Pitcher Consistency & Control
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Re: Pitcher Consistency & Control
It’s honestly pretty confusing. But control is exactly that, how much control your pitcher has of his pitches.
Consistency is how reliable his control is...so when you do miss your spot the consistency slider basically determines how bad you miss. Lowering consistency will result it bigger misses, more hit batters, more wild pitches. Opposed to if you raise consistency you’ll miss smaller, hit less batters etc..
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Re: Pitcher Consistency & Control
Best way to learn what a slider does is set it to 0 and play a game. You'll see what it does after a few innings or less. With that consistency slider specifically you will see what it does after a few at bats.
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Re: Pitcher Consistency & Control
Here's my understanding. Control is the PAR size. When you/CPU executes the pitch, the size of the range where the pitch will end up relative to where you aimed. With really high control, it'll be pinpoint, dead on. With lower control, there's more randomness.
Consistency is how far off your misses are. The lower the consistency, the more you'll see pitches miss big, including wild pitches, hbp, and hanging breaking balls.
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Re: Pitcher Consistency & Control
Consistency is what we would normally refer to in real life as control. Can you hit the strike zone or are the pre-glasses version of Ricky Vaughn from Major League where he's flinging pitches to the backstop repeatedly?
The setting referred to in game as control is actually more analogous to command. Not just throwing strikes, but also throwing quality strikes....Play the games you love, not the games you want to love.Comment
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Re: Pitcher Consistency & Control
So if I am just wanting to throw more balls, and raise my pitch count to match what the AI usually is, I need to drop the control slider a couple of points, correct? By doing this, will it make it easier to get crushed? Because I don't necessarily want that to happen. I just want my pitch count to be higher. With control at default it seems like I'll hit the 4th inning and only have 30 pitches thrown.Comment
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Re: Pitcher Consistency & Control
Does anyone know what control does in CLASSIC pitching mode?
Does anyone know if consistency also affects game by game? Pitcher has good outing followed by 2 bad outings if low consistency?Comment
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Re: Pitcher Consistency & Control
So if I am just wanting to throw more balls, and raise my pitch count to match what the AI usually is, I need to drop the control slider a couple of points, correct? By doing this, will it make it easier to get crushed? Because I don't necessarily want that to happen. I just want my pitch count to be higher. With control at default it seems like I'll hit the 4th inning and only have 30 pitches thrown.
Alternative approach; turn the pitching marker and controller vibration off and go entirely by 'feel'. It sounds like it might be ridiculously hard; it isn't....but you can't rely on a game mechanic now (one that, IMO, ropes the user into throwing too many strikes).Play the games you love, not the games you want to love.Comment
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Re: Pitcher Consistency & Control
Here's my understanding. Control is the PAR size. When you/CPU executes the pitch, the size of the range where the pitch will end up relative to where you aimed. With really high control, it'll be pinpoint, dead on. With lower control, there's more randomness.
Consistency is how far off your misses are. The lower the consistency, the more you'll see pitches miss big, including wild pitches, hbp, and hanging breaking balls.
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As for Consistency it's not clearly defined in game like control is, but I find the in-game description holds up for the most part - that having it to the right reduces "wild" misses like HBP's and wild pitches, and vice versa for the left.
It's important to understand that the control slider still has the same functionality on classic even though there is no PAR - because the game still works based on the same system whether there's a perfect input mechanism or not (and for the CPU pitcher, which functions with a classic-type system). The effect of the Control slider tends to blend in a bit more with the effect of the Consistency one on classic, but they both still have their purpose.Last edited by bcruise; 06-15-2022, 02:06 PM.Comment
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Re: Pitcher Consistency & Control
The control slider is pretty convoluted as it can also impact the batter's approach. But to your point, yes, it can cause you to throw more meatballs - basically turns pitching into a random dice roll machine (which I personally cannot stand).
Alternative approach; turn the pitching marker and controller vibration off and go entirely by 'feel'. It sounds like it might be ridiculously hard; it isn't....but you can't rely on a game mechanic now (one that, IMO, ropes the user into throwing too many strikes).Follow me on Twitch
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Re: Pitcher Consistency & Control
I have no idea....I've never gone beyond a 1 point change to a slider.Play the games you love, not the games you want to love.Comment
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Re: Pitcher Consistency & Control
We have control at 0 and consistency at 2 and I don't personally notice any difference of plate approach. Doesn't mean they don't. I get a nice amount of strikeouts looking and swinging still, and they chase the same pitches they always do to me.
Sent from my SM-G996U using TapatalkLast edited by DarthRambo; 06-15-2022, 04:33 PM.Comment
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Re: Pitcher Consistency & Control
Moving consistency up definitely helps cure stupid pitching. I need a strike so I'll throw it down the middle. Aces throwing 2+ hbps an outing. It also seems to cure pitchers constantly throwing 20+ pitches per inning.Really wish sports games played to ratings!
Only thing SIM about sports games now, are the team name and players
CFB 25 The absolute GOAT!!!
MLB 23 FOREVER 20 is better, 23 just for Guardians
Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.Comment
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Re: Pitcher Consistency & Control
Just mentioned this to Bryan but for me this is how I look at it. Really not much to it imo. Confidence is 100% everything over control and consistency slider.
IMHO the lower those are, the more difficult it will be to fill your confidence bar and the blue rings around your pitch types. The individual pitch type confidence is even more important than overall confidence imo.
Once you have the confidence in a single pitch, you're usually able to locate where you want no matter if you're using control at 0. All lowering it does to me is make it more difficult to build that confidence, however it does carry over some from game to game.
What we really need is more things to impact pitcher confidence since that's the main thing beside rating attributes determining pitcher control. An error should drop it. Hit in the armfrom a hit back to the mound could lower it some. Just more than whether it's a ball or strike or if the pitch results in a hit or an out.
Sent from my SM-G996U using TapatalkLast edited by DarthRambo; 06-17-2022, 12:25 AM.Comment
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