Too many K's
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Too many K's
I'm the Rays in my franchise and all my starters are averaging a K an inning or more. For Archer, Snell and maybe even Eovaldi I would say that's not unreasonable but it does seem high for Faria and Andriese. Am I better off raising contact, timing, and/or foul frequency? I would say the CPU averages are about what you would expect a series (1 or 2 guys hitting around .400, another couple around .300, a couple .200-.250 and a couple below .200. Seems like my starters pitch count is decent usually hitting 100 pitches somewhere around the 7th inning. Thanks everyoneTags: None -
Re: Too many K's
I'm the Rays in my franchise and all my starters are averaging a K an inning or more. For Archer, Snell and maybe even Eovaldi I would say that's not unreasonable but it does seem high for Faria and Andriese. Am I better off raising contact, timing, and/or foul frequency? I would say the CPU averages are about what you would expect a series (1 or 2 guys hitting around .400, another couple around .300, a couple .200-.250 and a couple below .200. Seems like my starters pitch count is decent usually hitting 100 pitches somewhere around the 7th inning. Thanks everyone
It's usually guesswork having not actually seen gameplay, but i and others can gladly try to share our thoughts and possible suggestions. -
Re: Too many K's
taking into account what Snowmonkey said, without knowing more, I'd start by decreasing human control & human consistency by one, then by 2 if you see the desired results but want a little more.OSFM23 - Building Better Baseball - OSFM23
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