Guys,
Dynamic Difficulty is strictly based on your OWN skill level. We slider-makers always say to adjust our slider sets "to suit your own skill level", but using Dynamic Difficulty, it already does the skill level adjusting for you. So once you find your appropriate skill level with DD, your slider tweaks are really only affecting the specific aspects of the game on the field, not your "skill level"? Does that make sense?
As I said earlier, my current skill level for hitting is All-Star+. My current skill level for pitching is Veteran+. I could "lock in" those two skill levels by moving the Dynamic Difficulty Sensitivity slider to zero. Now, if I were to make adjustments to any sliders, the "skill level" part is taken out of the equation. The only reason I would be adjusting sliders is to achieve a specific statistical goal on the field.
Example: I feel like my hit totals are a bit too high for my liking on a per-game basis. Which slider mostly affects hit totals on a per-game basis? CONTACT. That's why I said I had intentions of eventually moving that slider to 4, in the event my hit totals remained on the high side. My strikeout totals seem to be just a bit on the low side as well, so lowering Contact by a click would seem to rectify that issue too.
As you guys know, I don't have any problems sharing my sliders with the community at all. I will gladly post what I'm using for DD right now. However, just keep in mind that these sliders are TRULY based on MY skill level. There's a possibility that you guys might be hitting on HOF level, or Veteran. Or some of you might pitch at All-Star or Rookie+. That's the point that I'm trying to make.
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