Stats-Based CPU Sliders [MLB 16 Version]
				
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 Re: Stats-Based CPU Sliders [MLB 16 Version]
 
 
 
 In a way I'm glad then because I thought maybe I was just growing more stupid! Bummer about that though because the better views are obviously looking outward.Comment
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 Re: Stats-Based CPU Sliders [MLB 16 Version]
 
 Yeah it is definitely a bug. Sometimes I'd have it set on my outfield view (pitching) and it shows that, but some games it goes to broadcast view. It almost automatically goes to that most games it seems. Even if I control a team it goes back to what I wanted, but when I put it back to CPU vs CPU and it's back to broadcast so yeah no idea. Nothing we can do it seems.
 
 Sent from my SM-G900W8 using TapatalkComment
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 Re: Stats-Based CPU Sliders [MLB 16 Version]
 
 I'm liking the sliders so far (one game played but few CPU vs CPU). But for the feel of the game play when I actually played.. I'm really liking the fielding/baserunning sliders (with fielder speed at 0). Loving how throws at 1B are closer and realistic, speedster beats DP at more realistic rate, but at the same time I'm able to make a tough out of position DP. Runner actually stole twice on me, one caught me by surprise by stealing 3rd (cant tell if they are running with the outfield view from 2B). I usually catch them by miles. Various things I've seen that I haven't seen often which is nice. Looking good by a game played so far. Much more testing lol.
 
 Sent from my SM-G900W8 using TapatalkComment
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 Re: Stats-Based CPU Sliders [MLB 16 Version]
 
 Just popping in to ask about utilizing these sliders.
 
 These are designed for CPU-CPU games, which I never watch fully, but I'm wondering if they can be used in my franchise in the following manner to their intended effect.
 
 I'm considering loading these as my "base" set for all teams but mine and for all games but those I play myself. I play one game per series with my primary team and all playoff games if I make the playoffs.
 
 For games I "sim," I actually select the game, go in, set my starter and lineups, and then once the game starts, I "exit" and "sim to end."
 
 My question is this: for the games I "sim" using the above method, would these sliders work as intended if they were the loaded sliders for such games? I gather that my "sim" method is essentially how a CPU-CPU game would be set up, and I'd assume that exiting the game would not nullify the slider set's effects and that my simulations would produce stats in line with your data.
 
 Does that sound right?Comment
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 Re: Stats-Based CPU Sliders [MLB 16 Version]
 
 For the first time I'm considering using sliders. The only other option is to quit playing the game. Which of the 3 umpire settings are you using for your test?This thread will be about yet another attempt at creating a slider set based on empirical data through running a bunch of CPU vs. CPU games.
 
 For now, this is a placeholder, but eventually and hopefully the thread would resemble the one from the last year:
 
 http://www.operationsports.com/forum...5-version.html
 
 With that out of the way, the thread will more likely become a solace in which I write about how I get frustrated watching baseball at O.co Coliseum and how I still lament the Josh Donaldson trade to this day.
 
 
 
 MLB 16 CPU vs. CPU Game Stats (In Progress)
 
 
 
 Currently Recommended Slider Set (Dated 5/8)
 
 Code:Contact: 7 Power: 5 Timing: 1 Foul Frequency: 2 Solid Hit: 5 Starter Stamina: 5 Reliever Stamina: 5 Pitcher Control: 4 Pitcher Consistency: 3 Strike Frequency: 6 Manager Hook: 5 Pickoffs: 5 Fastball PS: 4 Offspeed PS: 4 Fielding Errors In: 9 Fielding Errors Out: 3 Throwing Errors In: 5 Throwing Errors Out: 8 Fielder Run Speed: 4 Fielder Reaction: 5 Fielder AS In: 3 Fielder AS Out: 4 BR Speed: 5 BR Steal Ability: 9 BR Steal Frequency: 5 Wind: 5 Injury Frequency: 5 Trade Frequency: 5 ≡Comment
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 Re: Stats-Based CPU Sliders [MLB 16 Version]
 
 I've always assumed the default variable umpire settings. I've always used it and the results have been quite good.
 
 IMO using Nomo's sliders or ones similar are mandatory for CPU vs CPU. This year's game in unwatchable on default sliders, unless you like 1-0 or 2-1 games all the time.Comment
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 Re: Stats-Based CPU Sliders [MLB 16 Version]
 
 It just dawned on me, this isn't a bug! There's an advertising scroll in almost every ballpark behind home plate that you see when watching a game on TV. Now we see that scroll when playing with the pitcher's view.....or in all cpu games! I'm willing to bet this was deliberate.Comment
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 Re: Stats-Based CPU Sliders [MLB 16 Version]
 
 For home plate umps I use variable because every umpire is different. As far as plays in the field I use perfect or whatever it's called mainly because real life teams get to see replay and challenge. Since we can't do that in the game yet (except first base) I make sure every call is correct.Comment
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 Re: Stats-Based CPU Sliders [MLB 16 Version]
 
 I was asking the question of nomo who made the sliders. It would make no sense to test a game with variable umpires. This year they added a third umpire setting.For home plate umps I use variable because every umpire is different. As far as plays in the field I use perfect or whatever it's called mainly because real life teams get to see replay and challenge. Since we can't do that in the game yet (except first base) I make sure every call is correct.
 
 I'm also curious what time of year he uses. The devs confirmed in a live stream rain impacts gameplay and they also confirmed weather for games is determined by location and time of year. In most of the USA it rains a lot in April and May.Last edited by tessl; 06-10-2016, 09:02 AM.≡Comment
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 Re: Stats-Based CPU Sliders [MLB 16 Version]
 
 Devs seem to have the temps wrong as I'm in June and Have net see a temp above 70 yet ANYWHEREComment
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 Re: Stats-Based CPU Sliders [MLB 16 Version]
 
 would anyone be willing to post a youtube video with these sliders with no quick counts on broadcast presentation?Comment

 
		
	 
		
	 
		
	 
		
	 
		
	
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