I completely agree, Bobhead. If someone has Stamina Maxed, then a pitcher could go consecutive starts throwing 130+ pitches......which is not realistic. Normally, if a guy goes ~120 pitches, then they will not go that long their next start (IRL). I have kept starter stamina at 6 for played games the last three iterations of The Show. But, I have tinkered with the idea of moving to 7. But, I think the balance between realistic energy left after a particularly long outing should be reflected the following start. I pitch differently early in the game if I have a pitcher starting out less than 100% (I pitch on HOF). I challenge more hitters, especially early in the game. I try to limit my pitches per inning to ~11-15, if possible. I think the sweet spot is either 6 or 7......but no more than 7, IMO. I am going to go with 7 when I start my franchise. I am going to go through my rotation twice and see what the results are.
Consensus on SP/RP stamina setting??
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Re: Consensus on SP/RP stamina setting??
I completely agree, Bobhead. If someone has Stamina Maxed, then a pitcher could go consecutive starts throwing 130+ pitches......which is not realistic. Normally, if a guy goes ~120 pitches, then they will not go that long their next start (IRL). I have kept starter stamina at 6 for played games the last three iterations of The Show. But, I have tinkered with the idea of moving to 7. But, I think the balance between realistic energy left after a particularly long outing should be reflected the following start. I pitch differently early in the game if I have a pitcher starting out less than 100% (I pitch on HOF). I challenge more hitters, especially early in the game. I try to limit my pitches per inning to ~11-15, if possible. I think the sweet spot is either 6 or 7......but no more than 7, IMO. I am going to go with 7 when I start my franchise. I am going to go through my rotation twice and see what the results are. -
Re: Consensus on SP/RP stamina setting??
If I'm letting energy completely empty out, then sure, pitch counts would get unrealistic. But the whole point is to get them out before they drop below 20% so that they have full energy for their next start.
It might be different for meter pitching, where it's possible to control the effort used on each pitch, but for classic, maxed starter stamina seems to result in realistic pitch counts.Impact de Montréal
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Re: Consensus on SP/RP stamina setting??
I completely agree, Bobhead. If someone has Stamina Maxed, then a pitcher could go consecutive starts throwing 130+ pitches......which is not realistic. Normally, if a guy goes ~120 pitches, then they will not go that long their next start (IRL). I have kept starter stamina at 6 for played games the last three iterations of The Show. But, I have tinkered with the idea of moving to 7. But, I think the balance between realistic energy left after a particularly long outing should be reflected the following start. I pitch differently early in the game if I have a pitcher starting out less than 100% (I pitch on HOF). I challenge more hitters, especially early in the game. I try to limit my pitches per inning to ~11-15, if possible. I think the sweet spot is either 6 or 7......but no more than 7, IMO. I am going to go with 7 when I start my franchise. I am going to go through my rotation twice and see what the results are.
Except that they can't, at least with classic pitching, as long as I'm following the 20% guideline. In my current franchise using the Jays, my highest pitch count so far is 112 with Stroman. And the case that I cited where I got the "...is getting tired" message after a pick-off attempt was at 104 with Estrada. The highest I've seen an AI pitcher go was around 115, and that was in a CG shutout.
If I'm letting energy completely empty out, then sure, pitch counts would get unrealistic. But the whole point is to get them out before they drop below 20% so that they have full energy for their next start.
It might be different for meter pitching, where it's possible to control the effort used on each pitch, but for classic, maxed starter stamina seems to result in realistic pitch counts.
Very good cases made by both. I see both sides...I feel 6 or 7 is a solid setting for franchise though. I have a question, Aza...do you typically always take a guy out asap once you see the "tired" message? To ensure he's 100% next start?
I personally pitch until he can't get outs. But I'm okay with him not being 100% his next start if his previous start I ran him to 110+ pitches in an 8 inning 2 hit and 11k shutout. It's kinda to be expected imo.Comment
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Re: Consensus on SP/RP stamina setting??
The idea of maxing out the slider is just to make it all feel more realistic, not to become a slave to the 20% mark.
As for the "getting tired" message, it seems to be variable and not tied to a specific energy percentage. For instance, in the 112 pitch Stroman game I mentioned earlier, he never got the message even though he dipped slightly under 20%. But last night I had Estrada get the message after 96 pitches, even though his energy seemed to be around 25%. I've noticed in past years that relievers can get the message at around 40%. When the message comes seems to depend on factors other than just energy, and tends to come earlier when they're struggling. So I take note of the message, but it doesn't directly effect my decisions.Impact de Montréal
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Re: Consensus on SP/RP stamina setting??
As for the "getting tired" message, it seems to be variable and not tied to a specific energy percentage. For instance, in the 112 pitch Stroman game I mentioned earlier, he never got the message even though he dipped slightly under 20%. But last night I had Estrada get the message after 96 pitches, even though his energy seemed to be around 25%. I've noticed in past years that relievers can get the message at around 40%. When the message comes seems to depend on factors other than just energy, and tends to come earlier when they're struggling. So I take note of the message, but it doesn't directly effect my decisions.
Perhaps that's where Durability comes in (and also how well they hold on to their effectiveness...whatever it is that day...deep into an outing)?
I just finished a game where Boeve, my ace, never got the tired message even over 100 pitches. He finished 8 innings with 105 or so, never showing as tired. In fact, at one point I thought he might not get that far as his FB dropped from 101 to 97-98. But next inning, it jumped back to 99-101 and stayed there until the 8th. He has 96 Stamina and 96 Durability."Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment
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Re: Consensus on SP/RP stamina setting??
i've been playing games left and right, in various styles, and the combo i've stuck with is starter/reliever at 6/3 for both human and cpu.
it just works so well - on a single start eyeball test and a leaderboard, game-to-game, series-to-series sample size.
for me and my style of play with classic pitching, that is.
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Re: Consensus on SP/RP stamina setting??
I think for RP it needs to be below 5 for sure because if you have it at 5 to often RP can pitch sever games in a row and guys with really low stamina can throw to many pitches. For SP I have been using 7 but I am thinking 6 may be better. I have noticed that with a pitcher who has a stamina of like 94 that it takes like 130 pitches for there stamina to be at 0. So far a 99 guy that may be like 135. In real life for the most part a pitcher is not going to throw more then 120-125 pitches.Comment
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