone using Tapatalk

                            Comment

                            • knich1
                              Pro
                              • Apr 2017
                              • 796

                              #29
                              Re: The TrueSim Roster Project: MLB 22

                              Originally posted by Cycloniac
                              Yes, I was testing roster edits and sliders

                              Too many strikeouts, so I will have to tune that

                              One area of improvement I wanted to focus on this year is pitch edits. I like them and how we've done them in the past, but worked on tweaking the calculations so great individual pitches stand out more, and pitchers feel more unique.

                              e.g.

                              Adam Wainwright
                              Last Year

                              Sinker (89 mph, 48 control, 40 break)
                              Sweeping Curve (74, 61, 59)
                              Cutter (85, 51, 58)
                              Four-Seamer (89, 56, 48)

                              This Year

                              Sinker (89 mph, 77 control, 74 break)
                              Sweeping Curve (74, 71, 92)
                              Cutter (85, 61, 62)
                              Four Seamer (89, 60, 23)
                              Circle-Changeup (83, 50, 13)


                              Zack Britton

                              Last Year

                              Sinker (95 mph, 59 control, 51 break)
                              Slider (81, 66, 46)
                              Two-Seamer (95, 56, 57)

                              This Year

                              Sinker (93 mph, 99 control, 99 break)
                              Slider (80, 68, 56)
                              Two-Seamer (93, 39, 26)
                              Cy will the changes (lower attributes) to the secondary pitches negatively affect the pitchers' era when simming? I am not sure how the CPU decides what pitches to throw in sim but was curious if it would give more weight to the primary pitch.

                              Comment

                              • ViatorLion10
                                Banned
                                • Mar 2019
                                • 368

                                #30
                                Re: The TrueSim Roster Project: MLB 22

                                Originally posted by knich1
                                Cy will the changes (lower attributes) to the secondary pitches negatively affect the pitchers' era when simming? I am not sure how the CPU decides what pitches to throw in sim but was curious if it would give more weight to the primary pitch.

                                I can speak from extensive experience of testing the game:


                                It for some reason does not seem to matter what pitch values are when simming. 0 velocity/control/movement seemingly has the same numbers as 99 velocity/control/movement


                                Its a weird thing that should not be the case, but yet here we are smh

                                Comment

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