Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike %

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  • Shadymamba
    Black Mamba
    • Apr 2005
    • 758

    #61
    Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

    Yankees (cpu) vs Pirates (me)

    NYY: 0 4 1
    PIT: 4 6 1

    Win: G. Cole - 7 IP, 3 H, 0 R, 0 ER, 2 BB, 6 K, 102 Pitches, 69 Strikes, 33 Balls, 68% Overall Strikes, 58% First Pitch Strikes

    Loss: M. Tanaka - 7 IP, 3 H, 2 R, 2 ER, 2 BB, 8 K, 84 Pitches, 56 Strikes, 28 Balls, 67% Overall Strikes, 73% First Pitch Strikes

    Team Pitching:

    PIT: 136 Pitches, 91 Strikes, 45 Balls, 67% Overall Strikes, 62% First Pitch Strikes

    NYY: 101 Pitches, 69 Strikes, 32 Balls, 68% Overall Strikes, 74% First Pitch Strikes

    Team Strikeouts:

    PIT: 9
    BOS: 9

    Team Walks:

    PIT: 2
    NYY: 3

    Team Errors:

    NYY: B. McCann (Throwing)

    Extra Base Hits:

    PIT: 4
    2B: J. Harrison, A McCutchen
    HR: J. Mercer, G. Polanco
    6 Hits/29 At-Bats = .207 BA

    NYY: 2
    2B: B. Gardner, J. Ellsbury
    4 Hits/31 At-Bats = .129 BA


    ok bro....what a game here are my results from your slider set...my low first pitch strike is a combo of your sliders and the fact that i never use this pitching aspect before i was always a meter guy, but i do like this way its very unpredictable and feels more like pitching.

    what I noticed - I need to be more patient as the cpu does throw a lot of balls and had me chasing, but they do mix it up a lot and will throw some first pitch strikes but if you're patient you can work some deep counts which i did about once or twice. The only thing i did change was the fielding to Assist - i like to field instead of the auto fielding....other than that the game played very well you can look at the numbers and see how they look based on your games...thanks again.
    MLB: Pittsburgh Pirates '90
    NFL: Miami Dolphins '84
    NBA: Minnesota Timberwolves ' 15
    CFB: Oregon Ducks '10

    I HATE TO LOSE MORE THAN I LOVE TO WIN
    --------------------------------------------------
    Twitter: Rileyfcol
    PSN: Doc_Hollladay
    Instagram:7_wolfe

    Comment

    • Shadymamba
      Black Mamba
      • Apr 2005
      • 758

      #62
      Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

      Originally posted by tonyfire2001
      Game 1

      ANA: 6 10 0
      SEA: 4 6 0

      Win: G. Richards (1-0)
      Loss: F. Hernandez (0-1)

      Starting Pitching:

      G. Richards: 6 IP, 5 H, 4 R, 4 ER, 1 BB, 5 K, 79 Pitches, 49 Strikes, 30 Balls, 62% Overall Strikes, 52% First Pitch Strikes

      F. Hernandez: 5.2 IP, 8 H, 5 R, 5 ER, 4 BB, 3 K, 92 Pitches, 60 Strikes, 32 Balls, 65% Overall Strikes, 70% First Pitch Strikes

      Team Pitching:

      ANA: 116 Pitches, 73 Strikes, 43 Balls, 63% Overall Strikes, 45% First Pitch Strikes
      SEA: 138 Pitches, 93 Strikes, 45 Balls, 67% Overall Strikes, 64% First Pitch Strikes

      Team Strikeouts:

      ANA: 6
      SEA: 8

      Team Walks:

      ANA: 5
      SEA: 1

      Extra Base Hits:
      ANA: 1
      2B: D.Freese (1)

      SEA: 2
      HR: L. Morrison (1), D. Ackley (1)
      Man you can hit LOL!!! nice game stats
      MLB: Pittsburgh Pirates '90
      NFL: Miami Dolphins '84
      NBA: Minnesota Timberwolves ' 15
      CFB: Oregon Ducks '10

      I HATE TO LOSE MORE THAN I LOVE TO WIN
      --------------------------------------------------
      Twitter: Rileyfcol
      PSN: Doc_Hollladay
      Instagram:7_wolfe

      Comment

      • tonyfire2001
        Rookie
        • Mar 2007
        • 289

        #63
        Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

        Well just did a quick math on hitting so I'm going lay down some number on ya.

        4860 games played.
        28,423 singles 5.85/gm
        8137 doubles 1.67/gm
        849 triples .17/gm
        4186 HR .86/gm
        41,595 hits 8.55/gm

        so by the numbers if you average over 2 Xb hits a game you are fine. So it looks fine so far with it at 6, but if you want the ball to jump off the bat a little more go for 7.

        Game 2 tonight with the M's. I need to bounce back after that bad loss hope to do it.
        It's all about the man Hammer'n Hank...

        Comment

        • tonyfire2001
          Rookie
          • Mar 2007
          • 289

          #64
          Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

          Originally posted by Shadymamba
          Man you can hit LOL!!! nice game stats
          Thanks. Both of the home runs came on mistake pitches. Hanging change for Morrison and a hanging slider for ackley. What killed was the walks. I didn't pound the strike zone enough With the "KING". Can't wait for game 2.
          It's all about the man Hammer'n Hank...

          Comment

          • Shadymamba
            Black Mamba
            • Apr 2005
            • 758

            #65
            Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

            Originally posted by tonyfire2001
            Thanks. Both of the home runs came on mistake pitches. Hanging change for Morrison and a hanging slider for ackley. What killed was the walks. I didn't pound the strike zone enough With the "KING". Can't wait for game 2.
            cool numbers break down, and hey a HR is a HR man LOL relish it!!!- I will play another game tomorrow and see what results I got - ahhh good ol mistake HR all good - the one I hit with mercer was pure luck i say that because the one i hit with polanco was crushed and felt great LOL Mercers was like did i pop it up LOL - Cole has electric stuff i left a lot of pitches around the plate but his stuff got him away with it - i'm going to use Liriano next game and see two things...1. can i control the classic pitching aspect and 2. what happens when you leave hitable pitches in the strike zone and i'll play against boston another good hitting team in fenway and see how these numbers come about
            MLB: Pittsburgh Pirates '90
            NFL: Miami Dolphins '84
            NBA: Minnesota Timberwolves ' 15
            CFB: Oregon Ducks '10

            I HATE TO LOSE MORE THAN I LOVE TO WIN
            --------------------------------------------------
            Twitter: Rileyfcol
            PSN: Doc_Hollladay
            Instagram:7_wolfe

            Comment

            • xCULLO
              Rookie
              • Feb 2013
              • 113

              #66
              Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

              Originally posted by itbeme23
              Haha. No worries, man. To get the first pitch strike percentage, in the post-game menu (you can check it during the game, as well), go to Pitcher Analysis. There is a toggle option called "Situation", which I believe is the fourth option from the top. Press right on the D-Pad, and that will bring up "First Pitch". That's your first pitch strike percentage. When logging your stats, get first pitch percentages for your starter, as well as "ALL" pitchers, which includes your starters and relievers.

              Dude, I honestly haven't seen a dropped ball in the outfield at all yet. I've seen a ball bounce out of the glove when outfielders dive for balls, but of course, those aren't considered errors. Really strange how you've seen so many, and I haven't seen any up to this point. Have you made any changes to the error sliders from default???
              Okay got it I will definitely post the first strike percentage in my next box score, and as for the drops I;m not sure what was happening but I haven't seen one in a few games, might have been bad luck? Not sure, but I'll let you know if I see it again.
              DODGERS-LAKERS-RAVENS-KINGS

              Comment

              • tonyfire2001
                Rookie
                • Mar 2007
                • 289

                #67
                Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

                Game 2

                ANA: 1 5 1 (cpu)
                SEA: 2 6 0 (me)

                Win: H. Iwakuma (1-0)
                Loss: M. Shoemaker(0-1)

                Starting Pitching:

                M. Shoemaker: 6 IP, 6 H, 2 R, 2 ER, 0 BB, 7 K, 83 Pitches, 59 Strikes, 24 Balls, 71% Overall Strikes, 84% First Pitch Strikes

                H. Iwakuma: 6.0 IP, 4 H, 0 R, 0 ER, 2 BB, 3 K, 96 Pitches, 62 Strikes, 34 Balls, 65% Overall Strikes, 70% First Pitch Strikes

                Team Pitching:

                ANA: 106 Pitches, 75 Strikes, 31 Balls, 71% Overall Strikes, 74% First Pitch Strikes
                SEA: 137 Pitches, 89 Strikes, 48 Balls, 65% Overall Strikes, 67% First Pitch Strikes

                Team Strikeouts:

                ANA: 7
                SEA: 8

                Team Walks:

                ANA: 3
                SEA: 0

                Extra Base Hits:
                ANA: 2
                2B: D.Freese (2)
                HR: M. Joyce (1)
                .195 avg

                SEA: 2
                3B: N. Cruz (1)
                HR: K. Seger (1)
                .167 avg

                Error
                ANA: M. Shoemaker (1)

                Well game two was better. I thought I pounced the strike zone more by looking at the numbers it was almost the same. Shoemaker was killing me on the first Strikes I am not sure if the ai is that smart if you don't swing on the first pitch he just going to kill yea. Anyway looking good so far. A few plays that looked weird to be, I'm hoping it was just a fluke I will keep an eye on it before I say anything I don't want people freaking out just yet until there is more evidence. Anyway great game still plugging along. Oh by the way Trout and Freeze are killing me right now.
                It's all about the man Hammer'n Hank...

                Comment

                • The Kid 24
                  It's Show Time!
                  • Jan 2007
                  • 14763

                  #68
                  Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

                  My next game...

                  STL 6 13 1(me)
                  COL 3 8 0

                  SP's
                  Wacha - 4.1IP 6H 2R 1BB 5K 66% Strike 70% First Pitch
                  Lyles - 6IP 8H 3R 1BB 5K 73% Strike 68% First Pitch

                  Team Pitching
                  STL - 153 Pitches, 96 Strikes, 57 Balls, 63% Strike, 61% First Pitch
                  COL - 120 Pitches, 86 Strikes, 34 Balls, 72% Strike, 64 % First Pitch

                  K's
                  STL - 9
                  COL - 7

                  BB's
                  STL - 2
                  COL - 1

                  XBH's
                  STL
                  2B - Heyward
                  3B - Jay, Grichuk
                  HR - Holliday, Peralta, Reynolds

                  COL
                  2B - Gonzalez, Arenado, Dickerson
                  3B - Gonzalez
                  HR - Tulowitzki

                  This game is so damn good!
                  Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

                  Comment

                  • soxnut1018
                    Puck Dynasty
                    • Jan 2008
                    • 626

                    #69
                    Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

                    My first game with these sliders:


                    SEA: 5 7 2 (me)
                    OAK: 1 5 0 (CPU)

                    Win: F. Hernandez
                    Loss: S. Gray


                    Team Pitching:

                    SEA: 149 Pitches, 64% Overall Strikes, 75% First Pitch Strikes
                    OAK: 120 Pitches, 68% Overall Strikes, 68% First Pitch Strikes

                    Team Strikeouts:

                    SEA: 8
                    OAK: 6

                    Team Walks:

                    SEA: 2
                    OAK: 3

                    Extra Base Hits:
                    SEA: 3
                    HR: Cano, Cruz, Morrison

                    OAK: 0
                    "Before you criticize someone, you should walk a mile in their shoes. That way when you criticize them, you are a mile away from them and you have their shoes."

                    Comment

                    • El_MaYiMbE
                      MVP
                      • Mar 2003
                      • 1427

                      #70
                      Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

                      itbeme23 - I will probably give these a try between today and tomorrow.
                      I am in between Veteran and All-Star hitting. I think Vet is too easy sometimes, and All-Star too hard sometimes...so I think you are accounting for what I think is the easiest part of Vet hitting...too much contact.

                      I play pitching and fielding on HoF however, so I will use your sliders with that and let you know how that works out. Maybe I can tweak the pitching and fielding, and you can have a 2nd set which is Vet Hitting/HoF Defense/HoF Pulse Pitching

                      I'll keep you posted.
                      Last edited by El_MaYiMbE; 04-02-2015, 10:40 AM.

                      Comment

                      • Maverick09
                        Rookie
                        • Jun 2004
                        • 267

                        #71
                        Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

                        I've played 2 games with these sliders so far and am experiencing high strikeout numbers for user pitching (averaging 13 strikeouts per game). I'm using pulse pitching instead of classic. Anyone else seeing the same thing?

                        Comment

                        • El_MaYiMbE
                          MVP
                          • Mar 2003
                          • 1427

                          #72
                          Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

                          Originally posted by Maverick09
                          I've played 2 games with these sliders so far and am experiencing high strikeout numbers for user pitching (averaging 13 strikeouts per game). I'm using pulse pitching instead of classic. Anyone else seeing the same thing?
                          Who are you pitching with?

                          Comment

                          • dsmith710
                            Rookie
                            • Oct 2008
                            • 381

                            #73
                            Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

                            Originally posted by Maverick09
                            I've played 2 games with these sliders so far and am experiencing high strikeout numbers for user pitching (averaging 13 strikeouts per game). I'm using pulse pitching instead of classic. Anyone else seeing the same thing?
                            Only playing 2 games can skew the stats. I would recommend playing a few more games, switch up your teams and opponents, good/bad pitching staffs/lineups. It will give yourself a broad idea if you just had a couple games at a high number or if you need to make some minor adjustments.

                            I've only played 1 game with these so far, using Chen with the Orioles I struck out 10 through 6 innings with him. My bullpen had a few as well over the last 3 innings, but I'll be playing a lot more until I decide something needs adjusted.

                            Just my two cents. Hope it helps.

                            Comment

                            • itbeme23
                              Pro
                              • Sep 2007
                              • 875

                              #74
                              Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

                              First of all, welcome back Tonyfire. Good to see somebody else that's used these sets before. I always welcome back repeat customers. LOL.

                              Sorry I didn't have a chance to respond to any posts last night. It looks like there was quite a bit of action that I missed. I had the girlfriend over, and a late night softball game to go to, so you guys know how that goes.

                              Anyway, I want to say again how much I appreciate the feedback and stats that you guys are providing. Like I said, it only helps the process move faster as far as figuring out what adjustments that we need to make.

                              Being that there were so many stats that were provided last night, I'll kind of just make a broad response to what I'm noticing so far:

                              It looks like offensively, the numbers are pretty solid. For the most part, hit totals seem to be in realistic ranges, and there looks to be a good variety of extra base hits occurring as well. I've seen a few pitcher's duels in the stats that have been posted as well, which is always a good change of pace as well.

                              Strikeouts for both User and CPU seem to be pretty good as well. I know a couple of you have mentioned that strikeouts seem to be high for the user, and if you are using Classic, it may be something that we can look at. However, if you are using a different pitching interface, such as Meter or Pulse, it's very difficult for me to give any suggestions on slider adjustments, because those interfaces act COMPLETELY different than Classic. Unfortunately, you will have to use some trial and error on your own in order to get realistic stats from those interfaces, because my main focus will be on Classic pitching. I will do my best to make suggestions, but I won't be spending any time actually testing in-game.

                              Lastly, it seems like everybody is experiencing higher strike percentages than I am, particularly on the CPU side. I'm actually surprised that people are experiencing percentages as high as they are. Because personally, I was actually thinking of making some changes to the CPU pitching sliders to RAISE CPU strike percentages. I've concluded that all of us have a different approach at the plate. I know that a lot of guys swing early in the count, and are generally more aggressive at the plate than I am. I happen to be on the other side of that spectrum. I make the pitcher work in every at-bat. I usually see a MINIMUM of 4 pitches every time I'm at the plate. I realize that not everybody is like that, which is why you guys are seeing the higher strike percentages. With that being said, I wanted to give you guys an idea of MY approach at the plate for every at-bat. I'm not implying that you guys should change the way you hit, but the way I achieve the realistic strike percentages that I do, is because I always have a plan at the plate.

                              Take a look:

                              0-0:
                              - 95% of the time, I TAKE THE FIRST PITCH. The reason why I make such a big deal about first pitch strike percentages is because it really shapes the entire at-bat. My approach changes on a 0-1 count versus an 1-0 count, especially depending on the game situation. Unless the situation dictates otherwise, I usually let the first pitch go. Will I let a fat pitch go by occasionally? Yes. But my goal is to make the CPU WORK FOR THEIR OUTS. I'd much rather have a easy fly out on 6 pitches, rather than a line drive out on the first pitch. That's just me.

                              0-1:
                              - At this point, I get into my "find something to hit" mode. Nobody likes being down 0-2, and I'm no exception. That's why, if the CPU gives me a good pitch on 0-1, I'll usually take a rip at it. At the very least, I might hit it foul. Worst thing that can happen is that I make an out, but at least I know that it was on a good pitch.

                              0-2:
                              - In this count, I'm in full-on "protect mode". I have it in my head that I'm swinging at anything close, with the goal being to at least foul it off to see another pitch. As with any two-strike count, I ALWAYS use Contact swing, which is my personal preference.

                              1-0:
                              -Depending on the game situation, I will usually look for something to hit in this count, but I'm very selective. The pitch has to be in or near the heart of the plate, preferably up in the zone. If I see that a pitcher is struggling with his command, then I'll usually take this pitch to work myself into a 2-0 count. Again, game situations really affect how I approach this count.

                              2-0:
                              -Pretty simple. I look for something down the middle. That's it. If it's not down the middle, I'm not swinging.

                              2-1:
                              -I go back into "find something to hit" mode, but I'm pretty selective. I'm usually looking for something up in the zone, in or near the heart of the plate. Again, if the CPU paints the black on this pitch, I'm usually taking it. I try my best not to swing at bad pitches. If they get a strike on a back door slider on the outside corner of the plate, then that's okay, they earned it. Even if I would've swung, there's very little I can do with that pitch offensively, so it probably would've resulted in an out anyway. My mentality is, why not wait one more pitch until I absolutely HAVE to swing.

                              2-2:
                              - At this point, I'm in the "anything close" mode, and again, I'm using contact swing. This is one of those "in-between" counts, where it really doesn't favor the hitter or pitcher. Most of the time, the pitcher is trying to get you to swing at their pitch, but they also want to avoid running the count full. The main goal here is to put the ball in play, and hopefully square something up if the CPU pitcher makes a mistake. At the very least, make contact.

                              3-2:
                              - The count I still have the hardest time with. I've always had a problem with drawing walks. I've never had a problem working the count, but I always seem to be more jumpy in the box on full counts than any other count, which results in me swinging at bad pitches. I've improved quite a bit on this, as I've drawn more walks over the last few months than at any other point with the game, but I still have problems. As far as approach, I'm still in the "anything close" mode. You've got to protect the plate on a full count. Maybe the pitcher makes a mistake and you get a pitch to hit, or maybe you can draw a walk. Just gotta protect.


                              So there you have it. This my general approach on every at-bat. Again, game situations will affect my approaches in different counts, but this is the general mentality I have when I'm at the plate. I know it might not be for everyone, but I would encourage everybody to give it a shot for a game, and see what kind of results you get. You might be pleasantly surprised!

                              Comment

                              • itbeme23
                                Pro
                                • Sep 2007
                                • 875

                                #75
                                Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

                                As far as my testing ideas from yesterday....

                                Again, being that I had other things going on, I was only able to play about 5 innings of a game. But here are my initial impressions/thoughts:

                                *Human Control/Consistency: 1/2

                                - Didn't achieve what I was hoping. It seems like pitching accuracy is easier than last year. My observations during testing have seen consistently higher overall/first pitch strike percentages than I like. I dropped the accuracy thinking that perhaps more balls would be thrown, but it seems like any missed pitches end up finding the strike zone, rather than outside of the zone. This still leads to high strike percentages, which is the opposite of what I was trying to achieve. I'm going to try a different combination of those two sliders: perhaps a 2/1 or 1/1 to see if that rectifies the issue. But then I start getting into a tweak fest, which can have a domino effect on other sliders.

                                *CPU Control/Consistency/Strike Frequency: 3/2/0

                                - Didn't achieve what I wanted either. It seems like the Control slider affects the CPU's ability to paint corners and pitch on the black. So, while their overall strike percentages still remain in semi-realistic ranges, their first strike percentages shot up BIG TIME. I played against Francisco Liriano last night (albeit for 5 innings), and he had an overall strike percentage of around 60%, but a first strike percentage of 79%. That's simply too high. In case anybody is wondering, MLB averages for first strike percentage is in the 58%-60% range. I'm personally trying to find a combo that works for ME. As I said earlier, I know a lot of you are experiencing higher strike percentages because of our different approaches at the plate, and if you're enjoying the sliders at 2/2/0, then by all means keep using them. However, I'm going to try a different slider combo today. I know I said that I was going to stay away from raising the CPU Strike Frequency slider, but I think I may need to raise it up by one click. My hope is to find a balance between hitter's counts and pitcher's counts, and with the current settings, I'm seeing a lot more counts in my favor, rather than the CPU pitchers. My guess is that I'll be trying a 2/2/1 combo to see what results that yields.

                                Anybody who has seen the emphasis that I put on statistics should know that I don't arbitrarily changes settings. I usually will test slider changes for MULTIPLE games in order to gain a good sample size. However, sometimes I can see that making even one adjustment has an IMMEDIATE affect on the game, whether that be positive or negative. In this case, the changes that I tested last night had a negative affect on gameplay, which went in the opposite direction of what I was trying to achieve statistically. That's why I'm abandoning those ideas, and starting with new ones.

                                Again, if you guys are happy with the settings as-is, or if you made your own adjustments, that's completely fine with me. As I said earlier, I will not update the original slider post with any adjustments until I'm sure that's where the settings should be for a realistic and positive affect on the set as a whole.

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