Stats-Based CPU Sliders [MLB 18 Version Season-Mode Memorial Edition]
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Re: Stats-Based CPU Sliders [MLB 18 Version Season-Mode Memorial Edition]
Are these playable with any roster right nowComment
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Re: Stats-Based CPU Sliders [MLB 18 Version Season-Mode Memorial Edition]
The sliders in this thread are tested with the default SDS roster that ships with the game. So long as your roster at the MLB level is close to how SDS rates players (e.g., I believe the initial OSFM roster does not change SDS players), it should play fine with that roster.
I have decided to make the 5/2 version the first recommended set. You can read the slider numbers off the spreadsheet in the tab dated 5/2, or download it from the vault.Comment
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Re: Stats-Based CPU Sliders [MLB 18 Version Season-Mode Memorial Edition]
The sliders in this thread are tested with the default SDS roster that ships with the game. So long as your roster at the MLB level is close to how SDS rates players (e.g., I believe the initial OSFM roster does not change SDS players), it should play fine with that roster.
I have decided to make the 5/2 version the first recommended set. You can read the slider numbers off the spreadsheet in the tab dated 5/2, or download it from the vault.
Even fielder speed and reaction are the same. I had had fielder run speed and reaction at 4 and 4 but doubles were a tiny bit low , so earlier i dropped it to 3 and 4 for the first time and looks much better.
I know ive been keeping up with your spreadsheet but i never used your settings on purpose for human, or even really noticed the similarity. ive just been tweaking as i play my games and reviewing my stats.
Tonight when you reccomended the set i noticed how close they were. Is it common to be able to use this set for Hum vs CPU? I know you've said it depends on how close you play to the CPU's level..
When you play Hum vs CPU are your personal sliders generally fairly similar to your CPU vs CPU sliders? I never thought it would even be close so i never tried it. Maybe its because im on legend difficulty.
Anyway, you can see how good my numbers have been in my post from the other day. Only difference is i had Solid Hits at 3 at that point and have since bumped it to 4, and both settings perform well.
At any rate, im excited about the 5/2 set and it comes at just the right time for me to start my
Hum vs CPU vs CPU franchiseComment
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Re: Stats-Based CPU Sliders [MLB 18 Version Season-Mode Memorial Edition]
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Tonight when you reccomended the set i noticed how close they were. Is it common to be able to use this set for Hum vs CPU? I know you've said it depends on how close you play to the CPU's level..
When you play Hum vs CPU are your personal sliders generally fairly similar to your CPU vs CPU sliders? I never thought it would even be close so i never tried it. Maybe its because im on legend difficulty.
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I think the similarity between the 5/2 set and yours is a pure coincidence, especially given that you play on Legend difficulty level which would be substantially more difficult than where CPU plays.
When I use Zone, I'd typically need to tune things further, since I find that I tend to be more patient (I'd need to increase Strike Frequency so that CPU comes at me in the strike zone more), and I am not as good at squaring up by moving PCI (some help with Contact or Solid Hits, etc.).Comment
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Re: Stats-Based CPU Sliders [MLB 18 Version Season-Mode Memorial Edition]
Will these Cpu vs Cpu sliders work on quick pitch as Well?
Sent from my SM-S320VL using Operation Sports mobile appComment
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Re: Stats-Based CPU Sliders [MLB 18 Version Season-Mode Memorial Edition]
By quick pitch, you mean Quick Count? If so, I don't think sliders for full count games work well in general.
In my experience, CPU would need a significant boost in offense with Quick Count games.
Things might have changed since I tested this a while ago, but when I briefly tested to see if creating another set with Quick Count would be worth it, I felt it was not quite promising that I did not go ahead with the effort.Comment
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Re: Stats-Based CPU Sliders [MLB 18 Version Season-Mode Memorial Edition]
By quick pitch, you mean Quick Count? If so, I don't think sliders for full count games work well in general.
In my experience, CPU would need a significant boost in offense with Quick Count games.
Things might have changed since I tested this a while ago, but when I briefly tested to see if creating another set with Quick Count would be worth it, I felt it was not quite promising that I did not go ahead with the effort.
Thank you for your reply.
Sent from my SM-S320VL using Operation Sports mobile appComment
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Re: Stats-Based CPU Sliders [MLB 18 Version Season-Mode Memorial Edition]
With the first recommended slider set out, in the 5/4 set I'm doing a little more experimentation for the purpose of further fine tuning by exploring how much Fielder Reaction slider changes the offensive output. So far it looks interesting in how much it reduces the overall offense, which is obvious from the slider description that it does, but the effect is interesting. This slider may be useful for further tuning BABIP while keeping Fielder Run Speed low, which a majority of people appear to prefer.
Since I have this experimental set up of using two PS4 consoles to gather more data than most people can, I may set aside some time to test one or two community gathered proposals in the area where people want to have a deeper understanding of how the game changes by sliders.
I am not going to test things that have already been tested (e.g., the effect of difficulty level, which has already been tested to not really matter) and also not pick ideas that are obviously not going to work based on my current knowledge of the sliders/game. However, if you have any idea that you want to be tested, please bring it up here. If I find it interesting idea, I'll try to get some experiment in.
My interest is to provide data that help us better understand how the game works, and that would be my criterion for picking a winning idea.Comment
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Re: Stats-Based CPU Sliders [MLB 18 Version Season-Mode Memorial Edition]
What difficulty do u use I got it on all star? Does it matterComment
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Re: Stats-Based CPU Sliders [MLB 18 Version Season-Mode Memorial Edition]
I think Nomo's mentioned that it tends not to matter for his sliders, though I'd go All-Star.
Maybe you could test it. Put it on Legend for hitting/pitching and see what you get."Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment
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Re: Stats-Based CPU Sliders [MLB 18 Version Season-Mode Memorial Edition]
The difficulty level does not matter when CPU plays against CPU. You should just set them.both to All-star if you want to fully replicate the test condition.Comment
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Re: Stats-Based CPU Sliders [MLB 18 Version Season-Mode Memorial Edition]
I’m seeing like 5 homeruns a game is that realistic I don’t watch mlb irl I like the game thoComment
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Re: Stats-Based CPU Sliders [MLB 18 Version Season-Mode Memorial Edition]
It can be realistic over a small sample size. Baseball has a tendency to ebb and flow so dont worry about a few games. Sooner or later you will probably see a stretch of games with zero home runs. It takes time for statistics to stabilize, so just keep truckin.Comment
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Re: Stats-Based CPU Sliders [MLB 18 Version Season-Mode Memorial Edition]
It can be realistic over a small sample size. Baseball has a tendency to ebb and flow so dont worry about a few games. Sooner or later you will probably see a stretch of games with zero home runs. It takes time for statistics to stabilize, so just keep truckin.
The average is typically one homerun per game per team (i.e., each team hits one homerun in a game played between two teams). But even one team hitting 5 homeruns can happen sometimes... and that's the beauty of baseball, and luckily we can even see it in this video game.Comment
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