Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

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  • GoBlue81188
    MVP
    • Jul 2004
    • 1801

    #586
    Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

    I’ve got a classic pitching question, and the answers may shake my very core..

    I’ve ALWAYS thought that the user has two inputs into classic pitching. One time when you start the motion, and tap/hold to vibration aka max effort. Second, you have to tap the button at the appropriate release point of the pitcher.

    Just went down a YouTube video/article rabbit hole and it sounds like people just do part 1 and then not touch the controller? Is this true?!? Lol this is earth shattering for me. Been doing it my way going back for years and thought it was the true classic mechanism.

    I get pretty great results/variance with my method but if it’s wrong, I guess it’s wrong.
    Twitch: Goblue81188

    Comment

    • richinspirit
      Rookie
      • Jun 2009
      • 331

      #587
      Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

      Originally posted by lhsballa11
      I’ve got a classic pitching question, and the answers may shake my very core..

      I’ve ALWAYS thought that the user has two inputs into classic pitching. One time when you start the motion, and tap/hold to vibration aka max effort. Second, you have to tap the button at the appropriate release point of the pitcher.

      Just went down a YouTube video/article rabbit hole and it sounds like people just do part 1 and then not touch the controller? Is this true?!? Lol this is earth shattering for me. Been doing it my way going back for years and thought it was the true classic mechanism.

      I get pretty great results/variance with my method but if it’s wrong, I guess it’s wrong.
      My understanding is it's just the first half. Press and release. Everything else is animations, dice roll and ratings!

      Sent from my SM-G930F using Operation Sports mobile app
      Currently playing MLB 23

      Pipe dream: a good cricket game! (still)

      Comment

      • livinitup921
        Rookie
        • Oct 2003
        • 394

        #588
        Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

        I find both the computer and myself don't strikeout enough. The computer players even if they are known to never walk and are free swingers, they take way too many borderline pitches. I may change both timing sliders down until their is more swing and misses.

        Sent from my SM-G955U using Operation Sports mobile app
        https://www.twitch.tv/livinitup921

        Comment

        • BleacherCreature
          MVP
          • Apr 2007
          • 3160

          #589
          Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

          Originally posted by lhsballa11
          I’ve got a classic pitching question, and the answers may shake my very core..



          I’ve ALWAYS thought that the user has two inputs into classic pitching. One time when you start the motion, and tap/hold to vibration aka max effort. Second, you have to tap the button at the appropriate release point of the pitcher.



          Just went down a YouTube video/article rabbit hole and it sounds like people just do part 1 and then not touch the controller? Is this true?!? Lol this is earth shattering for me. Been doing it my way going back for years and thought it was the true classic mechanism.



          I get pretty great results/variance with my method but if it’s wrong, I guess it’s wrong.


          I don’t know about this. If all we need to do is just press the button once then why are we given feedback on pitch release timing? I would think that is there to make us adjust when we release the button during the windup.


          Sent from my iPhone using Operation Sports

          Comment

          • Armor and Sword
            The Lama
            • Sep 2010
            • 21793

            #590
            Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

            Streaming Yankees Baseball!!!
            Now Playing on PS5:
            CFB 26 Hurricanes/Fresno State Year 2
            MLB The Show 25 - 2025 Yankees Year 1
            MLB The Show 25 1985 Yankees Year 1
            Oblivion Remaster



            Follow me on Twitch
            https://www.twitch.tv/armorandsword

            Comment

            • livinitup921
              Rookie
              • Oct 2003
              • 394

              #591
              Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

              I made the move to hall of fame hitting and it works for me but I still don't strike out enough. I'm working on human timing down to 4 and then fastball pitch speed at 8 while offspeed pitch speed at 6. Trying to get more of a gap between pitch speeds to see if that leads to more strikeouts

              Sent from my SM-G955U using Operation Sports mobile app
              https://www.twitch.tv/livinitup921

              Comment

              • TheWarmWind
                MVP
                • Apr 2015
                • 2620

                #592
                Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

                Hey Armor, been trying out your 3 - 3 setup on fielder speed and reaction and WOW, what a difference. It's odd, I'm actually unlocking those fast release throws that I wasn't seeing before that the CPU always seems to get, and I feel on much more even ground with the CPU. On top of that, the animations and movement in the field look much more realistic and natural, like the setting unlocked more realistic animations, or more likely is proccing them more often.

                Just wanted to add my testimony of my experience with the setting so far. I was scared to try it at first but it really does add a lot to the game. I can't explain how turning down fielder reaction and speed would somehow unlock better throws, but man it seems to work.

                Comment

                • NolanRyansSnowmonkey
                  MVP
                  • Jun 2016
                  • 1354

                  #593
                  Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

                  Originally posted by lhsballa11
                  I’ve got a classic pitching question, and the answers may shake my very core..

                  I’ve ALWAYS thought that the user has two inputs into classic pitching. One time when you start the motion, and tap/hold to vibration aka max effort. Second, you have to tap the button at the appropriate release point of the pitcher.

                  Just went down a YouTube video/article rabbit hole and it sounds like people just do part 1 and then not touch the controller? Is this true?!? Lol this is earth shattering for me. Been doing it my way going back for years and thought it was the true classic mechanism.

                  I get pretty great results/variance with my method but if it’s wrong, I guess it’s wrong.
                  I use classic pitching on one controller and hit with the other controller if I want to take true, easy BP to work on hitting certain pitches, or test something.(I sometimes tune pitching sliders and/or even the pitcher's attributes to throw basically down the middle) I use classic to do this because one tap on the other controller, then I'm ready to hit.

                  Comment

                  • GoBlue81188
                    MVP
                    • Jul 2004
                    • 1801

                    #594
                    Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

                    Something is just a little odd with the human pitching/ AI batter battle.

                    I’m using the Mets, who of course have some studs in the rotation. ERA and hits allowed are all very low, but so are my strikeouts. Been trying to use Josh’s suggestion if vibration off and to aim more out of the zone. That’s seen my walks move up nicely, but I’m just not seeing the swings and misses. AI is about 17.5% avg misses per swing.

                    It’s all very close, but I want that feeling of someone like Thor just BLOWING cats away with pure stuff.
                    Twitch: Goblue81188

                    Comment

                    • BleacherCreature
                      MVP
                      • Apr 2007
                      • 3160

                      #595
                      Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

                      Originally posted by lhsballa11
                      Something is just a little odd with the human pitching/ AI batter battle.



                      I’m using the Mets, who of course have some studs in the rotation. ERA and hits allowed are all very low, but so are my strikeouts. Been trying to use Josh’s suggestion if vibration off and to aim more out of the zone. That’s seen my walks move up nicely, but I’m just not seeing the swings and misses. AI is about 17.5% avg misses per swing.



                      It’s all very close, but I want that feeling of someone like Thor just BLOWING cats away with pure stuff.


                      I tried dropping the CPU’s timing by 1 but it made their offense inept. I had back to back games with 9 and 8 strikeouts but I never felt threatened by them offensively. There just needs to be that balance of the CPU chasing more and being able to hit mistake pitches.
                      The one thing about this game that drives me insane is it seems with 2 strikes every pitch I try to throw out of the zone ends up being right over the plate usually resulting in a hit. I give up an insane amount of 2 strike hits, it’s sometimes frustrating.


                      Sent from my iPhone using Operation Sports

                      Comment

                      • GoBlue81188
                        MVP
                        • Jul 2004
                        • 1801

                        #596
                        Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

                        Originally posted by BleacherCreature
                        I tried dropping the CPU’s timing by 1 but it made their offense inept. I had back to back games with 9 and 8 strikeouts but I never felt threatened by them offensively. There just needs to be that balance of the CPU chasing more and being able to hit mistake pitches.
                        The one thing about this game that drives me insane is it seems with 2 strikes every pitch I try to throw out of the zone ends up being right over the plate usually resulting in a hit. I give up an insane amount of 2 strike hits, it’s sometimes frustrating.


                        Sent from my iPhone using Operation Sports
                        For me it’s the CPU’s ability to turn into Tont Gwynn’s eye at the plate with 2 strikes. I know the difference between a well executed chase pitch vs a straight miss, and the AI gets a robotic like ability to lay off those executed chase pitches.

                        I realize this isn’t the case for everyone, but I’m going to seek some answers. Thinking of taking a step back and going default All Star and just cherry pick these great fielding sliders.
                        Twitch: Goblue81188

                        Comment

                        • BleacherCreature
                          MVP
                          • Apr 2007
                          • 3160

                          #597
                          Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

                          Originally posted by lhsballa11
                          For me it’s the CPU’s ability to turn into Tont Gwynn’s eye at the plate with 2 strikes. I know the difference between a well executed chase pitch vs a straight miss, and the AI gets a robotic like ability to lay off those executed chase pitches.



                          I realize this isn’t the case for everyone, but I’m going to seek some answers. Thinking of taking a step back and going default All Star and just cherry pick these great fielding sliders.


                          Same here. I’ll execute that perfect should be chase pitch that’s just inches off the plate and the eagle eyed CPU won’t even flinch. I understand the whole working the count thing but it often goes to the extreme.


                          Sent from my iPhone using Operation Sports

                          Comment

                          • JoshC1977
                            All Star
                            • Dec 2010
                            • 11564

                            #598
                            Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

                            Originally posted by lhsballa11
                            For me it’s the CPU’s ability to turn into Tont Gwynn’s eye at the plate with 2 strikes. I know the difference between a well executed chase pitch vs a straight miss, and the AI gets a robotic like ability to lay off those executed chase pitches.

                            I realize this isn’t the case for everyone, but I’m going to seek some answers. Thinking of taking a step back and going default All Star and just cherry pick these great fielding sliders.
                            It's tricky balla...I can say one thing though, the k/9 rating vs the discipline rating is really key. Sometimes, it isn't enough to locate well, but you have to vary your speeds on a given pitch.

                            Also, I really find myself mentally charting my pitching patterns as I go through the order a second/third time. Like using DeSclafani yesterday vs the Nats, I had Michael Taylor flailing at the slider away the first two ABs. The third AB, I went to the well one too many times and he slapped a slider away for a base hit. I cursed myself as I knew I should've gone with the el cambio as soon as he hit it.
                            Play the games you love, not the games you want to love.

                            Comment

                            • Armor and Sword
                              The Lama
                              • Sep 2010
                              • 21793

                              #599
                              Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

                              Yankees Red Sox Streaming Now!
                              Now Playing on PS5:
                              CFB 26 Hurricanes/Fresno State Year 2
                              MLB The Show 25 - 2025 Yankees Year 1
                              MLB The Show 25 1985 Yankees Year 1
                              Oblivion Remaster



                              Follow me on Twitch
                              https://www.twitch.tv/armorandsword

                              Comment

                              • richinspirit
                                Rookie
                                • Jun 2009
                                • 331

                                #600
                                Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

                                Anyone having a hit batter problem with consist at 4? I moved it to 5 after hitting three in a game and didn't hit any for a few games but was just a bit over powering on the mound, so moved back down to 4 and hit 2 batters in my first inning!

                                Sent from my SM-G930F using Operation Sports mobile app
                                Currently playing MLB 23

                                Pipe dream: a good cricket game! (still)

                                Comment

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