CPU vs CPU realism sliders V1

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  • BigOrangeVol4Life
    Pro
    • Dec 2013
    • 769

    #1

    CPU vs CPU realism sliders V1

    Those of you like myself who are CPU vs CPU fans, I think I've found a quality set of sliders. I've tried them out on the Simulation baseball full minors roster by rovert 22044 and his crew and saw a great variety of offense and pitching. In one game, 5 home runs were hit. In the next game between the same two clubs, only one HR was hit. Chris Sale was a hoss mowing down Detroit Tiger batters over his 3 inning appearance in a spring training game while his counterpart, Michael Fulmer, had 0 strikeouts and 1 walk during his 3 innings of work. Matt Boyd came in and had 2 strikeouts in the 4th inning. Two things you won't see in this set are an abundance of walks and never-ending innings from pitchers both of which are pet peeves of mine.

    Try them out and tell me what you think. They're in the vault under the name "CPU vs CPU realism sliders V1"

    My PSN is: VOLS423ETN

    I have only tried these with the Simulation roster set. Let me know how they work on others as well. Feel free to make suggestions and post comments.

    Contact: 6
    Power: 6
    Timing: 5
    Foul frequency: 1
    Solid hits: 5
    Starter stamina: 5
    Reliever stamina: 3
    Pitcher control: 6
    Pitcher consistency: 7
    Strike frequency: 6
    Manager hook: 5
    Pickoffs: 5
    Fastball speed: 10
    Off speed pitch speed: 10
    Fielding errors infield: 6
    Fielding errors outfield: 6
    Throwing errors infield: 6
    Throwing errors outfield: 6
    Fielder run speed: 4
    Fielder reaction: 4
    Fielder arm strength infield: 1
    Fielder arm strength outfield: 8
    Baserunner speed: 5
    Baserunner steal ability: 7
    Baserunner steal frequency: 7
    Wind: 5
    Injury frequency: 8
    Last edited by BigOrangeVol4Life; 07-29-2019, 03:37 AM.
  • rickpersak
    Rookie
    • Aug 2018
    • 314

    #2
    Re: CPU vs CPU realism sliders V1

    I’ll for sure be using these tonight and starting up a new franchise with rovert22044’s roster.

    Do the games have to be watched a certain way? I sometimes like to watch in Fast Play mode so I can watch more games in one night but I’m concerned that Fast Play mode might mess with the sliders rather than Broadcast mode.

    Comment

    • JHodges57
      Pro
      • Mar 2019
      • 507

      #3
      Re: CPU vs CPU realism sliders V1

      I've found that if you use fast play & quick count with default sliders you get a ton of variety. Maybe it uses the sim engine rather than the normal engine it uses when using regular game speed.
      Last edited by JHodges57; 07-29-2019, 09:03 AM.

      Comment

      • BigOrangeVol4Life
        Pro
        • Dec 2013
        • 769

        #4
        Re: CPU vs CPU realism sliders V1

        Originally posted by rickpersak
        I’ll for sure be using these tonight and starting up a new franchise with rovert22044’s roster.

        Do the games have to be watched a certain way? I sometimes like to watch in Fast Play mode so I can watch more games in one night but I’m concerned that Fast Play mode might mess with the sliders rather than Broadcast mode.
        I don't think so. I watch the hybrid presentation and hit the x button to speed things along. Also, if you go into the vault and look under the name "daonlyjmo37", you'll see a good 40 man no injury version of rovert's simulation roster that is called "SIM OS" I believe. I recommend using it.
        Last edited by BigOrangeVol4Life; 07-29-2019, 09:30 AM.

        Comment

        • rickpersak
          Rookie
          • Aug 2018
          • 314

          #5
          Re: CPU vs CPU realism sliders V1

          Originally posted by BigOrangeVol4Life
          I don't think so. I watch the hybrid presentation and hit the x button to speed things along. Also, if you go into the vault and look under the name "daonlyjmo37", you'll see a good 40 man version of rovert's simulation roster that is called "SIM OS" I believe. I recommend using it.
          Great news because sometimes I like to watch 2-3 games a night and watching 1 game in broadcast mode can sometimes take 2 or more hours lol

          Are those 40 man rosters up to date with Minor League prospects and other trades that have happened?

          Comment

          • BigOrangeVol4Life
            Pro
            • Dec 2013
            • 769

            #6
            Re: CPU vs CPU realism sliders V1

            Originally posted by rickpersak
            Great news because sometimes I like to watch 2-3 games a night and watching 1 game in broadcast mode can sometimes take 2 or more hours lol

            Are those 40 man rosters up to date with Minor League prospects and other trades that have happened?
            It has plenty of minor league prospects, but it doesn't have Encarnacion on the Yankees and is probably missing a few other transactions. If I'm not mistaken, he's talking about releasing a new version right after the trade deadline. It may have trades and updated ratings. Personally, I like the earlier versions closer to opening day, because I don't want some teams loaded while others have been cherry picked out of the gate. That's just me though.

            There's another hybrid roster about to be released by Willard that has a thread on the roster forum. It looks to be fantastic as well. I'm interested in seeing if these sliders will work on that set.

            Tell me what you think and feel free to post stats. We can make adjustments here and there with the assistance of other posters and make this an excellent CPU vs CPU set.

            Comment

            • rickpersak
              Rookie
              • Aug 2018
              • 314

              #7
              Re: CPU vs CPU realism sliders V1

              Originally posted by BigOrangeVol4Life
              It has plenty of minor league prospects, but it doesn't have Encarnacion on the Yankees and is probably missing a few other transactions. If I'm not mistaken, he's talking about releasing a new version right after the trade deadline. It may have trades and updated ratings. Personally, I like the earlier versions closer to opening day, because I don't want some teams loaded while others have been cherry picked out of the gate. That's just me though.

              There's another hybrid roster about to be released by Willard that has a thread on the roster forum. It looks to be fantastic as well. I'm interested in seeing if these sliders will work on that set.

              Tell me what you think and feel free to post stats. We can make adjustments here and there with the assistance of other posters and make this an excellent CPU vs CPU set.
              Will do!

              Thanks for all your hard work on making these sliders man, I really appreciate it.

              I know that the CPU vs. CPU type crowd is a small majority on OS so it's nice to find someone else here who is dedicated to finding a quality slider set.

              Comment

              • NoelVerden
                Rookie
                • Jun 2017
                • 16

                #8
                Re: CPU vs CPU realism sliders V1

                Moved Starter Stamina to 7 and Manager Hook to 4, I've personally found them to be pretty good universal settings. Other than that, I'm really liking these sliders so far.

                Comment

                • BigOrangeVol4Life
                  Pro
                  • Dec 2013
                  • 769

                  #9
                  Re: CPU vs CPU realism sliders V1

                  Originally posted by NoelVerden
                  Moved Starter Stamina to 7 and Manager Hook to 4, I've personally found them to be pretty good universal settings. Other than that, I'm really liking these sliders so far.
                  Good to hear. I'll try that move as well. Do you think there are enough walks? I'm going to keep testing before I decide.

                  Comment

                  • NoelVerden
                    Rookie
                    • Jun 2017
                    • 16

                    #10
                    Re: CPU vs CPU realism sliders V1

                    Sorry, been working on some other stuff. I honestly want to do a version of how Nomo did their testing, but that'd be a lot of work and I don't know if I have the time to do it quickly. But for now, I'm consider lowering Solid Hits by one, I've seen just as many extra base hits as singles in the games I've tested so far

                    Comment

                    • BigOrangeVol4Life
                      Pro
                      • Dec 2013
                      • 769

                      #11
                      Re: CPU vs CPU realism sliders V1

                      Originally posted by NoelVerden
                      Sorry, been working on some other stuff. I honestly want to do a version of how Nomo did their testing, but that'd be a lot of work and I don't know if I have the time to do it quickly. But for now, I'm consider lowering Solid Hits by one, I've seen just as many extra base hits as singles in the games I've tested so far
                      I've been busy working long hours, but I'm going to download the latest 40 man redux roster download by bushido and daonlyjmo37 found in the roster forum. I'm also going to follow your advice and lower solid hits to 4, adjust starter stamina to 7, along with manager hook to 4. I'll post some scores and stats to see how it looks. I'm an amateur with sliders, but with help from other posters we can find a quality set for CPU vs CPU. Thanks again and please keep up the input and suggestions.

                      Comment

                      • BigOrangeVol4Life
                        Pro
                        • Dec 2013
                        • 769

                        #12
                        Re: CPU vs CPU realism sliders V1

                        I've made the suggested adjustments from NoelVerden as well as a few modest changes as far as errors and outfield arm strength go. Here are CPU vs CPU linescores along with the updated sliders below them.

                        Also, I'm very interested in reducing fielder run speed to 2 from 4. Lots of posters seem to like that. I will be showing scores after that change in the next update in this thread.

                        Athletics 5, Mariners 2
                        R H E
                        Sea 2 7 0 (L- T. Milone 0-1)
                        Oak 5 7 0 (W- M. Fiers 1-0)(Sv- B. Treinen 1)
                        2B: Seattle, O. Narvaez (1); Oakland, K. Davis (1)
                        HR: Seattle, D. Vogelbach (1); Oakland, M. Semien (1), S. Neuse (1)
                        Team BB/K: Seattle 5/9; Oakland 2/11

                        Mariners 4, Athletics 3
                        R H E
                        Oak 3 8 0 (L- F. Montas 0-1)
                        Sea 4 5 2 (W- M. Gonzales 1-0)(Sv- A. Vizcaino 1)
                        2B: Oakland, J. Profar (1), R. Grossman (1); Seattle, D. Gordon (1)
                        HR: Oakland, M. Olson 2 (2), S. Murphy (1); Seattle, D. Vogelbach (2)
                        Team BB/K: Oakland 5/11; Seattle 3/5

                        Red Sox 6, Tigers 4
                        R H E
                        Det 4 11 2 (L-M. Boyd 0-1)
                        Bos 6 14 0 (W- C. Sale 1-0)(Sv- R. Brasier 1)
                        2B: Detroit, J. Harrison (1), J. Jones (1), J. Hicks (1), D. Peterson (1), V. Reyes (1); Boston, R. Devers (1)
                        HR: Boston, R. Devers (1), D. Pedroia (1)
                        Team BB/K: Detroit 2/5; Boston 1/14

                        Phillies 5, Rays 1
                        R H E
                        Phi 5 7 0 (W- A. Nola 1-0)
                        TB 1 5 1 (L- B. Snell 0-1)
                        2B: Philadelphia, J. Segura (1); Tampa Bay, W. Franco (1)
                        HR: Philadelphia, B. Harper (1), O. Herrera (1)
                        Team BB/K: Philadelphia 1/9; Tampa Bay 3/9

                        This was using the latest roster, called "redux", by the posters daonlyjmo37 (can be found under is name) using edits done by Bushido who added numerous prospects and draft picks. Excellent roster. Check it out on the roster forum.

                        Updated sliders that produced the above results

                        human contact: 6
                        human power: 6
                        human timing: 5
                        human foul frequency: 1
                        human solid hits: 4 ***down from 5***
                        human starter stamina: 7 ***up from 5***
                        human reliever stamina: 3
                        human pitcher control: 6
                        human pitcher consistency: 7
                        CPU contact: 6
                        CPU power: 6
                        CPU timing: 5
                        CPU foul frequency: 1
                        CPU solid hits: 4 ***down from 5***
                        CPU starter stamina: 7 ***up from 5***
                        CPU reliever stamina: 3
                        CPU pitcher control: 6
                        CPU pitcher consistency: 7
                        CPU strike consistency: 6
                        CPU manager hook: 4 ***down from 5***
                        CPU pickoffs: 5
                        Fastball pitch speed: 10
                        Offspeed pitch speed: 10
                        Fielding errors infield: 5 ***down from 6***
                        Fielding errors outfield: 5 ***down from 6***
                        Throwing errors infield: 5 ***down from 6***
                        Throwing errors outfield: 5 ***down from 6***
                        Fielder run speed: 4
                        Fielder reaction: 4
                        Fielder arm strength infield: 1
                        Fielder arm strength outfield: 6 ***down from 8***
                        Baserunner speed: 5
                        Baserunner steal ability: 7
                        Baserunner steal frequency: 7
                        Wind: 5
                        Injury frequency: 8
                        Trade frequency: 5

                        I'm going to keep the sliders as is except for FIELDER RUN SPEED which I'm going to reduce to 2 from 4 to see what happens.

                        Please submit your thoughts, opinions, and suggestions. Try these out yourself and tell me what you think.
                        Last edited by BigOrangeVol4Life; 08-07-2019, 10:30 AM.

                        Comment

                        • tuckermaine
                          Banned
                          • Nov 2017
                          • 922

                          #13
                          Re: CPU vs CPU realism sliders V1

                          Originally posted by BigOrangeVol4Life
                          I've made the suggested adjustments from NoelVerden as well as a few modest changes as far as errors and outfield arm strength go. Here are CPU vs CPU linescores along with the updated sliders below them.

                          Also, I'm very interested in reducing fielder run speed to 2 from 4. Lots of posters seem to like that. I will be showing scores after that change in the next update in this thread.

                          Athletics 5, Mariners 2
                          R H E
                          Sea 2 7 0 (L- T. Milone 0-1)
                          Oak 5 7 0 (W- M. Fiers 1-0)(Sv- B. Treinen 1)
                          2B: Seattle, O. Narvaez (1); Oakland, K. Davis (1)
                          HR: Seattle, D. Vogelbach (1); Oakland, M. Semien (1), S. Neuse (1)
                          Team BB/K: Seattle 5/9; Oakland 2/11

                          Mariners 4, Athletics 3
                          R H E
                          Oak 3 8 0 (L- F. Montas 0-1)
                          Sea 4 5 2 (W- M. Gonzales 1-0)(Sv- A. Vizcaino 1)
                          2B: Oakland, J. Profar (1), R. Grossman (1); Seattle, D. Gordon (1)
                          HR: Oakland, M. Olson 2 (2), S. Murphy (1); Seattle, D. Vogelbach (2)
                          Team BB/K: Oakland 5/11; Seattle 3/5

                          Red Sox 6, Tigers 4
                          R H E
                          Det 4 11 2 (L-M. Boyd 0-1)
                          Bos 6 14 0 (W- C. Sale 1-0)(Sv- R. Brasier 1)
                          2B: Detroit, J. Harrison (1), J. Jones (1), J. Hicks (1), D. Peterson (1), V. Reyes (1); Boston, R. Devers (1)
                          HR: Boston, R. Devers (1), D. Pedroia (1)
                          Team BB/K: Detroit 2/5; Boston 1/14

                          Phillies 5, Rays 1
                          R H E
                          Phi 5 7 0 (W- A. Nola 1-0)
                          TB 1 5 1 (L- B. Snell 0-1)
                          2B: Philadelphia, J. Segura (1); Tampa Bay, W. Franco (1)
                          HR: Philadelphia, B. Harper (1), O. Herrera (1)
                          Team BB/K: Philadelphia 1/9; Tampa Bay 3/9

                          This was using the latest roster, called "redux", by the posters daonlyjmo37 (can be found under is name) using edits done by Bushido who added numerous prospects and draft picks. Excellent roster. Check it out on the roster forum.

                          Updated sliders that produced the above results

                          human contact: 6
                          human power: 6
                          human timing: 5
                          human foul frequency: 1
                          human solid hits: 4 ***down from 5***
                          human starter stamina: 7 ***up from 5***
                          human reliever stamina: 3
                          human pitcher control: 6
                          human pitcher consistency: 7
                          CPU contact: 6
                          CPU power: 6
                          CPU timing: 5
                          CPU foul frequency: 1
                          CPU solid hits: 4 ***down from 5***
                          CPU starter stamina: 7 ***up from 5***
                          CPU reliever stamina: 3
                          CPU pitcher control: 6
                          CPU pitcher consistency: 7
                          CPU strike consistency: 6
                          CPU manager hook: 4 ***down from 5***
                          CPU pickoffs: 5
                          Fastball pitch speed: 10
                          Offspeed pitch speed: 10
                          Fielding errors infield: 5 ***down from 6***
                          Fielding errors outfield: 5 ***down from 6***
                          Throwing errors infield: 5 ***down from 6***
                          Throwing errors outfield: 5 ***down from 6***
                          Fielder run speed: 4
                          Fielder reaction: 4
                          Fielder arm strength infield: 1
                          Fielder arm strength outfield: 6 ***down from 8***
                          Baserunner speed: 5
                          Baserunner steal ability: 7
                          Baserunner steal frequency: 7
                          Wind: 5
                          Injury frequency: 8
                          Trade frequency: 5

                          I'm going to keep the sliders as is except for FIELDER RUN SPEED which I'm going to reduce to 2 from 4 to see what happens.

                          Please submit your thoughts, opinions, and suggestions. Try these out yourself and tell me what you think.
                          Big O...interesting sliders I play Cpu vs Cpu love simulation...your sliders look good going to give them a try....my question is this..
                          I can’t find a set of sliders with a baserunning arm strength fielder reaction ect to provide a (stretch double close play at second animation...)
                          Saw this a lot last year rarely if ever this year ....
                          Was wondering with your set and adjustments have you noticed any?

                          Comment

                          • malcompete
                            Rookie
                            • Nov 2012
                            • 9

                            #14
                            Re: CPU vs CPU realism sliders V1

                            Do you think these would work well with manager mode?

                            Comment

                            • tuckermaine
                              Banned
                              • Nov 2017
                              • 922

                              #15
                              Re: CPU vs CPU realism sliders V1

                              Originally posted by BigOrangeVol4Life
                              Those of you like myself who are CPU vs CPU fans, I think I've found a quality set of sliders. I've tried them out on the Simulation baseball full minors roster by rovert 22044 and his crew and saw a great variety of offense and pitching. In one game, 5 home runs were hit. In the next game between the same two clubs, only one HR was hit. Chris Sale was a hoss mowing down Detroit Tiger batters over his 3 inning appearance in a spring training game while his counterpart, Michael Fulmer, had 0 strikeouts and 1 walk during his 3 innings of work. Matt Boyd came in and had 2 strikeouts in the 4th inning. Two things you won't see in this set are an abundance of walks and never-ending innings from pitchers both of which are pet peeves of mine.

                              Try them out and tell me what you think. They're in the vault under the name "CPU vs CPU realism sliders V1"

                              My PSN is: VOLS423ETN

                              I have only tried these with the Simulation roster set. Let me know how they work on others as well. Feel free to make suggestions and post comments.

                              Contact: 6
                              Power: 6
                              Timing: 5
                              Foul frequency: 1
                              Solid hits: 5
                              Starter stamina: 5
                              Reliever stamina: 3
                              Pitcher control: 6
                              Pitcher consistency: 7
                              Strike frequency: 6
                              Manager hook: 5
                              Pickoffs: 5
                              Fastball speed: 10
                              Off speed pitch speed: 10
                              Fielding errors infield: 6
                              Fielding errors outfield: 6
                              Throwing errors infield: 6
                              Throwing errors outfield: 6
                              Fielder run speed: 4
                              Fielder reaction: 4
                              Fielder arm strength infield: 1
                              Fielder arm strength outfield: 8
                              Baserunner speed: 5
                              Baserunner steal ability: 7
                              Baserunner steal frequency: 7
                              Wind: 5
                              Injury frequency: 8
                              Hey Vol I’m interested in your fielding / baserunning set up...I noticed your infield throwing strength is at 1. I’m looking for cpu base running aggressiveness will this help...( want to see more singles attempting stretch to doubles)

                              Comment

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