Cutting Down on Spectacular Plays?

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  • scooterperpetual
    Pro
    • Aug 2015
    • 811

    #1

    Cutting Down on Spectacular Plays?

    What sliders would be best to cut down on all the diving catches and just crazy plays. I think its cool too see them but when I see them so much that its not even surprising, its too much. Would Fielder Reaction do this?
    "Don't ever underestimate the heart of a champion!"
    -Rudy Tomjanovich
  • KBLover
    Hall Of Fame
    • Aug 2009
    • 12172

    #2
    Re: Cutting Down on Spectacular Plays?

    I think there's three ways to go.

    Make it harder for them to get in range to where they can try to make a great play, make it easier for them to get to where they can make the play more routinely, more make the attempt fail more.

    For infielders, Reaction is a big part of this. This is a lot of their range (speed matters some too). Some balls that are effort plays are more "routine" for my 2B that has 80's speed and reaction. It's still a tough play but it's not a dive, just pure range. If I raised the reaction slider, he might get there like it's a routiner. If I lowered it, he might have to make a diving attempt and other guys might not even try.

    For outfielders, reaction and speed work together more. Reaction is how fast they "read" the ball and make a correct first step. Speed is, of course, how much ground they can cover.

    The IF/OF Fielding Error slider has an impact on this as well. This impacts their ability to judge correctly and make full use of their Reaction and Speed ratings. Higher error sliders and sometimes guys will try and fail to make the catch. Sometimes guys will play a routine ball into one needing an effort catch (which is also more likely to fail). I've seen guys trot towards a looping liner and then go like "OH CRAP" and then try to come in and slide with a basket catch (auto fielding).

    Of course, the velocity and location of the batted ball matters, too. That alone alters the times it takes to get to certain spots.

    Once the catch fails, whatever happens, happens. He could knock it down, he could epic fail and the ball rolls till tomorrow. Other fielders need to back up, etc.

    So to alter the attempt rate the reaction and speed sliders play a role in that, with some impact from the relevant error slider (playing an easy chance into a tough one, etc). To alter success rate of the attempt, error sliders do that job.

    JMO.
    "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

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