Sent from my iPhone using Operation Sports
Foul Frequency, how does it really work?
Collapse
Recommended Videos
Collapse
X
-
Foul Frequency, how does it really work?
Now obviously I know it impacts the amount of foul balls. My question is: is there anything else that this impacts under the hood? I understand every slider there is except for this one. Does it make your timing window slightly smaller if you lower foul frequency since you have less of a chance of making contact and fouling one off? Any insight would be great. Thanks!
Sent from my iPhone using Operation SportsTags: None -
Re: Foul Frequency, how does it really work?
It adds the chance for pitches would have been missed due to timing to still be fouled off. It's based off the batter's vision attribute vs Pitcher's K/9.
You can turn it off completely and still get fouls. That's what I did last year. It is way better balanced this year. Think of it as the chance for a saving throw by your batter's vision attribute when you mess up the timing enough for a complete miss.
Sent from my Pixel 3 using Operation Sports mobile app -
Re: Foul Frequency, how does it really work?
It adds the chance for pitches would have been missed due to timing to still be fouled off. It's based off the batter's vision attribute vs Pitcher's K/9.
You can turn it off completely and still get fouls. That's what I did last year. It is way better balanced this year. Think of it as the chance for a saving throw by your batter's vision attribute when you mess up the timing enough for a complete miss.
Sent from my Pixel 3 using Operation Sports mobile app
Sent from my LG-H831 using TapatalkComment
-
Re: Foul Frequency, how does it really work?
I’m curious to hear everyone’s take on this as well. Over the years I feel like everyone has a different opinion on this slider. I read somewhere years back in this forum that foul frequency effected undesired outcomes like pop up’s and double plays. The reasoning was due to too many balls being put into play on weak contact instead of fouled off.
I have an issue every year in franchise where I lead the league in hitting into too many DP’s. I don’t always swing at low pitches or reach for the low and away pitch to pull so to me, I feel like I need to make a slider adjustment. I feel like this is the slider to adjust but I don’t want it to affect other parts of my game.
I’m definitely going to be monitoring this thread with hopes someone can shed some light on this Foul Frequency slider.Last edited by FastEd; 04-11-2020, 11:21 PM.Comment
-
Re: Foul Frequency, how does it really work?
It adds the chance for pitches would have been missed due to timing to still be fouled off. It's based off the batter's vision attribute vs Pitcher's K/9.
You can turn it off completely and still get fouls. That's what I did last year. It is way better balanced this year. Think of it as the chance for a saving throw by your batter's vision attribute when you mess up the timing enough for a complete miss.
Sent from my Pixel 3 using Operation Sports mobile app
So hypothetically if I wanted more strikeouts, I could lower the foul frequency slider..right?
Sent from my iPhone using Operation SportsComment
-
Foul Frequency, how does it really work?
I’ve long felt like this game rewards poor timing with contact too often, like you swing at a bad pitch like an idiot but say like 70% of the time you’ll still make contact. BUT I like where my BA & K numbers are at, so didnt really have any reason to mess with contact or timing. “So, what about foul frequency?”
So I spent some time with this slider at zero just to see what it did, and sure enough I couldn’t hit ****; felt like the timing slider was at zero. Bumped it to 1 and things went back to what I’d consider normal.
Literally only about 7 innings worth of testing but that’s what I got out of messing with it. Look forward to more posts.Just one man’s opinion.
I don’t actually care about any of this.Comment
-
Re: Foul Frequency, how does it really work?
So hypothetically if I wanted more strikeouts, I could lower the foul frequency slider..right?
Sent from my iPhone using Operation Sports
I'd look at not only your stats, but the ways you are or aren't achieving those stats.
Sent from my Pixel 3 using Operation Sports mobile appComment
-
Re: Foul Frequency, how does it really work?
I’m curious to hear everyone’s take on this as well. Over the years I feel like everyone has a different opinion on this slider. I read somewhere years back in this forum that foul frequency effected undesired outcomes like pop up’s and double plays. The reasoning was due to too many balls being put into play on weak contact instead of fouled off.
I have an issue every year in franchise where I lead the league in hitting into too many DP’s. I don’t always swing at low pitches or reach for the low and away pitch to pull so to me, I feel like I need to make a slider adjustment. I feel like this is the slider to adjust but I don’t want it to affect other parts of my game.
I’m definitely going to be monitoring this thread with hopes someone can shed some light on this Foul Frequency slider.
Like you I’ve been following this one for years. I tend to leave the FF Slider at Default or one tick under as there are better Slider options for adjusting gameplay.
As for staying out of DP’s I have a simple Directional hitting plan. The CPU is pretty good at pitching a DP ball in the right circumstance so I’m always on the look out for one low in the zone. If there is a runner on base and no outs I’m 50/50 normal swing or up diagonal influence depending on the game situation and batter. If there is one out and a chance of a innings ending DP I’m almost 100 percent up diagonal influence but again depending on the game situation and batter.
The up diagonal swing especially against low in the zone balls gets me a lot of over the infield hits and tends to knock the pitcher off his game plan. I still hit into my fair share of DP’s but usually manage to sit in the middle of the league.Comment
-
Re: Foul Frequency, how does it really work?
Well saidIt adds the chance for pitches would have been missed due to timing to still be fouled off. It's based off the batter's vision attribute vs Pitcher's K/9.
You can turn it off completely and still get fouls. That's what I did last year. It is way better balanced this year. Think of it as the chance for a saving throw by your batter's vision attribute when you mess up the timing enough for a complete miss.
Sent from my Pixel 3 using Operation Sports mobile appCatch Madden 15/ NBA 2k15 Footage on my Twitch Channel
TopShotGwaup15
http://www.twitch.tv/topshotgwaup15
Suscribe on Youtube
https://www.youtube.com/user/GleezyBaby43
Gleezybaby43Comment
-
Re: Foul Frequency, how does it really work?
So could you turn it down and stop getting so many 28+ pitch innings and 8+ pitch at bats? Thats the only part that is controllable killing this years game for me.Really wish sports games played to ratings!
Only thing SIM about sports games now, are the team name and players
CFB 25 The absolute GOAT!!!
MLB 23 FOREVER 20 is better, 23 just for Guardians
Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.Comment
-
Re: Foul Frequency, how does it really work?
CComment
-
Re: Foul Frequency, how does it really work?
. Think of it as the chance for a saving throw by your batter's vision attribute when you mess up the timing enough for a complete miss.
Sent from my Pixel 3 using Operation Sports mobile appComment
-
Re: Foul Frequency, how does it really work?
So hypothetically if I wanted more strikeouts, I could lower the foul frequency slider..right?
Sent from my iPhone using Operation Sports
https://forums.operationsports.com/f...t-cameras.htmlComment
-
Re: Foul Frequency, how does it really work?
I’ve gone back and forth on this... the BIGGEST issue I have is having my 4/5 starter striking out 8-10 batters a game... they need to be in the 5-7 range truthfully. Your ace with filthy stuff (see quirks) will still get theirs but this keeps the stats more honest IMO... I’ve settled on 2 as any lower and my staff averages 12-14 a gameComment
Comment