Pitcher stamina sliders

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  • DarthRambo
    MVP
    • Mar 2008
    • 6630

    #1

    Pitcher stamina sliders

    I've been doing some testing with these sliders and how they affect simulated games/stats. Ct30 has tested as well and we found that you definitely want to have SP AND RP stamina slider at 0 for any games simmed.

    This lowers the amount of complete games a SP has for a season along with innings pitched for all pitchers to a more realistic amount. And yes, these sliders (only ones I noticed) affect sim stats; compare if needed.

    I've actually found in games played SP slider at 6 is best. RP still at 0 for both Human and Cpu.

    During games simmed you want both, SP and RP stamina at 0.

    I've really kept close eye on stamina ratings and compared how much energy the simulated pitcher has vs the pitcher playing.

    I found that SP stamina at 6 for games played is the best setting to equal with a simulated pitcher with SP stamina slider at 0.
    Last edited by DarthRambo; 07-23-2015, 11:45 AM.
    https://www.youtube.com/DarthRambo
  • nomo17k
    Permanently Banned
    • Feb 2011
    • 5735

    #2
    Re: Pitcher stamina sliders

    I agree with Stamina sliders set to 0 yielding the stats most closely aligned with the current MLB trends (i.e., very few CGs, relievers not pitching more than 1 IP per appearance, etc.).

    I'd be wary of lowering Starter Stamina too much for gameplay, though, because it will affect the effectiveness of starting pitchers in 5th - 7th innings, when his energy goes low. Unless Manager Hook is adjusted accordingly, starters might be left in too long when he really should be pulled.
    The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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    • DarthRambo
      MVP
      • Mar 2008
      • 6630

      #3
      Re: Pitcher stamina sliders

      I have manager hook at 5. Quintana of the White Sox just pitched a CG against me. He was out of energy at pitch 99. But was able to finish cuz thet had a 5-0 lead in the 6th. He ended with 123 pitches. Yes, a little high maybe?? But I thought it was reasonable to let him go for the CG with the big lead.
      Last edited by DarthRambo; 06-06-2015, 10:29 PM.
      https://www.youtube.com/DarthRambo

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      • Smallville102001
        All Star
        • Mar 2015
        • 6542

        #4
        Re: Pitcher stamina sliders

        Originally posted by IrishSalsa
        I've been doing some testing with these sliders and how they affect simulated games/stats. Ct30 has tested as well and we found that you definitely want to have SP AND RP stamina slider at 0.

        This lowers the amount of complete games a SP has for a season along with innings pitched for all pitchers to a more realistic amount. And yes, these sliders (only ones I noticed) affect sim stats; compare if needed.

        Well now I feel even in games played the SP stamina slider set at 0 yields more realistic pitch counts. I already had RP stamina at 0.

        In a game I'm playing right now I have Arrieta on the mound for the Cubs. He is rated a 72 for stamina. At 76 pitches I got the notice that he's getting tired. At 96 pitches energy bar is empty.

        For his rating that seems right imo...just want to see what you slider gurus think and wanted to make everyone aware of how those sliders particularly affect sim stats.


        I don't know about sim games but I think for playing games starter stamina has to be at 6 or 7. At 5 even pitchers with high stamina cant have games where they throw like 110 pitches and are like gassed before 100 so I could never imagine having it below 5.

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        • CaseIH
          MVP
          • Sep 2013
          • 3945

          #5
          Re: Pitcher stamina sliders

          Originally posted by IrishSalsa
          I've been doing some testing with these sliders and how they affect simulated games/stats. Ct30 has tested as well and we found that you definitely want to have SP AND RP stamina slider at 0.

          This lowers the amount of complete games a SP has for a season along with innings pitched for all pitchers to a more realistic amount. And yes, these sliders (only ones I noticed) affect sim stats; compare if needed.

          Well now I feel even in games played the SP stamina slider set at 0 yields more realistic pitch counts. I already had RP stamina at 0.

          In a game I'm playing right now I have Arrieta on the mound for the Cubs. He is rated a 72 for stamina. At 76 pitches I got the notice that he's getting tired. At 96 pitches energy bar is empty.

          For his rating that seems right imo...just want to see what you slider gurus think and wanted to make everyone aware of how those sliders particularly affect sim stats.




          I started doing this a couple years ago when Im simming all the other games in franchise mode, I also bump up the hook slider to 7 for the those games as well.


          Just want to remember to turn them back up for played games. I tend to play with reliever at 2 and depending on what roster Im using in franchise, I will bump up starter to 6 for myself. Hook slider I have at 6 for games played.


          This has always been a issue with MLBTS where there is too many complete games for starters, as well as some relievers seeing to many games as well. Its not as bad with relievers as it use to be, MLBTS10 was basically junk because relievers were seeing way too many games, but thanks to Knight they changed that in 11, so sliders affected the sim games in franchise mode.
          Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11

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          Comment

          • DarthRambo
            MVP
            • Mar 2008
            • 6630

            #6
            Re: Pitcher stamina sliders

            Yeah SP stamina at 4 for games played seems really good to me. Now I alternate games where I hit only and next game I only pitch. So it'll be tricky but I'll do it.

            Just pitched a game with Bumgarner and at 130 pitches his energy bar was empty. I just wanted to see how many it took so left him in even though I shouldn't have. He was effective up to about 105-110.
            Last edited by DarthRambo; 06-07-2015, 12:14 PM.
            https://www.youtube.com/DarthRambo

            Comment

            • Jr.
              Playgirl Coverboy
              • Feb 2003
              • 19171

              #7
              Re: Pitcher stamina sliders

              Good call, I'll definitely make this change for my sim sliders.
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              Watch me play video games

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              • itbeme23
                Pro
                • Sep 2007
                • 875

                #8
                Re: Pitcher stamina sliders

                This is a really good find. I've been following Willard's thread pretty closely, and I saw the amount of effort you put into sim testing. Cheers to your efforts.

                On the subject of stamina settings in games played, I currently have my user Starter Stamina at 4, and Reliever Stamina set at 0. To me, this provides the most realism on a pitch count level. As I've stated in my slider thread, MOST pitchers will begin to tire around the 85-90 pitch threshold, and will run out of gas around the 100 pitch mark. This is typical of most MLB pitchers nowadays. You will have the occasional pitcher have that 120+ pitch complete game, because their confidence is high enough where the CPU manager will give them a little bit of rope to continue the game even though their stamina has reached zero. With relievers, I simply got tired of consistently seeing middle relievers go 3 innings with over 30-40 pitches. That really doesn't happen in real life, which is why I have Reliever Stamina set at zero. A common concern that I've heard about with that setting is the relievers lose their abilities to bounce back, and pitch on back-to-back to days. I think that a common way to avoid this is by utilizing your bullpen in a way that doesn't overtax guys....just like real-life.

                In my experience, I feel that the stamina sliders have more of an affect rather than the Manager Hook sliders. I've seen my fair share of boneheaded managerial decisions, and that was mainly when I was adjusting the Manager Hook slider on its own. I currently have that slider set at 4, and coupled with my stamina settings, I get some pretty realistic results.

                Just my two cents....

                Comment

                • ktd1976
                  MVP
                  • Mar 2006
                  • 1936

                  #9
                  Re: Pitcher stamina sliders

                  Originally posted by IrishSalsa
                  I've been doing some testing with these sliders and how they affect simulated games/stats. Ct30 has tested as well and we found that you definitely want to have SP AND RP stamina slider at 0.

                  This lowers the amount of complete games a SP has for a season along with innings pitched for all pitchers to a more realistic amount. And yes, these sliders (only ones I noticed) affect sim stats; compare if needed.

                  Well now I feel even in games played the SP stamina slider set at 0 yields more realistic pitch counts. I already had RP stamina at 0.

                  In a game I'm playing right now I have Arrieta on the mound for the Cubs. He is rated a 72 for stamina. At 76 pitches I got the notice that he's getting tired. At 96 pitches energy bar is empty.

                  For his rating that seems right imo...just want to see what you slider gurus think and wanted to make everyone aware of how those sliders particularly affect sim stats.
                  Just to clarify, do you mean HUMAN stamina sliders, CPU stamina sliders, or both? Thank you

                  Comment

                  • DarthRambo
                    MVP
                    • Mar 2008
                    • 6630

                    #10
                    Re: Pitcher stamina sliders

                    Originally posted by ktd1976
                    Just to clarify, do you mean HUMAN stamina sliders, CPU stamina sliders, or both? Thank you
                    For both human and cpu

                    Sent from my SPH-L710 using Tapatalk
                    Last edited by DarthRambo; 04-13-2016, 09:53 PM.
                    https://www.youtube.com/DarthRambo

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                    • ktd1976
                      MVP
                      • Mar 2006
                      • 1936

                      #11
                      Re: Pitcher stamina sliders

                      Originally posted by IrishSalsa
                      I've actually found in games played SP slider at 7 is best. RP still at 0 for both Human and Cpu.

                      During games simmed you want both, SP and RP stamina at 0.

                      I alternate between hitting and pitching only so I can play every game. So if I'm hitting, before the game I raise Cpu SP stamina to 7 and leave mine at 0 since I am simulating half innings.

                      I've really kept close eye on stamina ratings and compared how much energy the simulated pitcher has vs the pitcher playing.

                      I found that SP stamina at 7 for games played is the best setting to equal with a simulated pitcher with SP stamina slider at 0.

                      Sorry for the long answer but wanted to be specific and update what I've found. Going to edit OP

                      Sent from my SPH-L710 using Tapatalk
                      Thank you. I will try these.

                      I try to play every game in my Tigers franchise, and I was already using Human/CPU stamina at 7, and you are right, that works really well.

                      Gonna adjust the sliders for sim games to 0, and see how it works. Looks like very realistic results, with CG sporadic, instead of a couple every day....

                      Comment

                      • SECElit3
                        Banned
                        • Jul 2009
                        • 5553

                        #12
                        Pitcher stamina sliders

                        I tried 7 last night as I am tweaking sliders for the start of my franchise. I used Shelby Miller who has a stamina rating in the 70s on my roster. I was able to pitch a complete game for a total of 115 pitches. He was out of energy at 109.

                        That may sound ok at a glance, but here is where the problem lies... 50% of his pitches were fastballs. I think 7 is a little too high for the starting pitcher stamina slider.


                        Sent from my iPhone using Tapatalk
                        Last edited by SECElit3; 06-13-2015, 06:27 AM.

                        Comment

                        • DarthRambo
                          MVP
                          • Mar 2008
                          • 6630

                          #13
                          Re: Pitcher stamina sliders

                          I may be wrong but I don't think the game decreases stamina difderently for each pitch.

                          Do you play with classic or meter? I know on classic if you hold x longer the more energy you use. Or at least it's supposed to.
                          https://www.youtube.com/DarthRambo

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                          • KBLover
                            Hall Of Fame
                            • Aug 2009
                            • 12172

                            #14
                            Re: Pitcher stamina sliders

                            Originally posted by IrishSalsa
                            I may be wrong but I don't think the game decreases stamina difderently for each pitch.

                            Do you play with classic or meter? I know on classic if you hold x longer the more energy you use. Or at least it's supposed to.

                            Nope, and I don't think it should. Stamina should represent the pitcher's endurance given his repertoire.

                            Maybe give power arms less stamina by default then, though, I don't know if that's particularly accurate. Only the knuckleball is really noted for being "easy" on the arm (as easy as pitching is going to be on the arm), while the knuckler and sinker are "better" with a tired arm (lower velocity can help the movement on those pitches, which can make them harder to hit).

                            For classic, I notice a difference with the X button. I try to stay off it unless I really need it for that reason or it's late/last inning I want to get out of him.
                            "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

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                            • BrianU
                              MVP
                              • Nov 2008
                              • 1565

                              #15
                              Re: Pitcher stamina sliders

                              Originally posted by IrishSalsa
                              I may be wrong but I don't think the game decreases stamina difderently for each pitch.

                              Do you play with classic or meter? I know on classic if you hold x longer the more energy you use. Or at least it's supposed to.
                              I hate how arbitrary some of the mechanics are. The effect of stamina in classic pitching shouldn't be as hidden as it is. I wish there was an effort meter that showed when you held X and charged up showing low effort vs high effort and all along the scale. Just to get an idea of how the system really works. I know about the vibration but it still is very up to our interpretation. Are there two levels low effort (non vibration) and max effort (vibration) or is it a scale does a 1/4th hold work different than a 3/4th hold?

                              I'd love to have the meter to turn on and see how it worked then I could turn it off again once I had the basic idea.

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