Too many K's

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  • xxvshawn
    Rookie
    • May 2017
    • 18

    #1

    Too many K's

    I'm the Rays in my franchise and all my starters are averaging a K an inning or more. For Archer, Snell and maybe even Eovaldi I would say that's not unreasonable but it does seem high for Faria and Andriese. Am I better off raising contact, timing, and/or foul frequency? I would say the CPU averages are about what you would expect a series (1 or 2 guys hitting around .400, another couple around .300, a couple .200-.250 and a couple below .200. Seems like my starters pitch count is decent usually hitting 100 pitches somewhere around the 7th inning. Thanks everyone
  • NolanRyansSnowmonkey
    MVP
    • Jun 2016
    • 1354

    #2
    Re: Too many K's

    Originally posted by xxvshawn
    I'm the Rays in my franchise and all my starters are averaging a K an inning or more. For Archer, Snell and maybe even Eovaldi I would say that's not unreasonable but it does seem high for Faria and Andriese. Am I better off raising contact, timing, and/or foul frequency? I would say the CPU averages are about what you would expect a series (1 or 2 guys hitting around .400, another couple around .300, a couple .200-.250 and a couple below .200. Seems like my starters pitch count is decent usually hitting 100 pitches somewhere around the 7th inning. Thanks everyone
    Its really kind of difficult to say without seeing/knowing more. What level and pitching interface are you using? Where are their sliders now? What are Human Pitching sliders at? Are they swinging and missing at a high rate other than striking out? The reason i ask is all the sliders work together. If i just say "raise timing" it could cause doubles and HR to increase, etc. It could even be something as simple as lowering Human control or consistency a notch. Or a combination of two sliders.

    It's usually guesswork having not actually seen gameplay, but i and others can gladly try to share our thoughts and possible suggestions.

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    • Caulfield
      Hall Of Fame
      • Apr 2011
      • 10986

      #3
      Re: Too many K's

      taking into account what Snowmonkey said, without knowing more, I'd start by decreasing human control & human consistency by one, then by 2 if you see the desired results but want a little more.
      OSFM23 - Building Better Baseball - OSFM23

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