Stats-Based CPU Sliders [MLB 16 Version]

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  • Aensland
    Rookie
    • May 2014
    • 246

    #16
    Re: Stats-Based CPU Sliders [MLB 16 Version]

    Posted this in the other thread but will share here for who missed.

    With the following sliders and 15 games played:

    CPU Contact 6
    CPU Power 4
    CPU Foul Frequency 4
    CPU Manager Hook 3
    Fielding Errors Infield 7
    Fielding Errors Outfield 7
    Fielder Run Speed 3
    Fielder Arm Strength Infield 4
    Fielder Arm Strength Outfield 4
    Baserunner Steal Ability 9

    4.8 runs per game
    9.5 hits per game
    1.8 2B per game
    1.1 home runs per game
    2.2 BB per game
    6.4 K per game
    .266 team BA

    -Base hits definitely increased. But improved contact also cut down on the strikeouts, perhaps too much.

    -I actually lowered CPU power because I think they're hitting too many home runs on default. And even with it set on 4, it still hit as many home runs as the default slider settings. This has me wondering if the increased contact = higher chance of going deep?

    -With base runner steal on 9, stolen bases seemed a bit too easy. I think 7 or 8 would be better.

    -Set manager hook lower because CPU was pulling the starters too soon and the relievers too often. At times on default, I found the CPU to pull a reliever anytime he allows a base runner. And deep into the game, they had to go to another starter warming up in the pen.

    All in all with this small sample, offense was improved, but perhaps a bit too much. I felt like ace pitchers were getting blown up a bit too often.
    Last edited by Aensland; 04-06-2016, 06:10 PM.

    Comment

    • nomo17k
      Permanently Banned
      • Feb 2011
      • 5735

      #17
      Re: Stats-Based CPU Sliders [MLB 16 Version]

      In one of the games, Dee Gordon was hitting without a helmet.

      The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

      Comment

      • Grinder12000
        MVP
        • Jun 2009
        • 1122

        #18
        Re: Stats-Based CPU Sliders [MLB 16 Version]

        In one of the games, Dee Gordon was hitting without a helmet.
        Must be a slider for that!

        QUESTION - Looking for TEAM stats for the league - is there a place? The SEASON STATS does not contain TEAM stats - am I missing it?

        Comment

        • miamikb2001
          Pro
          • Feb 2008
          • 795

          #19
          Re: Stats-Based CPU Sliders [MLB 16 Version]

          Originally posted by Grinder12000
          Must be a slider for that!



          QUESTION - Looking for TEAM stats for the league - is there a place? The SEASON STATS does not contain TEAM stats - am I missing it?


          I can't find that either
          Giants
          49ers
          Hurricanes
          Warriors
          Sharks

          Comment

          • nomo17k
            Permanently Banned
            • Feb 2011
            • 5735

            #20
            Re: Stats-Based CPU Sliders [MLB 16 Version]

            Thanks for the numbers, guys.


            Originally posted by Aensland
            ...

            -I actually lowered CPU power because I think they're hitting too many home runs on default. And even with it set on 4, it still hit as many home runs as the default slider settings. This has me wondering if the increased contact = higher chance of going deep?

            -With base runner steal on 9, stolen bases seemed a bit too easy. I think 7 or 8 would be better.

            -Set manager hook lower because CPU was pulling the starters too soon and the relievers too often. At times on default, I found the CPU to pull a reliever anytime he allows a base runner. And deep into the game, they had to go to another starter warming up in the pen.
            I'm also seeing slight inflated HRs... but I think I'll probably try to reduce fly balls with Solid Hit slider before using other sliders. Contact slider affects too many elements at once, and that's why to me using it is a sort of last resort... A higher Contact would make hitters generally better, and while I don't think it specifically improves power, more solid hits means a few more of those would become long ones.

            I would be patient with SB% results... when I started my current set I saw 9 consecutive caught steals before I saw a SB, thinking steal must still be quite off, but since then the success rate has come up respectably (though still low, which I expect given my preference to use max pitch speed).

            So far I haven't really noticed difference in CPU bullpen management from past years (improvement in this area is sorely needed...). I still see the same quirks that I have been seen (e.g., a starter left in too long regardless of pitch count with a wide lead, etc.).



            Originally posted by Grinder12000
            Must be a slider for that!

            QUESTION - Looking for TEAM stats for the league - is there a place? The SEASON STATS does not contain TEAM stats - am I missing it?

            I think team stats are accessible in stats screen. At the bottom, after individual player stats are shown, the total for the teams are tallied.
            The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

            Comment

            • nomo17k
              Permanently Banned
              • Feb 2011
              • 5735

              #21
              Re: Stats-Based CPU Sliders [MLB 16 Version]

              I'm about 10 games away from wrapping up the initial 75-game set with default sliders (with pitch speed max), and batting average and BABIP increased a bit with the bottom of the ration guys and looking not as bad as I feared just 15 games ago.
              • Batting Average: .233 (.253)
              • BABIP: .275 (.299)


              Granted they are still down, but I'm quite a bit more hopeful that I don't need as major an effort as I feared needed initially.

              I'm kinda surprised these numbers turned for the better so quickly after almost 65 games, but I suppose that tells us how easy it is for us to be fooled by numbers if not used carefully.
              The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

              Comment

              • nomo17k
                Permanently Banned
                • Feb 2011
                • 5735

                #22
                Re: Stats-Based CPU Sliders [MLB 16 Version]

                Originally posted by Grinder12000
                ...

                QUESTION - Looking for TEAM stats for the league - is there a place? The SEASON STATS does not contain TEAM stats - am I missing it?

                Actually I just noticed you cannot access the team total from the stats menu in the front end (outside the gameplay).

                I was accessing the stats within the game, and there you can get the team total.

                It is indeed a major bummer not to be able to quickly look at the team totals...... sometimes I wonder the UI design really is done by people who actually use them. Quite a few questionable changes.
                The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                Comment

                • floydpinkster
                  Rookie
                  • Jul 2006
                  • 89

                  #23
                  Re: Stats-Based CPU Sliders [MLB 16 Version]

                  Originally posted by nomo17k
                  I'm about 10 games away from wrapping up the initial 75-game set with default sliders (with pitch speed max), and batting average and BABIP increased a bit with the bottom of the ration guys and looking not as bad as I feared just 15 games ago.
                  • Batting Average: .233 (.253)
                  • BABIP: .275 (.299)


                  Granted they are still down, but I'm quite a bit more hopeful that I don't need as major an effort as I feared needed initially.

                  I'm kinda surprised these numbers turned for the better so quickly after almost 65 games, but I suppose that tells us how easy it is for us to be fooled by numbers if not used carefully.
                  Those 2 numbers have increased but RBI and total runs remain far too low, is that not a problem if babip is not the culprit?

                  Comment

                  • Grinder12000
                    MVP
                    • Jun 2009
                    • 1122

                    #24
                    Re: Stats-Based CPU Sliders [MLB 16 Version]

                    It is indeed a major bummer not to be able to quickly look at the team totals...... sometimes I wonder the UI design really is done by people who actually use them. Quite a few questionable changes.
                    I'm sure the designers do not use the stats because the formatting is ludicrous and makes zero sense. Plus one stat is completely wrong BOP is a wrong stat. I've also noticed Pitcher "hitting" stats are wrong.

                    Thanks Nomo - I'll get back on topic.

                    What does PITCH SPEED MAX do in a SIM ??? What is your thinking with Maxing that out ??
                    Last edited by Grinder12000; 04-07-2016, 08:34 AM.

                    Comment

                    • My993C2
                      MVP
                      • Sep 2012
                      • 1588

                      #25
                      Re: Stats-Based CPU Sliders [MLB 16 Version]

                      Most of my slider settings are pretty much in line with either the default "5" setting or in line with recommendations that Nomo17k has made in the past with a few very minor exceptions and I am not seeing really low scoring games as some people have reported. Yes some of the games are low scoring, low offense results. But other games are high scoring. My fielding error slider settings tend to be one or two clicks less than Nomo's. I started my season with "Solid Hitting" at 6 and "Pitcher Control" at 4. But I recently put the "Solid Hits" back to a 5. Oh and I am on April 8th of the Calendar (presently one day ahead of the real world schedule) and every game has either been my MoM game (only 3 MoM games played to date) or a CPU vs CPU game using Fast Play and the majority of those CPU games are using Quick Counts. Now I am not keeping detailed stats like Nomo does and I really don't know how long I can continue playing all the games as CPU vs CPU and still keep up with the real world calendar. But I guess my stats are available if need be. Oh but yeah I am seeing more HRs this year than in past years.

                      Comment

                      • Ranger Fan
                        Rookie
                        • Dec 2005
                        • 478

                        #26
                        Re: Stats-Based CPU Sliders [MLB 16 Version]

                        Guys I feel like I am doing something wrong. I have tried your sliders from last year, and yes they played great on MLB 15. This year no offense. I went with another recommendation of upping solid hits to 6. No offense. When I say no offense I mean no offense. In 10 games on MOM I have scored 4 runs one time. Just once. Every other game is something to 2 or 1 or a shutout. One time in 10 games a team had 10 hits in a game. What are you guys doing with solid hit at 5 that produces offense? Even at 6? To me the mode is broke. I can't be the only one seeing this. I have played with the Rangers and used various stadiums against various opponents. In fact I am using default roster and playing the rangers spring training schedule. There is an individual on this forum like Grinder and the other gentleman that posted slider suggestions. Tried them same results. Game is boring and unrealistic when every game is 2-1/ 1-0/ 3-1. I mean come on no variance. I am willing to help and post results, yet if I'm the only one noticing 0 offense I guess it would be pointless. I am trying solid hits at 7 and power at default. We will see

                        Comment

                        • Grinder12000
                          MVP
                          • Jun 2009
                          • 1122

                          #27
                          Re: Stats-Based CPU Sliders [MLB 16 Version]

                          If it is any help my MoM sliders (the ones in my thread which are CLOSE to default) have given me these results for the NL

                          Runs per game 3.61 (4.24)
                          BA .247 (.255)
                          OBP .312 (.317)
                          SLG .389 (.405)

                          Side note - one team is hitting .325 with a .491 SLG

                          rangerfan - in my 9 MoM games
                          5-1
                          8-2
                          5-4
                          6-3
                          3-1
                          5-2
                          4-3
                          7-6
                          1-0

                          Average 6.66 runs per game below the SIMED 7.22 I have always believed there is a difference between MoM and SIM
                          Last edited by Grinder12000; 04-07-2016, 11:28 AM.

                          Comment

                          • nomo17k
                            Permanently Banned
                            • Feb 2011
                            • 5735

                            #28
                            Re: Stats-Based CPU Sliders [MLB 16 Version]

                            Originally posted by floydpinkster
                            Those 2 numbers have increased but RBI and total runs remain far too low, is that not a problem if babip is not the culprit?
                            I try to go with the stats that give me the finest granularity for the effects I am looking for... for example, for adjusting plate discipline, etc., I am looking at "per-pitch" stats like Swing %, Miss %, O-Swing % (how often a ball is chased), etc. For play results effects, I'm looking at per-plate-appearance stats, like BB%, SO%.

                            I am actually not going by "per-game" stats because extra innings, lack of bot 9th being played can skew results. Theoretically you can get perfectly realistic 4-run per game results, even when every game is 18-innings marathon, with each team hitting exactly 4 HRs but striking out the rest of plate appearances... you know what I mean?

                            I prefer BABIP because it removes plate discipline factors from evaluating hit results... The premise of BABIP is that once the pitch leaves the pitcher's hand, he doesn't have a whole a lot of control over what happens on the (batted) ball, and therefore a whole a lot of pitchers tend to have their BABIP close to .300 over a long run (there are exceptions). A stable stat like that is a better target than some stats that can change wildly depending on situations and abilities (like SB%).

                            If all hits are fly balls, the vast majority of them (except HRs) would be caught so BABIP tends to be low... if all hits are grounders, a majority would be caught by infielders but some go through the holes, resulting in a slightly higher BABIP... if all hits are line drives, the majority would be solid hits somewhere, and BABIP tends to be much higher. In that sense, from BABIP we can infer if we are getting realistic hit type fractions (as well as how realistic fielders are playing the batted balls) as well.

                            All in all, if the game is doing a decent job on per-pitch statistics (which The Show mostly does a fantastic job), the rest of the stats tend to come out very balanced and that's why I am tracking them.



                            Originally posted by Grinder12000
                            I'm sure the designers do not use the stats because the formatting is ludicrous and makes zero sense. Plus one stat is completely wrong BOP is a wrong stat. I've also noticed Pitcher "hitting" stats are wrong.

                            Thanks Nomo - I'll get back on topic.

                            What does PITCH SPEED MAX do in a SIM ??? What is your thinking with Maxing that out ??
                            Not sure what you mean by SIM (as in simming games?), but the only elements that maxing out Pitch Speed sliders affect is the base stealing in CPU vs. CPU games. I prefer to max them out because that settings brings visual speed of pitches close to real-life pitch speed, i.e., 90 MPH on display travels like a real 90 MPH pitch. If you leave that at default, I think 90 MPH pitch actually feels like a high school fastball.

                            It's purely a preference.


                            Originally posted by My993C2
                            Most of my slider settings are pretty much in line with either the default "5" setting or in line with recommendations that Nomo17k has made in the past with a few very minor exceptions and I am not seeing really low scoring games as some people have reported. Yes some of the games are low scoring, low offense results. But other games are high scoring. My fielding error slider settings tend to be one or two clicks less than Nomo's. I started my season with "Solid Hitting" at 6 and "Pitcher Control" at 4. But I recently put the "Solid Hits" back to a 5. Oh and I am on April 8th of the Calendar (presently one day ahead of the real world schedule) and every game has either been my MoM game (only 3 MoM games played to date) or a CPU vs CPU game using Fast Play and the majority of those CPU games are using Quick Counts. Now I am not keeping detailed stats like Nomo does and I really don't know how long I can continue playing all the games as CPU vs CPU and still keep up with the real world calendar. But I guess my stats are available if need be. Oh but yeah I am seeing more HRs this year than in past years.
                            Originally posted by Ranger Fan
                            Guys I feel like I am doing something wrong. I have tried your sliders from last year, and yes they played great on MLB 15. This year no offense. I went with another recommendation of upping solid hits to 6. No offense. When I say no offense I mean no offense. In 10 games on MOM I have scored 4 runs one time. Just once. Every other game is something to 2 or 1 or a shutout. One time in 10 games a team had 10 hits in a game. What are you guys doing with solid hit at 5 that produces offense? Even at 6? To me the mode is broke. I can't be the only one seeing this. I have played with the Rangers and used various stadiums against various opponents. In fact I am using default roster and playing the rangers spring training schedule. There is an individual on this forum like Grinder and the other gentleman that posted slider suggestions. Tried them same results. Game is boring and unrealistic when every game is 2-1/ 1-0/ 3-1. I mean come on no variance. I am willing to help and post results, yet if I'm the only one noticing 0 offense I guess it would be pointless. I am trying solid hits at 7 and power at default. We will see

                            I'm definitely on the side seeing more low-offense games, but there seems people who are not seeing this.

                            It could be the effect of "small sample" (likely) or perhaps some settings might be affecting how the game plays (like default roster vs. carryover)? Will see once people play more games.



                            And a slider set from one year tends not to work that well on another year. The game is tuned quite differently each year, so we always kinda have to start from a clean slate.
                            Last edited by nomo17k; 04-07-2016, 11:59 AM.
                            The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                            Comment

                            • nomo17k
                              Permanently Banned
                              • Feb 2011
                              • 5735

                              #29
                              Re: Stats-Based CPU Sliders [MLB 16 Version]

                              Originally posted by Grinder12000
                              If it is any help my MoM sliders (the ones in my thread which are CLOSE to default) have given me these results for the NL

                              Runs per game 3.61 (4.24)
                              BA .247 (.255)
                              OBP .312 (.317)
                              SLG .389 (.405)

                              Side note - one team is hitting .325 with a .491 SLG

                              rangerfan - in my 9 MoM games
                              5-1
                              8-2
                              5-4
                              6-3
                              3-1
                              5-2
                              4-3
                              7-6
                              1-0

                              Average 6.66 runs per game below the SIMED 7.22 I have always believed there is a difference between MoM and SIM
                              I don't know what you mean by SIM again, but CPU vs. CPU and MoM should be quite similar, at least they use (mostly) exactly the same game engine.

                              When you skip games by "simulating" (including Sportscast type of thing), then the game uses an entirely different game engine where most sliders have no effect.
                              The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                              Comment

                              • Grinder12000
                                MVP
                                • Jun 2009
                                • 1122

                                #30
                                Re: Stats-Based CPU Sliders [MLB 16 Version]

                                My "theory" was that "watching" a game was different then SIMing a game using a different engine but that is probably from long past experience (I actually golfed on a green screen in the olden days).

                                Legacy Madden SIMed games were not actually played games but some random algorithm to create stats.

                                To be honest I was alarmed that the stats I was getting after 9 MoM games were not as bad as I imagined. They SEEMED really low but it's still Middle April so . . . . . .

                                One thing I noticed was that stealing in rain looked like the baserunners were running in mud - they seemed a LOT slower. More errors and BB also but it was only one game.

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