Stats-Based CPU Sliders [MLB 16 Version]

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  • nomo17k
    Permanently Banned
    • Feb 2011
    • 5735

    #1

    Stats-Based CPU Sliders [MLB 16 Version]

    This thread will be about yet another attempt at creating a slider set based on empirical data through running a bunch of CPU vs. CPU games.

    For now, this is a placeholder, but eventually and hopefully the thread would resemble the one from the last year:

    http://www.operationsports.com/forum...5-version.html

    With that out of the way, the thread will more likely become a solace in which I write about how I get frustrated watching baseball at O.co Coliseum and how I still lament the Josh Donaldson trade to this day.



    MLB 16 CPU vs. CPU Game Stats (In Progress)



    Currently Recommended Slider Set (Dated 5/8)

    Code:
    Contact: 7
    Power: 5
    Timing: 1
    Foul Frequency: 2
    Solid Hit: 5
    Starter Stamina: 5
    Reliever Stamina: 5
    Pitcher Control: 4
    Pitcher Consistency: 3
    Strike Frequency: 6
    Manager Hook: 5
    Pickoffs: 5
    Fastball PS: 4
    Offspeed PS: 4
    Fielding Errors In: 9
    Fielding Errors Out: 3
    Throwing Errors In: 5
    Throwing Errors Out: 8
    Fielder Run Speed: 4
    Fielder Reaction: 5
    Fielder AS In: 3
    Fielder AS Out: 4
    BR Speed: 5
    BR Steal Ability: 9
    BR Steal Frequency: 5
    Wind: 5
    Injury Frequency: 5
    Trade Frequency: 5
    Last edited by nomo17k; 05-14-2016, 12:34 PM.
    The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11
  • nomo17k
    Permanently Banned
    • Feb 2011
    • 5735

    #2
    Re: Stats-Based CPU Sliders [MLB 16 Version]

    Another placeholder.
    The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

    Comment

    • Aensland
      Rookie
      • May 2014
      • 246

      #3
      Re: Stats-Based CPU Sliders [MLB 16 Version]

      Not gonna lie, I'm as excited to see this thread as I am the upcoming OSFM roster lol

      Looking forward to seeing your results and it's much appreciated. I don't have the fortitude to track every single game in such a short period of time...unless I have a second and maybe third PS4.

      Comment

      • nonoirie
        Rookie
        • Mar 2011
        • 104

        #4
        Re: Stats-Based CPU Sliders [MLB 16 Version]

        On topic; I used to love chili fries but as I get older, I think about the heartburn I might get than actually enjoying it.

        Off topic;

        A. Lots of MoMers are seeing low scores... I assume BABIP and BB are culprit again...
        B. GIDP are down from last year... Thank goodness.
        C. CPU managers has quicker hook for starters this year.

        Thank you Nomo for providing us with interesting data every year.

        Comment

        • Grinder12000
          MVP
          • Jun 2009
          • 1122

          #5
          Re: Stats-Based CPU Sliders [MLB 16 Version]

          A. Lots of MoMers are seeing low scores... I assume BABIP and BB are culprit again...
          B. GIDP are down from last year... Thank goodness.
          C. CPU managers has quicker hook for starters this year.
          A. Without a doubt - I have incorporated a temperature variant to increase run production as the temps get warmer. ALTHOUGH - it's a massive lack of hitting but scores are only lower then expected not a HUGE difference but below average.

          B. I've seen VERY few DPs. 8 games and a total of 4 DPs for both teams - not sure how to fix that.

          C. Yea - I've played 8 MoM games and the opposing Mgr has pulled his Starter on or before the 6th inning in 7 of 8 games. I moved my CPU Manager Hook to 4 and no change in the ONE game at that level.
          Last edited by Grinder12000; 04-05-2016, 08:47 AM.

          Comment

          • nomo17k
            Permanently Banned
            • Feb 2011
            • 5735

            #6
            Re: Stats-Based CPU Sliders [MLB 16 Version]

            Originally posted by Aensland
            Not gonna lie, I'm as excited to see this thread as I am the upcoming OSFM roster lol

            Looking forward to seeing your results and it's much appreciated. I don't have the fortitude to track every single game in such a short period of time...unless I have a second and maybe third PS4.
            Thanks for your kind words... It would actually be better, or at least faster, if we could get a few people to contribute the computing time and the numbers, as in SETI@home fashion, but I cannot blame people not really wanting to put in that much effort... and I think I track too many stats than most would want to bother (though it's only still to the extent we have control over sliders), so I'm not really inclined to ask others and create some collaborative effort like OSFM.

            I don't know how long I can keep doing this, but I suppose the hope of seeing the game getting closer and closer to reality has kept me going... I'd usually be turned off by the game if it plays nothing like the real thing, but thankfully The Show has been pretty good so far.


            Originally posted by nonoirie
            On topic; I used to love chili fries but as I get older, I think about the heartburn I might get than actually enjoying it.

            Off topic;

            A. Lots of MoMers are seeing low scores... I assume BABIP and BB are culprit again...
            B. GIDP are down from last year... Thank goodness.
            C. CPU managers has quicker hook for starters this year.

            Thank you Nomo for providing us with interesting data every year.
            Actually, BB% has been pretty good and I'm actually seeing higher BB% than in real life so far (!!). Overall, I haven't seen much wrong with plate discipline type of stats, but BABIP really seems down, even lower than I saw in MLB 14 when people were screaming "NOOOOooooo........ offense"

            BABIP is at .258, when it should be close to .300. The simplest way to increase BABIP is to increase line drives (relative to fly/ground balls).

            I think I'm going to go in detail a bit later, but I think there needs to be some serious effort bringing up BABIP to realistic value. Likely by jacking up Solid Hit and increasing Contact perhaps, although I want to avoid this given doing so would affect plate discipline type of stats...


            Originally posted by Grinder12000
            A. Without a doubt - I have incorporated a temperature variant to increase run production as the temps get warmer. ALTHOUGH - it's a massive lack of hitting but scores are only lower then expected not a HUGE difference but below average.

            B. I've seen VERY few DPs. 8 games and a total of 4 DPs for both teams - not sure how to fix that.

            C. Yea - I've played 8 MoM games and the opposing Mgr has pulled his Starter on or before the 6th inning in 7 of 8 games. I moved my CPU Manager Hook to 4 and no change in the ONE game at that level.
            I think some elements of weather/atmospheric factors are already coded in the game. I don't exactly remember what the devs have said about the game-time temperature, but the thinness of atmosphere (via altitude) should affect how far fly balls travel, how much pitches break, etc.

            I am actually not surprised that temperature affecting the game. I didn't really nail down anything given there are other factors that could lead to increase in offense, but when I kept going with CPU vs. CPU simulation well into the season when the temperature generally tends to raise, I saw the offense slightly increasing compared to all the stats-tracked CPU vs. CPU games, most of which are played in April/May.
            The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

            Comment

            • Grinder12000
              MVP
              • Jun 2009
              • 1122

              #7
              Re: Stats-Based CPU Sliders [MLB 16 Version]

              I'm a MoM player so whatever I can do to help would be S L O W but if there is anything . . . . . . .

              Comment

              • tgreer
                Pro
                • Mar 2005
                • 565

                #8
                Re: Stats-Based CPU Sliders [MLB 16 Version]

                I work from home and have always ran these tests. Been lazy with it this year but I'm ready now. Let me know the variables you want (in franchise?, 1-5 starters?, etc) Like to have it somewhat narrowed down by the time rosters drop... so I can knock a bunch out starting now. Wait til I hear back from you thanks

                Comment

                • nomo17k
                  Permanently Banned
                  • Feb 2011
                  • 5735

                  #9
                  Re: Stats-Based CPU Sliders [MLB 16 Version]

                  So being lazy, instead of working on my CPU vs. CPU games, I ended up going to the season opener, Chris Sale vs. Sonny Gray match-up... only to learn it was actually not Sonny pitching. What a way to start a year...

                  One of the wonderful things about O.co is that you still see all these tiny CRT TVs to watch the game closer...



                  .. except they are so tiny you actually get a better view of the game just looking at the play on the field.

                  I mean, where can we even get CRTs these days? Makes you feel like you are making a time trip back to good old days...
                  The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                  Comment

                  • nomo17k
                    Permanently Banned
                    • Feb 2011
                    • 5735

                    #10
                    Re: Stats-Based CPU Sliders [MLB 16 Version]

                    Updated the OP with the link to the spreadsheet.

                    So I'm roughly 2/3 of the way till completing the initial 75-game set with default sliders (except Pitch Speeds being maxed out), rotating all pitchers in rotation, and although the bottom of the rotation is still coming, the stats that will definitely need to be adjusted are:
                    • Batting Average: about .220 (.253)
                    • BABIP: about .258 (.299)
                    • SB%: about 43% (71.5%)


                    The parenthesized numbers are about where they should be (from MLB).

                    The low steal success rate is partly because I'm maxing out Pitch Speed sliders.

                    What's seriously lacking is batting average, and this is mostly because BABIP is really low this year. The batted balls are not becoming safe hits enough.

                    If you look at the hit variety, it seems the game is producing a tad too many fly balls compared to line drives and ground balls.

                    I want to increase Solid Hit till the game produces enough line drives, without making it feel too "poppy". But I have a feeling that probably won't be enough to close the almost 40 points gap in BABIP.
                    The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                    Comment

                    • capa
                      Banned
                      • Jul 2002
                      • 5321

                      #11
                      Re: Stats-Based CPU Sliders [MLB 16 Version]

                      Glad to see you are back at it Nomo. Used your sliders all last year.

                      Yeah...I think fielder reaction will need to be dropped to allow more of those balls to drop in for hits. I know it appears the OFs get to the ball way too quickly and cut off a lot of balls for outs that I think should drop.

                      Will keep an eye on your findings for sure...

                      C

                      Comment

                      • nomo17k
                        Permanently Banned
                        • Feb 2011
                        • 5735

                        #12
                        Re: Stats-Based CPU Sliders [MLB 16 Version]

                        Originally posted by Grinder12000
                        I'm a MoM player so whatever I can do to help would be S L O W but if there is anything . . . . . . .
                        Originally posted by tgreer
                        I work from home and have always ran these tests. Been lazy with it this year but I'm ready now. Let me know the variables you want (in franchise?, 1-5 starters?, etc) Like to have it somewhat narrowed down by the time rosters drop... so I can knock a bunch out starting now. Wait til I hear back from you thanks
                        I work remotely often and my work is mostly sitting in front of computer all day long so I myself have been lucky in that sense.

                        I think what would help accelerating the process would be to have some data points on sliders for which it takes more time to gather relevant data.

                        One that always takes long (unless nailed down at default) is steal-related sliders as I can only get SB/CS every other game to one per game or so when it happens realistically. Would be nice to get data points on SB/CS/G, for what BR-related (Speed, Steal Ability, Steal Frequency) and Pitch Speed slider settings, and which roster was being used.

                        And people randomly chiming in with their stats and slider settings have often helped, even if the sample were small for each. So long as I know the slider/roster settings and the slider settings are not totally weird, the information from several people can still be "combined" and useful for me to decide what and what not to do for making my "next" adjustments.

                        So yeah, if you look at the spreadsheet and find something you might be interested in "testing," let me know and I can help you with how you might wish to set up test/experiment that could be most helpful to accelerate the process in this thread till we have workable slider set for CPU vs. CPU.


                        Originally posted by capa
                        Glad to see you are back at it Nomo. Used your sliders all last year.

                        Yeah...I think fielder reaction will need to be dropped to allow more of those balls to drop in for hits. I know it appears the OFs get to the ball way too quickly and cut off a lot of balls for outs that I think should drop.

                        Will keep an eye on your findings for sure...

                        C
                        When I do "eye-tests" by going through all replays after the game, I actually think XBH variety is fairly decent already in the outfield. Doubles are slightly down as usual, but it not nearly as bad as it had usually been.

                        I think the game has made a great stride in producing a lot more variety of weaker/poorer hits this year which really started happening last year. But I now think solid line drive hits are slightly lacking.
                        The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                        Comment

                        • tgreer
                          Pro
                          • Mar 2005
                          • 565

                          #13
                          Re: Stats-Based CPU Sliders [MLB 16 Version]

                          Will start Franchise Day 1 with the following adjustments based on your stats. Only thing I have adjusted are as follows: (Default Rosters)

                          Fast Play On
                          Human Solid Hits +1
                          Human Contact +1
                          CPU Solid Hits +1
                          CPU Contact +1
                          SB Ability +1

                          Don't think the Human Sliders matter but adjusted them anyway. Everything else at Default. I will keep all the normal stats also (2b 3b Hr R H E BB K SB CS etc)

                          Comment

                          • floydpinkster
                            Rookie
                            • Jul 2006
                            • 89

                            #14
                            Re: Stats-Based CPU Sliders [MLB 16 Version]

                            Originally posted by tgreer
                            Will start Franchise Day 1 with the following adjustments based on your stats. Only thing I have adjusted are as follows: (Default Rosters)

                            Fast Play On
                            Human Solid Hits +1
                            Human Contact +1
                            CPU Solid Hits +1
                            CPU Contact +1
                            SB Ability +1

                            Don't think the Human Sliders matter but adjusted them anyway. Everything else at Default. I will keep all the normal stats also (2b 3b Hr R H E BB K SB CS etc)

                            Are you using Nomos Pitch speeds at 10 or default?

                            Comment

                            • tgreer
                              Pro
                              • Mar 2005
                              • 565

                              #15
                              Re: Stats-Based CPU Sliders [MLB 16 Version]

                              Default pitch speed to compare SB success

                              Rays put up 8 in the bottom of 1st of Stroman, something I have yet to see offensively

                              First 3 boxscores just for fun (will post thorough stats after every 10 or so)

                              STL 0 3 0
                              PIT 5 12 0

                              TOR 3 8 0
                              TB 9 13 1

                              NYM 3 5 2
                              KC 8 11 1
                              Last edited by tgreer; 04-06-2016, 04:20 PM.

                              Comment

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