Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike %

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  • itbeme23
    Pro
    • Sep 2007
    • 875

    #46
    Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

    Originally posted by Shuckman
    Spring Training game 1

    Cubs"me", 3 runs, 9 hits, 1 error
    Rockies, 7 runs, 8 hits, 0 errors

    I had a error in LF in the first inning which led to 2 unearned runs. My LF just totally whiffed a routine fly ball.

    Pitching totals

    Cubs, 128 pitches, 90 strikes, 38 balls, 70% strikes, 65% First strike
    Rockies, 108 pitches, 82 strikes, 26 balls, 76% strikes, 67% First Strike

    Cubs, Hendricks, 4 IP, 48 pitches,0 bb, 3 k, 73% strikes, 69% First Strike
    Rockies, Kendrick, 3IP, 25 pitches,0 bb, 2 k, 72% strikes, 56% First Strike

    Hitting

    Cubs
    2B:Montero(1)
    Hr: PH K.Schwarber(1), K.Braynt(1)

    Rockies
    2B: Morneau(1), Arenado(1), Rosario(1)
    HR: Tulo(1), Hundley(1) Arenado(1)

    Extra Notes: The game played really well and was close until I brought Edwin Jackson in . I am seeing if I may carry him in my bullpen as a long reliever and emergency starter but he got rocked for 2 doubles and 2 home runs.
    The error in the first inning still bothers me a little but it happens.Both teams were hitting the ball well and both teams ended up with 7k's each.
    Well I will play another game later and report back.
    This looks like a really balanced game, stats wise, which is always good to see. Strike percentages are good. Maybe a little on the high side, but still pretty good. Looks like the Rockies pounded your pitching staff a little bit, huh? Six of their 8 hits were for extra bases. But of course, Kris Bryant showed up with a homer. Can't BELIEVE the Cubs sent that guy down.

    On the other hand, I'm seriously tripping out on how you guys are experienced these dropped fly ball errors. I haven't seen one once. I strictly play as the Dodgers, and we have pretty solid outfielders, but I still haven't seen the CPU outfielders drop any fly balls either. Just weird to me...

    Comment

    • tonyfire2001
      Rookie
      • Mar 2007
      • 289

      #47
      Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

      Welcome back bitches....lol. glad to see you back itbeme. I'm ready for another year Of baseball. This time hoping to bring the Braves and mariners to the WS. But IMr looking forward on helping you out again itbeme. I will be around for the next two weeks to help out and post stats, then I won't be back until june, performing our countries duties, let me know if you need anything and I'll do it. One question though is the current slider set you testing on first page? If so I'll start testing once the game is loaded up. Man its good to be back.
      It's all about the man Hammer'n Hank...

      Comment

      • SupremeYankee
        Rookie
        • Feb 2012
        • 422

        #48
        Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

        Game 3 NYY @ NYM (I was the Mets)

        I hang my head in shame at this one and I stress just how badly the pitch speed discrepancy is. ITS AWFUL, Tanaka was unhitable for me in this one. The difference in his FB to his Slider is foolish, you have almost an extra second to wait on his Slider and when he does wind up for the FB despite it coming in at 94-96 it is past you before you blink. I dont want to but Im posting my stats below, please dont judge me too harshly as im still adjusting to wanting to strangle Tanaka in his sleep.

        NYY: 4 6 2
        NYM: 0 3 0 (Yes 3)

        Win: M. Tanaka - 9 IP, 3 H, 0 R, 0 ER, 0 BB, 17 K, 99 Pitches, 80 Strikes, 19 Balls, 81% Overall Strikes, 94% First Pitch Strikes
        Loss: M. Harvey - 6.2 IP, 4 H, 3 R, 3 ER, 3 BB, 8 K, 108 Pitches, 66 Strikes, 42 Balls, 61% Overall Strikes, 48% First Pitch Strikes

        Team Pitching:

        NYY: 99 Pitches, 80 Strikes, 19 Balls, 81% Overall Strikes, 94% First Pitch Strikes
        NYM: 142 Pitches, 91 Strikes, 51 Balls, 64% Overall Strikes, 56% First Pitch Strikes

        Team Strikeouts:

        NYY: 9
        NYM: 17

        Team Walks:

        NYY: 3
        NYM: 0

        Extra Base Hits:

        NYY: 3
        2B: M. Tanaka , C. Headly, Didi Gregorius

        NYM: 0

        Now yes I am mad at Tanaka and yes if he were to slip and fall while going to the bathroom I would not be mad but that being said after 4 innnings of not even being able to come close to hitting anything this guy threw I just started to swing at anything that came close to the zone and the timing is just piss poor. Piss Piss Piss Poor. I digress, Ill be fine for game 4

        Comment

        • The_Show_Fan
          Banned
          • Mar 2015
          • 4

          #49
          Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

          Sorry don't have box scores with me to post

          but I just had a crazy comeback win

          was down 4-0 in the 8th I could hit just wasn't getting runners home me the tigers CPU Twins.

          down 4-1 in the 9th with 1 out 1 on 1st base, I got back to back tripples, to tie the game and Migual a walk off hit, Perkins completely choked

          2 things I can get from this, maybe the power needs to drop 1 because of the tipples, (mind you 1 was R Davis the other Kingsler) or baserunner might need to drop 1, or this could have been just a 1 time fluke! and Perkins just had a off day

          Comment

          • SupremeYankee
            Rookie
            • Feb 2012
            • 422

            #50
            Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

            Originally posted by itbeme23
            Dude, the stats look SO good!!! But those strike percentages are KILLING me....LOL. But I'm OCD about that. If you like them the way they are, then that's all that matters.

            As far as Outfielder Reaction goes, personally, I haven't seen plays where I feel like I'm getting robbed of a deserved hit/XBH, nor have I seen the CPU making crazy superman-like plays either. Extra base hit totals seem to be right where they should be, but as you said, we're still in the testing phase. It's possible that there may be a change yet to come. The main reason why I moved the Outfielder Reaction slider up was because of the "stuck in the mud" animations that were occurring on fly balls. If you haven't seen them yet, trust me, they look pretty bad.
            I need to get the strike % down but I tend to throw alot of strikes anyway so Im always going to have a high %. I would rather challenge a guy and pay the price than throw 57 balls and put guys on all the time so I try to paint the edges as much as I can, as for the other teams strike % that is my fault as I swing as much as Javy Baez

            Comment

            • itbeme23
              Pro
              • Sep 2007
              • 875

              #51
              Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

              Alright, guys. As you can see, I'm pretty active as far as responding directly to guys that are using this set. Obviously I enjoy creating slider sets, or else I wouldn't spend hours being OCD about all these stats. LOL. I also enjoy sharing them with the community so others can hopefully have the same experience as I am. To show my appreciation, I respond to everybody as quickly and as often as possible. I like the feedback, and the more feedback I have, the faster and better the process will be in creating the best set possible. I'm not a guy that will shoot down anybody's critiques or opinions, as long as they're relevant and constructive. So if you have something in the set that needs to be looked at, please let me know. If you can provide stats to back it up, that would be even better!

              Thanks again for giving the sliders a shot!!!

              Comment

              • Shuckman
                Rookie
                • Sep 2013
                • 55

                #52
                Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

                @Supreme Yankee: You swing as much as Baez

                Just for fun In ten spring training games in which I have played one his stats are

                .231 avg, 6 Hits,1Hr, 1 RBI, 26 At bats, and 10k's

                seems pretty realistic to me

                Comment

                • itbeme23
                  Pro
                  • Sep 2007
                  • 875

                  #53
                  Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

                  Originally posted by SupremeYankee
                  I need to get the strike % down but I tend to throw alot of strikes anyway so Im always going to have a high %. I would rather challenge a guy and pay the price than throw 57 balls and put guys on all the time so I try to paint the edges as much as I can, as for the other teams strike % that is my fault as I swing as much as Javy Baez
                  Wasn't referring to your pitching stats, dude. Yours actually look pretty good (at least in the Baltimore game). I'm referring more to the CPU pitching stats. I don't think I'd be able to sleep at night if I had Tanaka throwing over 90% strikes against me. That, or I would just lay in a cold shower in the fetal position, crying myself into oblivion. LOL

                  Comment

                  • SupremeYankee
                    Rookie
                    • Feb 2012
                    • 422

                    #54
                    Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

                    Originally posted by Shuckman
                    @Supreme Yankee: You swing as much as Baez

                    Just for fun In ten spring training games in which I have played one his stats are

                    .231 avg, 6 Hits,1Hr, 1 RBI, 26 At bats, and 10k's

                    seems pretty realistic to me
                    That is pretty dead on I figure he will be a 1K per 3AB guy for a year or two

                    Originally posted by itbeme23
                    Wasn't referring to your pitching stats, dude. Yours actually look pretty good (at least in the Baltimore game). I'm referring more to the CPU pitching stats. I don't think I'd be able to sleep at night if I had Tanaka throwing over 90% strikes against me. That, or I would just lay in a cold shower in the fetal position, crying myself into oblivion. LOL
                    Im happy with my stats but I know that the CPU % is high because Ive been All about that Baez as of late. New game New Pitch Speed New Timing etc etc. Ill get my groove back from Stella before Brad Pitt can take his shirt off I promise.

                    I appreciate you replying, at least I know the stats and opinions are not being posted for no reason. I plan to run 2 more games tomorrow ATL @ WAS and a WS Rematch of KC @ SF, Ill continue to be the home team for the time being and Ill make sure to post up my stats following each game. After the 5 games Im going to double check all the sliders myself against the stats, pretty sure nothing is going to get changed but like you I really like to have a set of sliders that is damn near perfect to not only my playstyle but close to simulation.

                    I have my Fantasy Draft Friday night but I will continue to run games this weekend switching to the away team and again Ill post everything up. Ill probably run about 20 games before I begin using the set for my MLB 14 season carry over. Don't want to ruin my stats or my season using bad sliders or not being accustomed to the new in game tweaks ( I'm talking to you pitch speed )

                    Comment

                    • itbeme23
                      Pro
                      • Sep 2007
                      • 875

                      #55
                      Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

                      Originally posted by SupremeYankee
                      Im happy with my stats but I know that the CPU % is high because Ive been All about that Baez as of late. New game New Pitch Speed New Timing etc etc. Ill get my groove back from Stella before Brad Pitt can take his shirt off I promise.
                      Anytime you post a box score, I expect a comment like this....LOL

                      Comment

                      • itbeme23
                        Pro
                        • Sep 2007
                        • 875

                        #56
                        Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

                        These are just some general thoughts that I have about the sliders at the moment. Want to get them in the thread before I forget. Feel free to chime in with comments and/or feedback.

                        1. Although it's still relatively early, and although stats are going in the right direction, I feel like I may make a slight (I repeat, SLIGHT) adjustment to the CPU pitching sliders. It could be that I've improved a lot at the plate this year, but I'm generating a bunch more walks than I'm used to. Obviously, the main goal with the CPU pitching sliders is to generate realistic strike percentages. However, it also has an affect on count variety as well. Meaning, you don't see nothing but 0-2 counts all the time. You have a variety of pitcher's and hitter's counts. And just in the last few games, I've seen a lot more hitter's counts than I'm used to. Now, a lot of this could be attributed to the pitchers I'm facing, which is why I'm not going to pull the trigger just yet. My plan is to face upper-tier pitchers in a row (probably the Nationals), and see what the stats look like. If I feel like it's too easy, I may make adjustments. I can tell you that it won't be to the strike frequency slider. I'm in the firm belief that needs to stay at zero on Veteran in order for realistic strike percentages. If anything, I will make an adjustment to control, consistency, or a combination of the two. My concern is that may have a domino effect on pitch counts, which will also affect other sliders like Manager Hook and/or Stamina.

                        2. Also considering a slight change to Human Pitching sliders as well. It just seems a little bit easier to me this year than last. Overall strike percentages are in acceptable ranges, but first pitch percentage (at least for me), seems to be consistently high. It's almost like I have to purposely try to throw a ball on the first pitch in order to keep them realistic, and that's why I feel a change might be needed. My preference is to keep Control/Consistency at the same value, because if you don't, then it turns into a tweak-fest of endless combinations. In order to prevent that, if you guys can PLEASE include as detailed pitching stats as possible (overall/first pitch strike %, walk totals, strikeout totals, etc.), I would really appreciate it. Again, I don't want to make any changes to the original slider post until I'm certain that a change is needed.

                        3. Somebody mentioned something about possibly adjusting Human Power? Does everybody feel like extra base hits are happening at a realistic clip?

                        4. Outfielder errors? I still haven't seen anything out of the ordinary on this, but is there a consensus about a change being needed?

                        5. What do you guys think about infielder/outfielder arm strength?

                        Comment

                        • Shuckman
                          Rookie
                          • Sep 2013
                          • 55

                          #57
                          Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

                          Spring Training Game 2

                          Cincinnati, 4 Runs, 8 Hits, 0 errors
                          Chi Cubs "me" 6 Runs, 9 Hits, O Errors

                          Team Pitching

                          Cincinnati: 106 pitches, 70% Strikes, 74% First Strike
                          Cubs: 125 pitches, 78% Strikes, 74% First Strike

                          Starters Lines

                          H.Bailey: 4 IP, 3 Hits, 0BB, 2 K's, 81% Strikes, 75% First Pitch
                          J.Lester: 3IP, 2 Hits, 1 ER, 0BB, 5 K's, 71% Strikes, 73% First Pitch

                          Highlights

                          Reds
                          2B: T.Frazier(1)
                          HR: Mesoraco(1)
                          RBI: T.Frazier(1), Mesoraco(2), Cozart(1)

                          Cubs
                          2B: K.Bryant(1)
                          HR: A.Rizzo(1)
                          RBI: K.Bryant(2), A.Rizzo(3), J.Soler(1)

                          Notes:

                          Another great game everything felt good and realistic. Again I tried to bring in Edwin Jackson and he gave up the 2 run Homer to Mesoraco. So I will need to see if I can trade him for a bag of used baseballs because I do not see a spot for him on my team. I do Have a young reliever who is playing well for me that might just make my team.

                          And just to note I did go through my team and add all the players in the minors and used the spreadsheet in the Hybrid rosters thread to rate everyone on my team. I also added the top 100 prospects in baseball to there teams. So no fake players in the cubs system for me and really not much pitching depth so I will have to address that later in the franchise.

                          Comment

                          • itbeme23
                            Pro
                            • Sep 2007
                            • 875

                            #58
                            Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

                            Change to original slider post:

                            Solid Hits: 7

                            I feel like this change was warranted to give me an additional challenge while pitching. This has given the CPU just a little kick. Nothing major here. If you're experiencing good results with SH at 6, then feel free to leave it there.

                            Actively testing:

                            CPU Manager Hook: 3
                            CPU Reliever Stamina: 1

                            Considering testing:

                            Human Control/Consistency: Undecided
                            CPU Control/Consistency: Undecided

                            Comment

                            • Shuckman
                              Rookie
                              • Sep 2013
                              • 55

                              #59
                              Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

                              Originally posted by itbeme23
                              As promised, I will post the test set below.

                              I will provide explanations for sliders that I have made adjustments to. If the setting is at default, it's either because I don't feel a change is warranted based on my test games up to this point, or I have not had a chance to make any definitive observations.

                              Slider Key:

                              Green: Actively testing slider, but it will not be changed unless stats dictate otherwise.
                              Red: Slider still a work in progress.
                              Blue: No definitive observations/not actively testing.
                              Black: Default/No changes needed.

                              User Settings:

                              Batting & Baserunning

                              Hitting Difficulty: Veteran
                              Hitting Interface: Directional (Formerly Timing)
                              Input Type: Buttons
                              PCI: Off
                              Hitting View: Catcher (User Preference)
                              In-Play View Offense: Broadcast (User Preference)
                              Guess Pitch: Off
                              Baserunning Decisions: Auto (User Preference)
                              Baserunning Interface: Default
                              Sliding Decisions: On (User Preference)
                              Runner Windows: On (User Preference)

                              Pitching:

                              Pitching Difficulty: All-Star
                              Pitching Interface: Classic
                              Pitching View: Broadcast (User Preference)
                              Pitching Ball Marker: Pitch Trail Fade (User Preference)
                              Pitch Confidence: On
                              Pitch Delay: Normal (User Preference)
                              API: Default (User Preference)

                              Fielding:

                              Throwing Interface: Pure Analog (User Preference)
                              Throwing Meter: Off (This allows for the fielder ratings to determine the outcome of the play.)
                              Fielding Decision: Auto (User Preference)
                              Throwing Decision: Off
                              In-Play View Defense: Broadcast
                              Throw Canceling: On
                              One Button Dive/Jump: Off
                              Catch Position Indicator: Off
                              Defensive Shift: Auto

                              General:

                              Strike Zone: Off
                              Hot Zones: Off
                              Warm Up Pitchers: On
                              Tutorial Tips: Off
                              Post Game Auto Save: Off
                              Scorebar Display: On
                              Pitch Select Display: On
                              Swing/Pitch Info: On
                              Balks: On
                              Umpire Balls and Strikes: Variable
                              Umpire Close Plays: On
                              Check Swing Appeals: On
                              Injuries: On
                              Ejections: On
                              Vibration: On
                              Game Log Order: Default

                              Sliders:

                              Human:

                              Contact: 3

                              - This slider mainly controls user hit totals, and just as importantly, user strikeouts. This slider was lowered to achieve realistic user strikeout totals per game. The results will vary based on personal skill and plate discipline, but you should see between 6-10 strikeouts on AVERAGE. Personally, I average 6-7 strikeouts per game, and I consider myself to be an above-average hitter with good plate discipline. Normally, I would consider raising the Solid Hits slider in order to compensate for the drop in contact, but up to this point, I do not feel it has been warranted based on my testing.


                              Power: 5
                              Timing: 5
                              Foul Frequency: 5
                              Solid Hits: 5

                              Starter Stamina: 4
                              Reliever Stamina: 2

                              - Simply put, pitchers were staying in the game too long, and not tiring at a realistic rate. This was an issue in last year’s game as well. It only takes one and two clicks to solve the issue for starters and relievers, respectively. Starters will normally begin to tire around 90 pitches, with aces being able to stretch out a bit further, and lower-tier starters beginning to tire at around 85 pitches. Relievers will be allowed to go 2 innings if needed (around 30 pitches), and if they’re on a roll with their confidence high, they may be left in longer.


                              Pitcher Control: 2
                              Pitcher Consistency: 2

                              - I used this slider combination last season, and I haven’t found a reason to deviate from it again this year. For the first few test games, I was using Control and Consistency at 5/5 & 4/4; however, I was seeing unrealistic overall and first pitch strike percentages, as well as a lack of walks being issued. At 2/2, I feel like I’m getting the challenge that I want, as well as realistic pitching stats, particularly walks. I was also getting decent stats with these sliders set at 3/3, but I wasn’t overly happy with the walk totals. Feel free to use that combo if you feel 2/2 is too difficult or not for you.



                              CPU:

                              Contact: 3

                              - Due to the low control and consistency settings for Human pitchers, the CPU is overly aggressive at the plate (similar issue last year). Lowering the CPU contact prevents the frequency of 1 or 2 pitch outs, as it allows the CPU to work the count more often, which also results in more realistic Human pitch counts. Just like the Human side, this slider also directly affects CPU strikeout totals, which have been the same or slightly higher than the user, based on my testing up to this point.


                              Power: 5
                              Timing: 5

                              Foul Frequency: 6

                              - This slider was raised in order to compensate for the drop in CPU Contact. This keeps the CPU strikeouts at a realistic clip, as it allows for more battles at the plate (occasional 10 pitch at-bat), instead of the CPU always swinging and missing. This also has an affect on user pitch counts, as the CPU is able to work the count and get deeper into the at-bat, which will keep user pitch counts at a realistic rate.


                              Solid Hits: 7

                              - This slider was also raised to compensate for the drop in CPU Contact. In my opinion, this is the main slider that affects hitting and batting average, not Contact. This is the slider that will affect the CPU’s ability to hit, and it also allows for hit VARIETY. While Contact will inevitably affect the amount of hits per game over a period of time, finding the sweet spot for Solid Hits is what will provide the most realistic hitting results in the short-term (per game basis) and long-term (franchise mode).



                              Starter Stamina: 4
                              Reliever Stamina: 2

                              - See explanation on Human side.



                              Pitcher Control: 2
                              Pitcher Consistency: 2
                              Strike Frequency: 0

                              - This is always my starting point when I create a slider set. All of the rest of my sliders circle around one thing….strike percentages. These are the same settings that I’ve used for the last two seasons, and I still haven’t found a reason to deviate from them. While these settings might be head-scratchers for any other difficulty level in the game, they are about as close to perfect as it gets when it comes to Veteran level….at least that’s been MY experience. I will post stats/boxscores of my test games to show the results of what I’ve been seeing. I have absolutely NO plans to change these settings at all.



                              Manager Hook: 4

                              - I noticed in a few of my games the manager pulling starters a little earlier than I felt that they should. Even at 4, the CPU will occasionally make a bone-headed managerial decision, but it looks to be improved from default. More testing will be needed to confirm.

                              Pickoffs: 5

                              - I haven’t tested this extensively just yet, but just based off of early observations, it seems like the CPU attempts pickoffs nearly EVERY TIME you take a one step lead. It doesn’t seem to matter who’s running the bases, they always seem to throw over. I feel like this will need to be lowered, but more testing will be needed to confirm.


                              Global:

                              Pitch Speed: 8 (User Preference)

                              Fielding Errors Infield: 5
                              Fielding Errors Outfield: 5
                              Throwing Errors Infield: 5
                              Throwing Errors Outfield: 5

                              - I’ve been observing this and logging stats, but this seems like it will take awhile to figure out. The encouraging thing is, I’ve seen errors at a fairly realistic rate up to this point in testing. Definitely more testing needed.

                              Fielder Run Speed: 6

                              - I realize this is a big deal for a lot of people. I’ve read through several threads over the years about CPU outfielders getting to EVERYTHING. Based on my observations, the CPU outfielder speed was definitely tuned down at default….almost to a fault (no pun intended). I watched several replays where the outfielder literally looked like he was running through quicksand, and it just led to some really ugly animations. I’ve raised the slider by one click, and it seems like it’s led to some improvement. Outfielders make the plays that they should, without making “superman” plays. Extra base hits still seem to be happening at a realistic clip. However, I think the animation issues may need to be addressed in a patch.



                              Fielder Reaction: 6

                              - Personally, I didn’t feel like the infielders were reacting the way they should be. Most routine plays looked good, but there were those occasional “in-between” plays….not the routine plays, and not the extraordinary plays, but the plays were you say, “Oh yeah, that’s a tough play but Tulo or Andrelton Simmons would make that play”. I just felt like there were several plays that you would expect big league infielders to make that weren’t being made. I saw too many balls going through holes that would/should normally be outs, hence the change.



                              Fielder Arm Strength Infield: 4

                              - I’ve seen some really funky throwing animations on a few plays throughout my test games up to this point, so I decided to lower it by one click. Routine plays are still being made, and I haven’t seen a reason to change it from this setting yet. More testing needed.



                              Fielder Arm Strength Outfield: 4

                              - I’ve definitely seem some “rocket arm” cases in this year’s game. Case in point, I’ve seen right fielders throw out baserunners going to 2nd, not once, but THREE TIMES. I don’t think I’ve ever seen that in a real-life MLB game…at least not to my immediate recollection. I know Puig has a cannon for an arm, but the fact that I was able to throw out two base runners at 2nd twice in the same game, just felt kind of cheap. More testing needed.


                              Baserunner Speed: 5

                              - I haven’t decided on this yet, but there appears to be a weird running animation happening, especially when hitters are running to first base. It’s almost like the runner gets stuck in between steps and glides towards first base. I don’t know if this is a slider issue, or something that will need to be addressed in a patch. Definitely something to keep an eye on for sure.


                              Baserunner Steal Ability: 5
                              Baserunner Steal Frequency: 5
                              Wind: 5 (Seriously, does this slider even work?)


                              Injury Frequency: 8

                              - I set this at 7 right out of the box, and even now that I’ve bumped it up to 8, I still have yet to see an injury. More testing needed.




                              And there you have it!!! As I said in my original post, please understand that these are still very early in the testing phase. I wanted to share them with those who have used them in the past, as well as anybody who wants to come aboard to help test. I will begin posting stats of my games up to this point, as well as moving forward.

                              Constructive comments and/or feedback is appreciated!!!

                              Okay you seem to be a better player than me lol. these are where my tweaks to your sliders are at the moment. I am only listing the ones I changed

                              Human contact 4
                              Human Solid Hits 5 I lowered this one to offset the human contact

                              CPU Foul Frequency 5 at the original setting of 6 I was getting a crazy amount of Fouls most at bats had 3-5 fouls. Now I get 1-3 range

                              And Right now I am liking where I am at. I still need to get human first pitch strikes down. I may go down to a 1/1 or 2/1 ratio on control and consistency

                              Comment

                              • tonyfire2001
                                Rookie
                                • Mar 2007
                                • 289

                                #60
                                Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

                                Game 1

                                ANA: 6 10 0
                                SEA: 4 6 0

                                Win: G. Richards (1-0)
                                Loss: F. Hernandez (0-1)

                                Starting Pitching:

                                G. Richards: 6 IP, 5 H, 4 R, 4 ER, 1 BB, 5 K, 79 Pitches, 49 Strikes, 30 Balls, 62% Overall Strikes, 52% First Pitch Strikes

                                F. Hernandez: 5.2 IP, 8 H, 5 R, 5 ER, 4 BB, 3 K, 92 Pitches, 60 Strikes, 32 Balls, 65% Overall Strikes, 70% First Pitch Strikes

                                Team Pitching:

                                ANA: 116 Pitches, 73 Strikes, 43 Balls, 63% Overall Strikes, 45% First Pitch Strikes
                                SEA: 138 Pitches, 93 Strikes, 45 Balls, 67% Overall Strikes, 64% First Pitch Strikes

                                Team Strikeouts:

                                ANA: 6
                                SEA: 8

                                Team Walks:

                                ANA: 5
                                SEA: 1

                                Extra Base Hits:
                                ANA: 1
                                2B: D.Freese (1)

                                SEA: 2
                                HR: L. Morrison (1), D. Ackley (1)
                                It's all about the man Hammer'n Hank...

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