S & B's Directional/Classic MLB 22 Sliders

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  • PanthersFan89
    Pro
    • Oct 2012
    • 995

    #1201
    Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders

    Would these work with Cycloniac's TrueSim Rosters or any custom rosters?

    Sent from my SM-G991U using Tapatalk
    Last edited by PanthersFan89; 07-17-2022, 10:52 PM.

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    • bryanm1982
      MVP
      • Nov 2016
      • 3794

      #1202
      Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders

      Originally posted by PanthersFan89
      Would these work with Cycloniac's TrueSim Rosters or any custom rosters?

      Sent from my SM-G991U using Tapatalk
      They should work fine. We used that roster last year and I am thinking about trying that roster on a new franchise for my Switch.
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      • Jaybirdy2337
        Rookie
        • Jun 2022
        • 73

        #1203
        Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders

        Originally posted by PanthersFan89
        Would these work with Cycloniac's TrueSim Rosters or any custom rosters?

        Sent from my SM-G991U using Tapatalk
        Working great for my Mets franchise brother!
        https://m.youtube.com/channel/UCrHf7pd8gTsr4_Y0RjzLWbQ

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        • Ragnar84
          Rookie
          • Mar 2018
          • 259

          #1204
          Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders

          1. Is everyone using the 30-team control bullpen set up from the OP (Bigdawg1690) and are you going with 12 or 13 pitcher rotation/bullpen for AI teams?

          2. What are you using for starter and relief stamina and hook slider?

          I've read different posts about bullpen usage, stamina and hook slider from earlier in the season so just curious what has been working well overall after you've been able to play more games.
          I saw this on the "bullpen ad nauseum" thread. Has anyone been using this setup?


          While not perfect, I have a method I use that helps with simmed and cpu management:
          Closer-CP
          SU-top RP
          LRP1-2nd RP (make sure stamina is under 40)
          LRP2-3rd RP (make sure stamina is under 40)
          MRP1-4th RP
          MRP2-5th RP
          MRP3-6th RP
          MRP4-my long reliever

          Using this method, the cpu brings in the top RP in those one run and tie games and with the lower stamina generally pull them after 1-2 innings. I have seen the RP in those slots end the season with about 80 innings which may still high but not crazy.

          And the long reliever generally pitches less games but gets more innings due to a higher stamina, generally in mop up roles and such.

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          • bryanm1982
            MVP
            • Nov 2016
            • 3794

            #1205
            Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders

            Originally posted by Ragnar84
            1. Is everyone using the 30-team control bullpen set up from the OP (Bigdawg1690) and are you going with 12 or 13 pitcher rotation/bullpen for AI teams?

            2. What are you using for starter and relief stamina and hook slider?

            I've read different posts about bullpen usage, stamina and hook slider from earlier in the season so just curious what has been working well overall after you've been able to play more games.
            I saw this on the "bullpen ad nauseum" thread. Has anyone been using this setup?


            While not perfect, I have a method I use that helps with simmed and cpu management:
            Closer-CP
            SU-top RP
            LRP1-2nd RP (make sure stamina is under 40)
            LRP2-3rd RP (make sure stamina is under 40)
            MRP1-4th RP
            MRP2-5th RP
            MRP3-6th RP
            MRP4-my long reliever

            Using this method, the cpu brings in the top RP in those one run and tie games and with the lower stamina generally pull them after 1-2 innings. I have seen the RP in those slots end the season with about 80 innings which may still high but not crazy.

            And the long reliever generally pitches less games but gets more innings due to a higher stamina, generally in mop up roles and such.
            I know Steve and I are using that setup. I think it works good. It isnt perfect but it is the best we are probably going to come up with. At least this setup allows the CPU to use all 13 pitchers.

            The CPU stamina and hook for played games are at 7. When they go to the bullpen, I raise it to 10.

            For simmed games, we use CPU stamina at 2 and hook at 7. This lets the starters go a little further in the game and gives the bullpen a realistic number of appearances. While still having a realistic number of complete games.

            If their starter gets injured during pregame and they can’t go they’ll put in the LRP 1 or 2 guy to start the game and not the 6th starter or true long man. But the way I see it is they are using a opener. Those games, I’ll put the hook at 10 so they don’t leave them in there long. They’ll go about 2 innings.

            A lot of games, the cpu against me will use 3-4 bullpen guys a game.
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            • PanthersFan89
              Pro
              • Oct 2012
              • 995

              #1206
              Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders

              I appreciate it the responses fellas. I had a feeling that the Roster was going to work with the sliders.

              Sent from my SM-G991U using Tapatalk

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              • Clonefan84
                Who we upset this year?
                • May 2010
                • 267

                #1207
                Re: S & B's Directional/Classic MLB 22 Sliders

                Today we tried turning off all aids in pitching, and going to classic pitching and went for a 3 game set vs the brewers.

                Game 1: Zach Thompson started this one and pitched well, as he gave up 1 through 6, but ran into trouble in the 7th. Put on two runners and was pulled and will Crowe gives up a 3 run shot so Thompson ends up giving up 3 in 6. Good news is the pirates were still up 6-4 at the time, and ended up holding on to win by that score.

                Game 2: mitch Keller going up against Corbin burnes. Keller had another awful start, and even when the bullpen came in they still got rocked, as the pirates gave up 9. Pirates were down 9-4 going into the 9th, and ended up making it 9-7 with runners on 2nd and 3rd, but comforto popped out to end it.

                Game 3: jt Brubaker vs woodruff. Woodruff got absolutely rocked, as pirates found themselves up 9-2 after 6. Brubaker made it 6 and was pulled for the 7th, and the bullpen got careless again. They gave up 3 and made it a little interesting, but pirates hold onto win 9-5.

                So for my observation, this is the first time the pirates pitching staff felt like the pirates pitching staff lol. I'm definitely liking how this played out. Now the hitting though is starting to worry me. I'm getting my former groove back, and my team hr total has skyrocketed to 4th in the league, 6 behind the leagues best Atlanta braves, and that was before this series. Pirates had a ton of hrs in the series and likely gained ground, possibly to take the lead in that category. (Was running late for work so didn't have time to check lol).

                So with pitching in a spot where I feel like I can leave it there for a bit, I can start looking at hitting. Again my big thing is I really love zone so I'd like to do everything I can to keep using it because PPing a ball with zone is the most gratifying thing in all sports games. I am still on legend default hitting sliders, though I did change the cpu pitching sliders to the op.that isn't causing my rise in hitting though as I know I'm seeing the ball a lot better now than even 2 weeks ago. I'm trying to figure out what I should do if it gets out of hand. Maybe lower solid hits and power. Could lower foul ball frequency to end up hitting more in play on my bad swings. Obviously pitch speed could be a go to. Either way seems like the sliders are indeed bring the pirates pitching back to reality.
                twitch: www.twitch.tv/clonefan84

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                • bryanm1982
                  MVP
                  • Nov 2016
                  • 3794

                  #1208
                  Re: S & B's Directional/Classic MLB 22 Sliders

                  Originally posted by Clonefan84
                  Today we tried turning off all aids in pitching, and going to classic pitching and went for a 3 game set vs the brewers.

                  Game 1: Zach Thompson started this one and pitched well, as he gave up 1 through 6, but ran into trouble in the 7th. Put on two runners and was pulled and will Crowe gives up a 3 run shot so Thompson ends up giving up 3 in 6. Good news is the pirates were still up 6-4 at the time, and ended up holding on to win by that score.

                  Game 2: mitch Keller going up against Corbin burnes. Keller had another awful start, and even when the bullpen came in they still got rocked, as the pirates gave up 9. Pirates were down 9-4 going into the 9th, and ended up making it 9-7 with runners on 2nd and 3rd, but comforto popped out to end it.

                  Game 3: jt Brubaker vs woodruff. Woodruff got absolutely rocked, as pirates found themselves up 9-2 after 6. Brubaker made it 6 and was pulled for the 7th, and the bullpen got careless again. They gave up 3 and made it a little interesting, but pirates hold onto win 9-5.

                  So for my observation, this is the first time the pirates pitching staff felt like the pirates pitching staff lol. I'm definitely liking how this played out. Now the hitting though is starting to worry me. I'm getting my former groove back, and my team hr total has skyrocketed to 4th in the league, 6 behind the leagues best Atlanta braves, and that was before this series. Pirates had a ton of hrs in the series and likely gained ground, possibly to take the lead in that category. (Was running late for work so didn't have time to check lol).

                  So with pitching in a spot where I feel like I can leave it there for a bit, I can start looking at hitting. Again my big thing is I really love zone so I'd like to do everything I can to keep using it because PPing a ball with zone is the most gratifying thing in all sports games. I am still on legend default hitting sliders, though I did change the cpu pitching sliders to the op.that isn't causing my rise in hitting though as I know I'm seeing the ball a lot better now than even 2 weeks ago. I'm trying to figure out what I should do if it gets out of hand. Maybe lower solid hits and power. Could lower foul ball frequency to end up hitting more in play on my bad swings. Obviously pitch speed could be a go to. Either way seems like the sliders are indeed bring the pirates pitching back to reality.
                  Glad you found the Pirates pitching staff lol

                  For hitting, I would start with raising pitch speeds. That should help.
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                  • Clonefan84
                    Who we upset this year?
                    • May 2010
                    • 267

                    #1209
                    Re: S & B's Directional/Classic MLB 22 Sliders

                    Had a 4 game set with marlins, only had time for 3 so I'll have to do game 4 later. And wow is the pirate staff back lol.

                    Game 1 W 11-7
                    Game 2 L 16-9
                    Game 3 L 13-2

                    So the struggles were very real. Two starting pitchers got shelled, including Zach Thompson, the only decent rated sp I have. Zach gave up 9 in 4, roansy Contreras gave up 8 in 2, all in the 2nd inning. I did start to feel that control was way out of whack. I decided to turn on the pitch marker after I was down 9-0 in game 3 (Zach was still in so sometime in the 4th). I also noticed I wasn't getting a lot of strikeouts w
                    Either. Thompson did have 2 before I turned it on, but the previous game my whole staff only had 3.

                    Once I turned it off I did feel like the control was better, but still sparatic. I had a couple walks still and was able to get 5 more ks the rest of the game.bullpen still gave up 4 runs as well, so I think it could be ok to have the pitch marker on. I will try it with my 3th game and against the rockies at coors and see how it works.

                    As far as hitting...yeah was hitting pretty well, but I still love hitting with zone. For now it keeps me in games given my pitching has gone to crap lol. I will probably eventually just mess with pitch speed, but I'm gonna have a really hard time ever switching off zone. It's too fun.
                    twitch: www.twitch.tv/clonefan84

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                    • DarthRambo
                      MVP
                      • Mar 2008
                      • 6630

                      #1210
                      Re: S & B's Directional/Classic MLB 22 Sliders

                      Originally posted by Clonefan84
                      Had a 4 game set with marlins, only had time for 3 so I'll have to do game 4 later. And wow is the pirate staff back lol.



                      Game 1 W 11-7

                      Game 2 L 16-9

                      Game 3 L 13-2



                      So the struggles were very real. Two starting pitchers got shelled, including Zach Thompson, the only decent rated sp I have. Zach gave up 9 in 4, roansy Contreras gave up 8 in 2, all in the 2nd inning. I did start to feel that control was way out of whack. I decided to turn on the pitch marker after I was down 9-0 in game 3 (Zach was still in so sometime in the 4th). I also noticed I wasn't getting a lot of strikeouts w

                      Either. Thompson did have 2 before I turned it on, but the previous game my whole staff only had 3.



                      Once I turned it off I did feel like the control was better, but still sparatic. I had a couple walks still and was able to get 5 more ks the rest of the game.bullpen still gave up 4 runs as well, so I think it could be ok to have the pitch marker on. I will try it with my 3th game and against the rockies at coors and see how it works.



                      As far as hitting...yeah was hitting pretty well, but I still love hitting with zone. For now it keeps me in games given my pitching has gone to crap lol. I will probably eventually just mess with pitch speed, but I'm gonna have a really hard time ever switching off zone. It's too fun.
                      Awesome! Yeah these are not meant to be for no ball marker used. If you are able to dominate or too good without it consistently, IMO something is causing the cpu to be too easy to beat. Shouldn't have to turn off ball marker to have a competitive game. Throwing blind never made sense to me anyway. Keep playing with it on and see how you do. You should see Ks pretty consistently and that will give you the results long term. I think we both use classic fade ball marker ourselves.

                      For hitting just use what is most fun for you! Timing can become frustrating, and especially do if you are coming from using zone hitting. Raising pitch speed should help, especially if you aren't striking out enough. Thanks for the feedback!

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                      https://www.youtube.com/DarthRambo

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                      • Clonefan84
                        Who we upset this year?
                        • May 2010
                        • 267

                        #1211
                        Re: S & B's Directional/Classic MLB 22 Sliders

                        Well I played my last marlins game and the 3 vs the rockies...and now I think I have the opposite problem lol. Lost to marlins 9-7 after blowing a save, lost 22-4 in game 1 vs rockies, won 6-4 (they had 11 hits though), then lost 11-5. Way too many runs given up and I feel it could be two things, control and solid hits. Seems like every hit they get is solid, and when they are jammed it seems to go farther resulting in more bloop hits, (gave up 9 in 1st inning of 22-4 game with not one hard hit ball, also they only had 4 hits, ties into control). It was one of those things where I get the pirates pitching is bad, but it shouldn't be THAT bad. Also the walks are becoming insane. I feel like I'm walking one an inning ( I have had 10 walks in a game 3 times in last 7).

                        So now I have to go backwards a bit, and all star break is a perfect time. I honestly my try go give armors a bit of a shot since the extremes aren't there, though I kinda like how fielding and baserunning are with these. Wondering if to try another set or change up control/consistency. Throwing 3 meatballs an ab or walking on 4 straight not close pitches almost every time just can't happen anymore.
                        twitch: www.twitch.tv/clonefan84

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                        • Head Coach
                          Banned
                          • May 2005
                          • 601

                          #1212
                          Re: S & B's Directional/Classic MLB 22 Sliders

                          I gotta get back to posting daily.

                          I will have to restart my franchise again though.

                          I lost my files.

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                          • DarthRambo
                            MVP
                            • Mar 2008
                            • 6630

                            #1213
                            Re: S & B's Directional/Classic MLB 22 Sliders

                            Originally posted by Clonefan84
                            Well I played my last marlins game and the 3 vs the rockies...and now I think I have the opposite problem lol. Lost to marlins 9-7 after blowing a save, lost 22-4 in game 1 vs rockies, won 6-4 (they had 11 hits though), then lost 11-5. Way too many runs given up and I feel it could be two things, control and solid hits. Seems like every hit they get is solid, and when they are jammed it seems to go farther resulting in more bloop hits, (gave up 9 in 1st inning of 22-4 game with not one hard hit ball, also they only had 4 hits, ties into control). It was one of those things where I get the pirates pitching is bad, but it shouldn't be THAT bad. Also the walks are becoming insane. I feel like I'm walking one an inning ( I have had 10 walks in a game 3 times in last 7).



                            So now I have to go backwards a bit, and all star break is a perfect time. I honestly my try go give armors a bit of a shot since the extremes aren't there, though I kinda like how fielding and baserunning are with these. Wondering if to try another set or change up control/consistency. Throwing 3 meatballs an ab or walking on 4 straight not close pitches almost every time just can't happen anymore.
                            Other than Colorado, that sounds pretty realistic to me. Classic pitching takes a bit to get used to it. And at Colorado that stadium just plays weird and way different than any other place. It's quite dumb honestly to me how drastic the feel is. Been that way for a number of years now.

                            I played Angels last night and scores were 2-1, 2-1, and 10-0. I lost two of the three. Held Angels to 6 hits, 3 hits, and 7 hits those games.

                            You gotta take out pitchers sooner than later using classic pitching, especially with our sliders. Pay attention to pitch confidence. That is more important than anything. If it's high you'll be able to dot the ball, even with control at 0. Trust us, we tried everything and it took these cpu hitting sliders and our pitching in order to get consistency from cpu offense. Before then the game was easy and it was homeruns or nothing from the cpu. But to each their own. Whatever makes the game fun for you.

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                            https://www.youtube.com/DarthRambo

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                            • Clonefan84
                              Who we upset this year?
                              • May 2010
                              • 267

                              #1214
                              Re: S & B's Directional/Classic MLB 22 Sliders

                              Is there a trick to classic pitching? Like is there a specific length of time I should be holding the button before releasing to get a good result? I actually have seen/heard many different takes on that. I do notice confidence helps a bit, but it don't take that long to lose it with these pitchers lol. I guess I just wanna make sure I don't have the difficulty inflated now more than ever because my last game José quintana got injured for 2 months and I called up Quinn priester to make his debut and I don't wanna be giving up 16 ruins in the 1st lol.

                              I really do wanna like these sliders, and make no mistake I definitely want a challenge and I did feel these results were realistic for a bad game. It was just the consecutiveness of these bad games that has me worried. Giving up 82 runs in 7 games is quite a lot.

                              I wanted to add I know those 4 games in particular don't look terrible other than the 22-4 one, but I'm also including my other 3 games vs marlins in my concerns, which were W 11-7, L 16-9, L 13-2.
                              Last edited by Clonefan84; 07-21-2022, 08:04 AM.
                              twitch: www.twitch.tv/clonefan84

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                              • bryanm1982
                                MVP
                                • Nov 2016
                                • 3794

                                #1215
                                Re: S & B's Directional/Classic MLB 22 Sliders

                                Originally posted by Clonefan84
                                Is there a trick to classic pitching? Like is there a specific length of time I should be holding the button before releasing to get a good result? I actually have seen/heard many different takes on that. I do notice confidence helps a bit, but it don't take that long to lose it with these pitchers lol. I guess I just wanna make sure I don't have the difficulty inflated now more than ever because my last game José quintana got injured for 2 months and I called up Quinn priester to make his debut and I don't wanna be giving up 16 ruins in the 1st lol.

                                I really do wanna like these sliders, and make no mistake I definitely want a challenge and I did feel these results were realistic for a bad game. It was just the consecutiveness of these bad games that has me worried. Giving up 82 runs in 7 games is quite a lot.

                                I wanted to add I know those 4 games in particular don't look terrible other than the 22-4 one, but I'm also including my other 3 games vs marlins in my concerns, which were W 11-7, L 16-9, L 13-2.
                                Well at least the stats are balancing out for you lol.

                                I hold down just before the vibration. Sometimes I do accidentally fr the vibration. I would make sure the pitch marker is on. I know you tried it on. I don’t know if you kept it on or turned it back off.

                                I would first try raising human consistency to maybe 5. You want to leave control at 0. At 1, they become weak again. You could also try lowering solid hits at 8. My pitching has been struggling. The last game I tried solid hits at 8 and they had 5 hits. But not sure if that was cause I had my best pitcher going or they were too weak.

                                I know Armor has a good set but a lot of his followers went back to MLB 20 cause the cpu offense was too weak. Armor went back for other reasons.

                                I would first try cpu consistency at 5 and cpu solid hits at 7 or 8.

                                Colorado is a bad stadium to judge offense on lol.
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