I'd suggest playing about 10 games with them (at minimum) and see what your conclusions find. For me - this element is outstanding. I hate when fielders (infield and outfield) move to the ball at an unrealistic warp speed. The fielding is amazing, IMO. Yesterday I committed 3 errors in one game. It happens in real life. I see guys stretch hits. The reason, I think: because the speed of the runners in the field are toned down, the baserunner will be a little more aggressive. And yesterday I played a game with my 1999 file, and Kenny Lofton had 3 stolen bases (all CPU - not user) for me.
I only shared this set because it's different, and I'm having a blast with these. Not for everyone, and the beauty here is OS provides all kinds of great options. With pitching at the highest level, the All-Star level hitting does provide some advantages. BUT, with user contact at 0 - it totally changes the complexity of at-bats. A few games ago I drew a 12-pitch walk in a key at-bat. Patience was the key. I would suggest if it's too easy, then just up the cpu pitch speed coming at you.
But as far as the fielding, baserunning, steals - etc. - to me it's near perfect, and a tremendous variety.
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