BATTING & BASERUNNING
Hitting Difficulty - All-Star +
(DYNAMIC is optional but at level 5 ONLY! ANY higher and it runs the risk of raising or lowering the difficultyto fast.)
Hitting View – Outfield
In-Play View Offense - Broadcast
Ball Trail - Off
Hitting Interface - Zone
Input Type - Buttons
Plate Coverage Indicator - On
PCI Center- Altitude (user discretion)
PCI Inner- Wedge (I feel this represents a bat the most)
PCI Outer- None
PCI Color- Yellow (user discretion)
PCI Transparency- 100%
PCI Fadeout- Outer
Advanced
Guess Pitch - Off
Baserunning Decisions - Assist
Baserunning Interface - Default
Sliding Decisions - Assist
Runner Windows - On
PITCHING
Pitching Difficulty - All-Star +
(DYNAMIC is optional but at level 5 ONLY for same reason as the batting)
Pitching Interface - Meter
Pitch Feedback - On
Pitching View – Outfield
Pitching Ball Marker - Classic Fade (User preference-just make sure it fades)
Pitch Confidence - On
Pitch Delay - Normal
API - On (Allows for a more realistic experience and better balances of pitches thrown)
FIELDING
Throwing Interface - Buttons
Throwing Meter - OFF (Sliders were built with this off with ratings and balance of competition in mind)
Fielding Decision - Assist
Throwing Decision - Off
In-Play View Defense - Broadcast
Throw Cancelling - Off
One Button Dive/Jump - Off
Auto INF Jump Reaction: On
Auto INF Dive Reaction: On
Catch Position Indicator - On
Defensive Shift - Auto (User preference)
Off the Wall Ribbon - Off
GENERAL
Strike Zone - On
Hot Zones - On
Warm Up Pitchers - On (This again gives the game a more realistic feel in management)
Tutorial Tips - Off
Post Game Auto Save - Off
Advanced
Scorebar Display - On
Pitch Select Display - On
Swing/Pitch Info - On
Balks - Off (AI never does this)
Umpire Accuracy - Personalized
Umpire Close Plays - On
Check Swing Appeals - On
Injuries - On
Ejections - On
Vibration - On
Game Log Order - Default
Presentation- Broadcast on the top selection
ALSO PRE-Pitch cams are:
ALWAYS/ALL/HIGH LEVERAGE
Audio/Video Options- TV Broadcast
Mode-Specific Options- In relation to all "Franchise" I use manual on everything BUT scouting... I hired the BEST available and let them do their jobs. This way come draft time it's more random in who they find then who I targeted all along!
SLIDERS
***I have tried Dynamic difficulty with these and DO NOT recommend unless you can lock no higher then All-Star+ in on both***
Human Contact- 3
Human Power- 6 (ANY higher and the HR/9 is chaos.)
Human Timing- 3
Human Foul Frequency- 4 (THIS allows for a couple good to great battles between pitch/batter and helps drive up the pitch count to force the bullpen into action. The other side of this is NOT seeing foul tips when the batter swings NO WHERE NEAR the ball. I.E.- swinging at the top of the zone and the pitch is buried in the dirt only to see it fouled off somehow?!)
Human Solid Hits- 4 (ANY LOWER and there are TO MANY pop-ups and lazy fly balls)
Human Starter Stamina- 7 (This is set to give starters the ability to pitch a CG if they are pitching well enough but still be tired or drained at the end)
Human Reliever Stamina- 2
Human Pitch Control- 8
Human Pitcher Consistency- 4
CPU Contact- 3
CPU Power- 6 (Same as human reason)
CPU Timing- 2
CPU Foul Frequency- 3 (Same as human reason)
CPU Solid Hits- 3 (Same as human reason)
CPU Starter Stamina- 7 (Same as human reason)
CPU Reliever Stamina- 2 (ANY higher and the CPU let's their pensmen pitch 3-4 innings and NOT just the LRP's)
CPU Pitcher Control- 8
CPU Pitcher Consistency- 4
CPU Strike Frequency- 2 (Needs to be here to allow the CPU to paint corners and also allows the user to work the count for a walk IF desired. This DOES NOT mean you will walk 10 times a game or never strikeout)
CPU Manager Hook- 4 (Any higher and there's no AI leash for poor performance)
CPU Pickoffs- 5
Fastball Pitch Speed- 6 (There has to be a difference in velo that the game doesn't provide)
Offspeed Pitch Speed- 5
Fielding Errors Infield- 6
Fielding Errors Outfield- 4
Throwing Errors Infield- 3
Throwing Errors Outfield- 2
Fielder Run Speed- 3 (Allows for the +speed players to get to balls and the slower players DO NOT)
Fielder Reaction- 6
Fielder Arm Strength Infield- 3 (Explained in base runner speed)
Fielder Arm Strength Outfield- 7 (Explained in base runner speed. Also gives the OF a "chance" to gun down a runner heading to the plate)
Baserunner Speed- 6 (They are fast enough to stretch gappers into extra bases but keep plays close when used with outfield arm strength. This also doesn't allow for turtles to beat out coppers and slow rollers)
Baserunner Steal Ability- 7 (ANY LOWER and the jumps become a walking start)
Baserunner Steal Frequency- 6 (Allows for +speed players to attempt to stretch hits into extra bases and attempted steals rise depending on situations)
Wind- 6 (Allows the ball to carry further in the windy parks)
Injury Frequency- 10 (Spring training) 5 (Season)
Trade Frequency- ***THIS SEASON SETTING TO 0. I am using Ridin Rosters V.4 as there were SO MANY TRADES! I don't play 30 team control and would prefer to have the rosters closers at season's end just in case they bring back year to year for MLB 22***
April- 3
May- 3
June- 5
July- 7
August- 3
September- 3
October- 3
November through February- 7
Spring Training- 5
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