Foul Frequency, how does it really work?

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  • Rmiok222
    MVP
    • Nov 2015
    • 3129

    #1

    Foul Frequency, how does it really work?

    Now obviously I know it impacts the amount of foul balls. My question is: is there anything else that this impacts under the hood? I understand every slider there is except for this one. Does it make your timing window slightly smaller if you lower foul frequency since you have less of a chance of making contact and fouling one off? Any insight would be great. Thanks!


    Sent from my iPhone using Operation Sports
  • TheWarmWind
    MVP
    • Apr 2015
    • 2620

    #2
    Re: Foul Frequency, how does it really work?

    It adds the chance for pitches would have been missed due to timing to still be fouled off. It's based off the batter's vision attribute vs Pitcher's K/9.

    You can turn it off completely and still get fouls. That's what I did last year. It is way better balanced this year. Think of it as the chance for a saving throw by your batter's vision attribute when you mess up the timing enough for a complete miss.

    Sent from my Pixel 3 using Operation Sports mobile app

    Comment

    • Dbaja22
      MVP
      • Nov 2016
      • 1434

      #3
      Re: Foul Frequency, how does it really work?

      Originally posted by TheWarmWind
      It adds the chance for pitches would have been missed due to timing to still be fouled off. It's based off the batter's vision attribute vs Pitcher's K/9.

      You can turn it off completely and still get fouls. That's what I did last year. It is way better balanced this year. Think of it as the chance for a saving throw by your batter's vision attribute when you mess up the timing enough for a complete miss.

      Sent from my Pixel 3 using Operation Sports mobile app
      So if someone wants less chances to make contact and possibly get a base hit would I lower the foul fre ? I really don't understand this slider so forgive me if this a dumb question

      Sent from my LG-H831 using Tapatalk

      Comment

      • FastEd
        Rookie
        • Feb 2019
        • 47

        #4
        Re: Foul Frequency, how does it really work?

        I’m curious to hear everyone’s take on this as well. Over the years I feel like everyone has a different opinion on this slider. I read somewhere years back in this forum that foul frequency effected undesired outcomes like pop up’s and double plays. The reasoning was due to too many balls being put into play on weak contact instead of fouled off.

        I have an issue every year in franchise where I lead the league in hitting into too many DP’s. I don’t always swing at low pitches or reach for the low and away pitch to pull so to me, I feel like I need to make a slider adjustment. I feel like this is the slider to adjust but I don’t want it to affect other parts of my game.

        I’m definitely going to be monitoring this thread with hopes someone can shed some light on this Foul Frequency slider.
        Last edited by FastEd; 04-11-2020, 11:21 PM.

        Comment

        • Rmiok222
          MVP
          • Nov 2015
          • 3129

          #5
          Re: Foul Frequency, how does it really work?

          Originally posted by TheWarmWind
          It adds the chance for pitches would have been missed due to timing to still be fouled off. It's based off the batter's vision attribute vs Pitcher's K/9.

          You can turn it off completely and still get fouls. That's what I did last year. It is way better balanced this year. Think of it as the chance for a saving throw by your batter's vision attribute when you mess up the timing enough for a complete miss.

          Sent from my Pixel 3 using Operation Sports mobile app


          So hypothetically if I wanted more strikeouts, I could lower the foul frequency slider..right?


          Sent from my iPhone using Operation Sports

          Comment

          • Detroit Tigers
            MVP
            • Mar 2018
            • 1376

            #6
            Foul Frequency, how does it really work?

            I’ve long felt like this game rewards poor timing with contact too often, like you swing at a bad pitch like an idiot but say like 70% of the time you’ll still make contact. BUT I like where my BA & K numbers are at, so didnt really have any reason to mess with contact or timing. “So, what about foul frequency?”

            So I spent some time with this slider at zero just to see what it did, and sure enough I couldn’t hit ****; felt like the timing slider was at zero. Bumped it to 1 and things went back to what I’d consider normal.

            Literally only about 7 innings worth of testing but that’s what I got out of messing with it. Look forward to more posts.
            Just one man’s opinion.
            I don’t actually care about any of this.

            Comment

            • TheWarmWind
              MVP
              • Apr 2015
              • 2620

              #7
              Re: Foul Frequency, how does it really work?

              Originally posted by Rmiok222
              So hypothetically if I wanted more strikeouts, I could lower the foul frequency slider..right?


              Sent from my iPhone using Operation Sports
              Yes. Foul frequency can also impact hits though. For example: being really early on a pitch outside, resulting in a slow seeing eye hit up the middle.

              I'd look at not only your stats, but the ways you are or aren't achieving those stats.

              Sent from my Pixel 3 using Operation Sports mobile app

              Comment

              • No.27
                Pro
                • Dec 2015
                • 543

                #8
                Re: Foul Frequency, how does it really work?

                Originally posted by FastEd
                I’m curious to hear everyone’s take on this as well. Over the years I feel like everyone has a different opinion on this slider. I read somewhere years back in this forum that foul frequency effected undesired outcomes like pop up’s and double plays. The reasoning was due to too many balls being put into play on weak contact instead of fouled off.

                I have an issue every year in franchise where I lead the league in hitting into too many DP’s. I don’t always swing at low pitches or reach for the low and away pitch to pull so to me, I feel like I need to make a slider adjustment. I feel like this is the slider to adjust but I don’t want it to affect other parts of my game.

                I’m definitely going to be monitoring this thread with hopes someone can shed some light on this Foul Frequency slider.

                Like you I’ve been following this one for years. I tend to leave the FF Slider at Default or one tick under as there are better Slider options for adjusting gameplay.

                As for staying out of DP’s I have a simple Directional hitting plan. The CPU is pretty good at pitching a DP ball in the right circumstance so I’m always on the look out for one low in the zone. If there is a runner on base and no outs I’m 50/50 normal swing or up diagonal influence depending on the game situation and batter. If there is one out and a chance of a innings ending DP I’m almost 100 percent up diagonal influence but again depending on the game situation and batter.

                The up diagonal swing especially against low in the zone balls gets me a lot of over the infield hits and tends to knock the pitcher off his game plan. I still hit into my fair share of DP’s but usually manage to sit in the middle of the league.

                Comment

                • King Gro23
                  MVP
                  • Jan 2008
                  • 2548

                  #9
                  Re: Foul Frequency, how does it really work?

                  Well said
                  Originally posted by TheWarmWind
                  It adds the chance for pitches would have been missed due to timing to still be fouled off. It's based off the batter's vision attribute vs Pitcher's K/9.

                  You can turn it off completely and still get fouls. That's what I did last year. It is way better balanced this year. Think of it as the chance for a saving throw by your batter's vision attribute when you mess up the timing enough for a complete miss.

                  Sent from my Pixel 3 using Operation Sports mobile app
                  Sent from my SM-G965U using Operation Sports mobile app
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                  • forme95
                    MVP
                    • Nov 2013
                    • 3118

                    #10
                    Re: Foul Frequency, how does it really work?

                    So could you turn it down and stop getting so many 28+ pitch innings and 8+ pitch at bats? Thats the only part that is controllable killing this years game for me.
                    Really wish sports games played to ratings!
                    Only thing SIM about sports games now, are the team name and players
                    CFB 25 The absolute GOAT!!!
                    MLB 23 FOREVER 20 is better, 23 just for Guardians
                    Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.

                    Comment

                    • capa
                      Banned
                      • Jul 2002
                      • 5321

                      #11
                      Re: Foul Frequency, how does it really work?

                      Originally posted by forme95
                      So could you turn it down and stop getting so many 28+ pitch innings and 8+ pitch at bats? Thats the only part that is controllable killing this years game for me.
                      I don't find it as responsive as I would like. I've turned it down to 2 and still see what you mention in your post. I think it helps, but the change is slight.

                      C

                      Comment

                      • Mattp2112
                        Rookie
                        • Apr 2018
                        • 32

                        #12
                        Re: Foul Frequency, how does it really work?

                        Originally posted by TheWarmWind

                        . Think of it as the chance for a saving throw by your batter's vision attribute when you mess up the timing enough for a complete miss.

                        Sent from my Pixel 3 using Operation Sports mobile app
                        I like the D&D reference there....and makes total sense 👍

                        Comment

                        • pantherfan076
                          Rookie
                          • Nov 2011
                          • 325

                          #13
                          Re: Foul Frequency, how does it really work?

                          Originally posted by Rmiok222
                          So hypothetically if I wanted more strikeouts, I could lower the foul frequency slider..right?


                          Sent from my iPhone using Operation Sports
                          This is EXACTLY right! See my post inside my sliders
                          https://forums.operationsports.com/f...t-cameras.html

                          Comment

                          • pantherfan076
                            Rookie
                            • Nov 2011
                            • 325

                            #14
                            Re: Foul Frequency, how does it really work?

                            Originally posted by capa
                            I don't find it as responsive as I would like. I've turned it down to 2 and still see what you mention in your post. I think it helps, but the change is slight.

                            C
                            I’ve gone back and forth on this... the BIGGEST issue I have is having my 4/5 starter striking out 8-10 batters a game... they need to be in the 5-7 range truthfully. Your ace with filthy stuff (see quirks) will still get theirs but this keeps the stats more honest IMO... I’ve settled on 2 as any lower and my staff averages 12-14 a game

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