Something to keep in mind

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  • ctguy2021
    Banned
    • Dec 2021
    • 149

    #1

    Something to keep in mind

    I don't have the link to the post anymore here on OS, and if course you can't search, but I remember someone posted that he did extensive research and testing on trying to get the stats to come as close to MLB stats last year as possible.

    Long story short, the set of sliders that performed the most realistically were all default settings except base runner speed was all the way to 10.

    I'll try to find the post. I know each year may be different as SDS does tweak variables, but it was an interesting, eye opening read.

    Sent from my IN2019 using Tapatalk
  • DonkeyJote
    All Star
    • Jul 2003
    • 9162

    #2
    Re: Something to keep in mind

    Originally posted by ctguy2021
    I don't have the link to the post anymore here on OS, and if course you can't search, but I remember someone posted that he did extensive research and testing on trying to get the stats to come as close to MLB stats last year as possible.

    Long story short, the set of sliders that performed the most realistically were all default settings except base runner speed was all the way to 10.

    I'll try to find the post. I know each year may be different as SDS does tweak variables, but it was an interesting, eye opening read.

    Sent from my IN2019 using Tapatalk
    Lol. Even at default, baserunners move WAY faster than they do irl. I can't imagine speeding it up even more.

    Sent from my Pixel 6 using Tapatalk

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    • ctguy2021
      Banned
      • Dec 2021
      • 149

      #3
      Re: Something to keep in mind

      Originally posted by DonkeyJote
      Lol. Even at default, baserunners move WAY faster than they do irl. I can't imagine speeding it up even more.

      Sent from my Pixel 6 using Tapatalk
      Like I said, it may not hold true for this year's game, and there may be a disconnect between the visual aspect and how it affects stats.

      Sent from my IN2019 using Tapatalk

      Comment

      • DonkeyJote
        All Star
        • Jul 2003
        • 9162

        #4
        Re: Something to keep in mind

        Originally posted by ctguy2021
        Like I said, it may not hold true for this year's game, and there may be a disconnect between the visual aspect and how it affects stats.

        Sent from my IN2019 using Tapatalk
        Even last year, runners were way too fast. Guys that should be going HP to 1B in 4.3 seconds are getting there in under 4. The fastest players, who should be around 4, were closer to 3.5. It's a huge reason bunt hits are so crazy.

        Sent from my Pixel 6 using Tapatalk

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        • canes21
          Hall Of Fame
          • Sep 2008
          • 22906

          #5
          Re: Something to keep in mind

          If I played an entire season, all 162, every pitch, at default settings, I could easily provide a test that shows default settings don't produce realistic stats.

          There are too many different factors that come in to play for default settings or any one set of sliders to produce consistent gameplay for all users on OS or that play the game. What works for me may not work for you and vice versa.

          That said, I cannot imagine playing with any set in the past that has baserunner speed at 10. It would look so ridiculous, lol. It may have worked for that individual, but I'll continue lowering it to match real life times and tune my sliders around that.
          “No one is more hated than he who speaks the truth.”


          ― Plato

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          • ctguy2021
            Banned
            • Dec 2021
            • 149

            #6
            Re: Something to keep in mind

            All I can tell you is that for last year's game..or 20...I forget, the guy posted specific stats and % as compared to MLB and that's what he found came closest to MLB averages. I'll try to find the post.

            Sent from my IN2019 using Tapatalk

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            • ctguy2021
              Banned
              • Dec 2021
              • 149

              #7
              Re: Something to keep in mind

              https://r.tapatalk.com/shareLink/top...ink_source=app

              He used Bacons fictional roster set. Interesting read.

              Sent from my IN2019 using Tapatalk

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              • DonkeyJote
                All Star
                • Jul 2003
                • 9162

                #8
                Re: Something to keep in mind

                Originally posted by ctguy2021
                All I can tell you is that for last year's game..or 20...I forget, the guy posted specific stats and % as compared to MLB and that's what he found came closest to MLB averages. I'll try to find the post.

                Sent from my IN2019 using Tapatalk
                I'd have to see it. I can tell you straight up, if I'm using default sliders on legend Pinpoint in 21, I'm getting under 1 bb/9 (I started the year using default, and the stats being so ridiculous is what made be start looking at sliders)

                Sent from my Pixel 6 using Tapatalk

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                • breadcrumbtrail
                  Just started!
                  • May 2020
                  • 3

                  #9
                  Re: Something to keep in mind

                  "CPU vs CPU"

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                  • DonkeyJote
                    All Star
                    • Jul 2003
                    • 9162

                    #10
                    Re: Something to keep in mind

                    Originally posted by ctguy2021
                    https://r.tapatalk.com/shareLink/top...ink_source=app

                    He used Bacons fictional roster set. Interesting read.

                    Sent from my IN2019 using Tapatalk
                    Alright, so he's using a fictional roster set, and doing CPU vs CPU. You can see how using actual rosters and a human player is going to completely change those results, right?

                    Sent from my Pixel 6 using Tapatalk

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                    • Doyoueven85
                      Rookie
                      • Aug 2020
                      • 316

                      #11
                      Re: Something to keep in mind

                      Originally posted by DonkeyJote
                      Alright, so he's using a fictional roster set, and doing CPU vs CPU. You can see how using actual rosters and a human player is going to completely change those results, right?

                      Sent from my Pixel 6 using Tapatalk

                      He was also simulating those games

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                      • ctguy2021
                        Banned
                        • Dec 2021
                        • 149

                        #12
                        Re: Something to keep in mind

                        Originally posted by DonkeyJote
                        Alright, so he's using a fictional roster set, and doing CPU vs CPU. You can see how using actual rosters and a human player is going to completely change those results, right?

                        Sent from my Pixel 6 using Tapatalk
                        Yes, to a certain degree. I'd think you'd want a slider set to start as a base where the cpu performs as realistically as possible, then tweak where needed based on your abilities. Some people may have to tweak hitting, others pitching, etc. But the running speed at 10 is what caught my eye. I think it implies that guys are rated too low for speed...at least in that roster set he used. The fact that he simulated vs watching the games play out is important too. But since everything else was at default, not sure how critical that was.

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                        • DarthRambo
                          MVP
                          • Mar 2008
                          • 6630

                          #13
                          Re: Something to keep in mind

                          Before this year base stealing stats were really low in sims. My assumption is he was trying fix that? That problem has been resolved this year. In fact now in a simmed season the stolen base numbers are way too high so it's now the opposite problem lol

                          Sent from my SM-G996U using Tapatalk
                          https://www.youtube.com/DarthRambo

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                          • ctguy2021
                            Banned
                            • Dec 2021
                            • 149

                            #14
                            Re: Something to keep in mind

                            Originally posted by IrishSalsa
                            Before this year base stealing stats were really low in sims. My assumption is he was trying fix that? That problem has been resolved this year. In fact now in a simmed season the stolen base numbers are way too high so it's now the opposite problem lol

                            Sent from my SM-G996U using Tapatalk
                            Yeah could be that's what he was after. But I was also surprised how well the stats held up on default in sim for that roster file. I do think he may have been chasing stolen bases and runs scored.

                            Sent from my IN2019 using Tapatalk

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