Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike %

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  • itbeme23
    Pro
    • Sep 2007
    • 875

    #286
    Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

    Guys,

    Dynamic Difficulty is strictly based on your OWN skill level. We slider-makers always say to adjust our slider sets "to suit your own skill level", but using Dynamic Difficulty, it already does the skill level adjusting for you. So once you find your appropriate skill level with DD, your slider tweaks are really only affecting the specific aspects of the game on the field, not your "skill level"? Does that make sense?

    As I said earlier, my current skill level for hitting is All-Star+. My current skill level for pitching is Veteran+. I could "lock in" those two skill levels by moving the Dynamic Difficulty Sensitivity slider to zero. Now, if I were to make adjustments to any sliders, the "skill level" part is taken out of the equation. The only reason I would be adjusting sliders is to achieve a specific statistical goal on the field.

    Example: I feel like my hit totals are a bit too high for my liking on a per-game basis. Which slider mostly affects hit totals on a per-game basis? CONTACT. That's why I said I had intentions of eventually moving that slider to 4, in the event my hit totals remained on the high side. My strikeout totals seem to be just a bit on the low side as well, so lowering Contact by a click would seem to rectify that issue too.

    As you guys know, I don't have any problems sharing my sliders with the community at all. I will gladly post what I'm using for DD right now. However, just keep in mind that these sliders are TRULY based on MY skill level. There's a possibility that you guys might be hitting on HOF level, or Veteran. Or some of you might pitch at All-Star or Rookie+. That's the point that I'm trying to make.

    Comment

    • itbeme23
      Pro
      • Sep 2007
      • 875

      #287
      Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

      Current Sliders using Dynamic Difficulty
      (All-Star+ Hitting / Veteran+ Pitching)

      Sliders:

      Human:

      Contact: 5
      Power: 5
      Timing: 5
      Foul Frequency: 5
      Solid Hits: 5
      Starter Stamina: 4
      Reliever Stamina: 0
      Pitcher Control: 5
      Pitcher Consistency: 5

      CPU:

      Contact: 5
      Power: 5
      Timing: 5
      Foul Frequency: 5
      Solid Hits: 5
      Starter Stamina: 5
      Reliever Stamina: 0
      Pitcher Control: 2
      Pitcher Consistency: 2
      Strike Frequency: 1
      Manager Hook: 4
      Pickoffs: 5

      Global:

      Pitch Speed: 8
      Fielding Errors Infield: 5
      Fielding Errors Outfield: 5
      Throwing Errors Infield: 2
      Throwing Errors Outfield: 2
      Fielder Run Speed: 6
      Fielder Reaction: 6
      Fielder Arm Strength Infield: 3
      Fielder Arm Strength Outfield: 4
      Baserunner Speed: 5
      Baserunner Steal Ability: 6
      Baserunner Steal Frequency: 6
      Wind: 5
      Injury Frequency: 9

      Comment

      • kpeercy
        MVP
        • Jul 2002
        • 1039

        #288
        Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

        How do you get started with dynamic difficulty? Can you use it in practice mode to progress? Do I have to just change it I franchise and let it ride for several games? If I do, what is the beginning setting? Does it basically start off at rookie?

        Comment

        • artvandeleghe
          Rookie
          • Feb 2013
          • 149

          #289
          Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

          Originally posted by bibibanax
          I don't see infield throwing errors since I changed the sliders to 3.

          The only errors I see are on fly balls in the outfield.
          You don't get the random HUM pitcher pickoff attempt error at 1st base, throw into the stands? i seem to get it at least once a game now...and i have throwing errors slider at 3
          PSN ID: artvandeleghe

          Comment

          • bibibanax
            Rookie
            • Sep 2008
            • 221

            #290
            Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

            No. Only on fly balls, sometimes on ground balls... but never a throwing error.

            When the slider was at 4, it was one throwing error per game.

            Comment

            • The_Gryphon75
              Rookie
              • Feb 2015
              • 172

              #291
              Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

              I can no longer win.
              But above all, the thing that is making me get into a dangerous loop, is the fact that I can't maintain the advantage when I reached him.
              And then, anger !
              The umpire's decisions so absurd, meaningless.
              And when I pitch, that anger when the ball is on the opposite side to where I throw.
              And the base on balls? When I throw in the middle of the strike and instead the pitch goes to the opposite sides ......
              Annoying, anger, frustration
              PSN: The_Gryphon75
              Forum:
              Youtube: Triple Play The Show

              Comment

              • itbeme23
                Pro
                • Sep 2007
                • 875

                #292
                Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

                Originally posted by kpeercy
                How do you get started with dynamic difficulty? Can you use it in practice mode to progress? Do I have to just change it I franchise and let it ride for several games? If I do, what is the beginning setting? Does it basically start off at rookie?
                You need to go into your User Settings and set the difficulty level for Hitting and Pitching to "Dynamic". I don't know if it will allow you to progress in Practice mode. However, what I did is set the Dynamic Difficulty Sensitivity to 10 in order to quickly progress to a realistic level. I probably played ~20 games in my test games, and I ended at Veteran+ for hitting, and All-Star+ for pitching. As I got towards the end of the test games and as I became comfortable with the difficulty level I was being placed at, I would gradually lower the DD Sensitivity slider (10, 7, 5, 3, then 0). I am very comfortable with the difficulty level that I've ended up at, and I STILL haven't found a good reason (statistically) to deviate from default sliders using DD. I would strongly encourage anybody to try this out.

                Originally posted by artvandeleghe
                You don't get the random HUM pitcher pickoff attempt error at 1st base, throw into the stands? i seem to get it at least once a game now...and i have throwing errors slider at 3
                I've had my Infielder Throwing Error slider at 2 for the majority of my test games, and I still get the crazy throws from infielders over the 1st baseman's head, as well as the pitcher pickoff throw into the stands as mentioned above. I was trying to leave the slider as-is at 3, but I feel that this would be a problem over the course of a franchise. I plan on moving the slider to 1, effective immediately.

                Originally posted by bibibanax
                No. Only on fly balls, sometimes on ground balls... but never a throwing error.

                When the slider was at 4, it was one throwing error per game.
                On the contrary, I've seen FAR more throwing errors than fielding errors in my time with the game, which at this point is probably close to 100 games since release. The fielding errors that I've seen seem to be happening at a realistic clip. I'll have the occasional botched grounder by an infielder, and on a much more seldom basis, I've seen an outfielder or infielder drop an easy fly ball, most recently when I was playing this weekend I saw Lonnie Chisenhall drop a pop-up in the infield. Whenever those drops have occurred, it's never been a "that would never happen in real life" type of situation. Players make errors....even in the big leagues. However, seeing infielders chuck the ball into the second deck just DOESN'T happen in the big leagues that often, nor does a pitcher throwing a pick-off into the stands happen that often either. And every time I see that, I just shake my head because of the lack of realism, which has the potential to kill the immersion-factor of the game for me. That's why I plan on moving the Infielder Error Slider to 1 for more testing. It's possible that this slider will end up being zeroed out, but I will hold off on that for now.

                Originally posted by The_Griphoner
                I can no longer win.
                But above all, the thing that is making me get into a dangerous loop, is the fact that I can't maintain the advantage when I reached him.
                And then, anger !
                The umpire's decisions so absurd, meaningless.
                And when I pitch, that anger when the ball is on the opposite side to where I throw.
                And the base on balls? When I throw in the middle of the strike and instead the pitch goes to the opposite sides ......
                Annoying, anger, frustration
                Which sliders are you using? That would at least allow me to make suggestions on what you can adjust to help. If I recall correctly, you are using a "hybrid" of my sliders mixed with your own settings. If that's the case, I might not be able to help much, but I can try to give you some direction.

                Based on what you said, it sounds like you're having problems with your bullpen holding onto leads in the later innings. If there's one bit of advice I can give you, it's this: YOU CANNOT TAKE THE SAME PITCHING APPROACH WITH RELIEVERS AS YOU DO WITH STARTERS. With starting pitcher's, their stamina allows you to set hitter's up (i.e. high fast ball up and in on an 0-2 count, then a slider down and away to ring him up). However, relievers are not built that way. They don't have the stamina to get into long, drawn out battles with hitters. The more tired they get, the less effective they are, which leads late-inning rallies. I used to have this problem too, but now, I make it a point to pound the strike zone with my relievers, and generally speaking, I've had better success with them. I'm not saying to throw meatballs down the middle, I'm talking about using the strike zone to set hitter's up, as opposed to OUTSIDE of the strike zone. Make the batter a HITTER....force him to swing the bat. Hope this helps.

                Comment

                • itbeme23
                  Pro
                  • Sep 2007
                  • 875

                  #293
                  Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

                  I've just added my Dynamic Difficulty sliders to the original post for anybody that would like to use them.


                  Also, Infielder Throwing Errors has been moved to 1, as discussed earlier.


                  With Willard's roster set to drop (hopefully) some time this week, I hopefully will be able to get into a franchise, since the girlfriend is working all weekend.

                  Comment

                  • The_Gryphon75
                    Rookie
                    • Feb 2015
                    • 172

                    #294
                    Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

                    Hi guys, I'm searching, really, a concrete help, to understand if there's something wrong into the slider's set I have or if I'm wrong when I'm on plate (discipline, vision, too fast to swing etc etc)
                    I know that isn't allowed to link external forum into this, but if there's someone to help me, i can send (in MP) the link where I keep score of my game in the franchise mod.
                    Please, could help me ?
                    Everything is written down into the various post, like used rosters or slider's set used.
                    Please.
                    Thank you.
                    PSN: The_Gryphon75
                    Forum:
                    Youtube: Triple Play The Show

                    Comment

                    • The Kid 24
                      It's Show Time!
                      • Jan 2007
                      • 14765

                      #295
                      Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

                      itbeme... Have you played with Willard's Revision roster that has pitch edits in... OMG such an amazing roster!!

                      But I feel USER Pitch Sliders need to go up one click... I was all over the place with Harvey... 3 BBs in the first inning.
                      Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

                      Comment

                      • itbeme23
                        Pro
                        • Sep 2007
                        • 875

                        #296
                        Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

                        Originally posted by The Kid 24
                        itbeme... Have you played with Willard's Revision roster that has pitch edits in... OMG such an amazing roster!!

                        But I feel USER Pitch Sliders need to go up one click... I was all over the place with Harvey... 3 BBs in the first inning.
                        I've played a couple games with the Revision roster, and with WTNY's pitch edits, I was feeling like something was going to need to be changed. Either the hitting sliders were going to need to come down, or the pitching sliders would need to come up. I've been using my DD sliders for about a month now, and I'm still having trouble coming up with a good reason to change any sliders from default. The offensive numbers (hits per game, BA, extra base/HR per game) all seem to be good from a statistical standpoint, both for the user and CPU. However, what I've noticed is the runs per game being a little on the high side, at least over my last five games or so (even when I was using the SBFM re-rated roster).

                        So, I've been going over this in my head for the past few days trying to figure out what the deal is. Being that the offensive numbers are pretty solid, I don't really want to change any of the hitting sliders. I believe that the numbers will always balance out over the course of a larger sample size.

                        I started paying attention to the CPU pitching. The first thing I noticed when I used WTNY's pitch edits (using the SBFM roster) was the drop in control for CPU pitchers. They were consistently missing the zone, and I think I was able to draw 6 walks in a game. They're strike percentages were in the mid 50's overall, and an abysmal 35-40% for first pitch strikes. I knew right off the bat that a slider adjustment was going to be needed. So I took a look at the spray chart in the "Pitching Stats" section after each game. It wasn't a matter of the CPU missing the zone by a LARGE margin. They were just missing the zone. So I moved CPU Strike Frequency up to 2, which I should probably update in the first post (I can't remember if I have or not). That seems to have rectified the strike percentage issue. I'm averaging 2-3 walks per game, which is about what I expect.

                        But that still doesn't solve the fact that runs per game are significantly higher than what I'm used to seeing. I've one back-to-back 7-6 games against the Giants. Anybody that knows baseball knows that the Dodgers and Giants have two of the more solid pitching staffs in the National League. You're more likely to see back-to-back 4-3 games, than 7-6. In my last game, I started paying attention to the CPU pitcher's confidence meter in-game. I noticed that it is being significantly more affected now than before. I imagine it's because of the pitch edits, as most pitchers have taken a hit in their control ratings. My theory is: as a result of the lower control ratings, when you get a hit against a pitcher (especially a big hit/home run), he's more likely to get rattled and suffer a drop in confidence; which inevitably leads to being able to string hits/walks together, which would inevitably lead to a higher run output. That's my cause and effect thinking. That would be why the other offensive numbers are relatively close to real-life numbers, but the runs are on the higher side. Whenever you're able to string multiple hits and walks together, that's how rallies/big innings get started. This also may be the cause of late-inning pitching collapses, as Griphoner has mentioned a couple of times throughout the thread.

                        My first inclination is to raise pitcher CPU Control/Consistency to 3, with Strike Frequency staying at 2. This would seem to compensate for the drop in control, as well as the pitcher's ability to not get as rattled when giving up a couple of hits. I plan on trying this out at some point this week, probably tomorrow.

                        I plan on moving the Dynamic Difficulty sliders back to a "Testing" status. I think I will use the Revision Roster in Exhibition mode for 10-12 games to see if any slider adjustments will need to be made BEFORE I start another franchise. I've already waited this long, so another 1-2 weeks isn't going to kill me.

                        Sorry for the long answer, but you've known me long enough to know this is what you should expect....LOL

                        Comment

                        • The Kid 24
                          It's Show Time!
                          • Jan 2007
                          • 14765

                          #297
                          Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

                          I noticed that to about CPU pitchers being all over the place... Definitely think raising CPU Strike Frequency should combat this... I'll make that change tonight.

                          Thanks bro!
                          Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

                          Comment

                          • The Kid 24
                            It's Show Time!
                            • Jan 2007
                            • 14765

                            #298
                            Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

                            Also wanted to add... Human Control & Consistency probably needs to go up a click or two as well.

                            I think if we/you get the areas below #s locked in, should be golden!

                            Human Control
                            Human Consistency
                            CPU Control
                            CPU Consistency
                            CPU Strike Frequency
                            Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

                            Comment

                            • itbeme23
                              Pro
                              • Sep 2007
                              • 875

                              #299
                              Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

                              Originally posted by The Kid 24
                              Also wanted to add... Human Control & Consistency probably needs to go up a click or two as well.

                              I think if we/you get the areas below #s locked in, should be golden!

                              Human Control
                              Human Consistency
                              CPU Control
                              CPU Consistency
                              CPU Strike Frequency
                              Kid,

                              First of all, which sliders are you using? The original set or the DD set?

                              Secondly, while I agree that the CPU Control and Consistency may need to be raised, I'm not completely sold on Human Control and Consistency needing adjustments. For the most part, I feel like the user pitcher's are performing how they should be. Keep in mind, the DD set already has Human Control/Consistency at 5, and ideally, I would prefer not raising anything above default, for fear of throwing other sliders out of whack.

                              This is the main reason why I'm going back into a testing phase for at least 12-15 games. I don't want to start a franchise with any statistical uncertainty.

                              For now, I would suggest making the following adjustments:

                              CPU Control: 3
                              CPU Consistency: 3
                              CPU Strike Freq: 2

                              If you feel like Human Control/Consistency needs to be adjusted, I'd like for you to provide stats from test games.

                              You know the drill....

                              Comment

                              • The Kid 24
                                It's Show Time!
                                • Jan 2007
                                • 14765

                                #300
                                Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

                                Originally posted by itbeme23
                                Kid,

                                First of all, which sliders are you using? The original set or the DD set?

                                Secondly, while I agree that the CPU Control and Consistency may need to be raised, I'm not completely sold on Human Control and Consistency needing adjustments. For the most part, I feel like the user pitcher's are performing how they should be. Keep in mind, the DD set already has Human Control/Consistency at 5, and ideally, I would prefer not raising anything above default, for fear of throwing other sliders out of whack.

                                This is the main reason why I'm going back into a testing phase for at least 12-15 games. I don't want to start a franchise with any statistical uncertainty.

                                For now, I would suggest making the following adjustments:

                                CPU Control: 3
                                CPU Consistency: 3
                                CPU Strike Freq: 2

                                If you feel like Human Control/Consistency needs to be adjusted, I'd like for you to provide stats from test games.

                                You know the drill....
                                Sorry forgot to include that... I'm using "Test" set.

                                I'm gonna move Human Control & Consistency up one click to 2 for now... I don't remember if I mentioned in this thread or another, but using Williard's Revision roster and the test sliders with those at 1... I was really stuggling to command pitches with Harvey... Had 3 BBs in the 1st.
                                Last edited by The Kid 24; 06-03-2015, 12:09 PM.
                                Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

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