Pitcher Consistency & Control

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  • Mattp2112
    Rookie
    • Apr 2018
    • 32

    #1

    Pitcher Consistency & Control

    Quick question, I understand the control but what exactly does the consistency slider do? How do they both interact together?
  • Rmiok222
    MVP
    • Nov 2015
    • 3129

    #2
    Re: Pitcher Consistency & Control

    It’s honestly pretty confusing. But control is exactly that, how much control your pitcher has of his pitches.

    Consistency is how reliable his control is...so when you do miss your spot the consistency slider basically determines how bad you miss. Lowering consistency will result it bigger misses, more hit batters, more wild pitches. Opposed to if you raise consistency you’ll miss smaller, hit less batters etc..


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    • DarthRambo
      MVP
      • Mar 2008
      • 6630

      #3
      Re: Pitcher Consistency & Control

      Best way to learn what a slider does is set it to 0 and play a game. You'll see what it does after a few innings or less. With that consistency slider specifically you will see what it does after a few at bats.

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      • DonkeyJote
        All Star
        • Jul 2003
        • 9161

        #4
        Re: Pitcher Consistency & Control

        Here's my understanding. Control is the PAR size. When you/CPU executes the pitch, the size of the range where the pitch will end up relative to where you aimed. With really high control, it'll be pinpoint, dead on. With lower control, there's more randomness.

        Consistency is how far off your misses are. The lower the consistency, the more you'll see pitches miss big, including wild pitches, hbp, and hanging breaking balls.

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        • Mattp2112
          Rookie
          • Apr 2018
          • 32

          #5
          Re: Pitcher Consistency & Control

          Thank you all for your responses.

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          • JoshC1977
            All Star
            • Dec 2010
            • 11564

            #6
            Re: Pitcher Consistency & Control

            Originally posted by Mattp2112
            Quick question, I understand the control but what exactly does the consistency slider do? How do they both interact together?
            If you follow real-life baseball, the MLBTS terms are a little confusing.

            Consistency is what we would normally refer to in real life as control. Can you hit the strike zone or are the pre-glasses version of Ricky Vaughn from Major League where he's flinging pitches to the backstop repeatedly?

            The setting referred to in game as control is actually more analogous to command. Not just throwing strikes, but also throwing quality strikes....
            Play the games you love, not the games you want to love.

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            • bronxbombers21325
              MVP
              • Mar 2012
              • 3058

              #7
              Re: Pitcher Consistency & Control

              So if I am just wanting to throw more balls, and raise my pitch count to match what the AI usually is, I need to drop the control slider a couple of points, correct? By doing this, will it make it easier to get crushed? Because I don't necessarily want that to happen. I just want my pitch count to be higher. With control at default it seems like I'll hit the 4th inning and only have 30 pitches thrown.

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              • olecrankygamer
                Rookie
                • Jul 2020
                • 72

                #8
                Re: Pitcher Consistency & Control

                Does anyone know what control does in CLASSIC pitching mode?

                Does anyone know if consistency also affects game by game? Pitcher has good outing followed by 2 bad outings if low consistency?

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                • JoshC1977
                  All Star
                  • Dec 2010
                  • 11564

                  #9
                  Re: Pitcher Consistency & Control

                  Originally posted by bronxbombers21325
                  So if I am just wanting to throw more balls, and raise my pitch count to match what the AI usually is, I need to drop the control slider a couple of points, correct? By doing this, will it make it easier to get crushed? Because I don't necessarily want that to happen. I just want my pitch count to be higher. With control at default it seems like I'll hit the 4th inning and only have 30 pitches thrown.
                  The control slider is pretty convoluted as it can also impact the batter's approach. But to your point, yes, it can cause you to throw more meatballs - basically turns pitching into a random dice roll machine (which I personally cannot stand).

                  Alternative approach; turn the pitching marker and controller vibration off and go entirely by 'feel'. It sounds like it might be ridiculously hard; it isn't....but you can't rely on a game mechanic now (one that, IMO, ropes the user into throwing too many strikes).
                  Play the games you love, not the games you want to love.

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                  • bcruise
                    Hall Of Fame
                    • Mar 2004
                    • 23274

                    #10
                    Re: Pitcher Consistency & Control

                    Originally posted by DonkeyJote
                    Here's my understanding. Control is the PAR size. When you/CPU executes the pitch, the size of the range where the pitch will end up relative to where you aimed. With really high control, it'll be pinpoint, dead on. With lower control, there's more randomness.

                    Consistency is how far off your misses are. The lower the consistency, the more you'll see pitches miss big, including wild pitches, hbp, and hanging breaking balls.

                    Sent from my Pixel 6 using Tapatalk
                    Yeah, I think this is the best way to explain it. I can add a little to this though, something anyone can do to see for themselves - with one of the regular PAR interfaces selected (meaning not classic or pulse), go into a game and zero the human control slider. Choose a pitch and note the size of its PAR circle - then pause the game mid-pitch selection and max the control slider. When you come back the PAR will still be on screen, but it should be much smaller (or near-invisible because it's entire area is inside the ball's aiming cursor in the case of fastballs). That circle represents the maximum area a pitch can land if the user has perfect input - so the smaller the better for the pitcher. It also scales for difficulty, so a pitcher's PAR for a given pitch on Legend pitching is going to be much larger than that same pitch on Rookie.

                    As for Consistency it's not clearly defined in game like control is, but I find the in-game description holds up for the most part - that having it to the right reduces "wild" misses like HBP's and wild pitches, and vice versa for the left.

                    It's important to understand that the control slider still has the same functionality on classic even though there is no PAR - because the game still works based on the same system whether there's a perfect input mechanism or not (and for the CPU pitcher, which functions with a classic-type system). The effect of the Control slider tends to blend in a bit more with the effect of the Consistency one on classic, but they both still have their purpose.
                    Last edited by bcruise; 06-15-2022, 02:06 PM.

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                    • bryanm1982
                      MVP
                      • Nov 2016
                      • 3782

                      #11
                      Re: Pitcher Consistency & Control

                      Originally posted by JoshC1977
                      The control slider is pretty convoluted as it can also impact the batter's approach. But to your point, yes, it can cause you to throw more meatballs - basically turns pitching into a random dice roll machine (which I personally cannot stand).

                      Alternative approach; turn the pitching marker and controller vibration off and go entirely by 'feel'. It sounds like it might be ridiculously hard; it isn't....but you can't rely on a game mechanic now (one that, IMO, ropes the user into throwing too many strikes).
                      Hey Josh, quick question. If you lower the control all the way to 0, how would the CPU batter’s approach be? Would they be more patient or less patient? Swing at bad pitches?
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                      • JoshC1977
                        All Star
                        • Dec 2010
                        • 11564

                        #12
                        Re: Pitcher Consistency & Control

                        Originally posted by bryanm1982
                        Hey Josh, quick question. If you lower the control all the way to 0, how would the CPU batter’s approach be? Would they be more patient or less patient? Swing at bad pitches?
                        I have no idea....I've never gone beyond a 1 point change to a slider.
                        Play the games you love, not the games you want to love.

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                        • DarthRambo
                          MVP
                          • Mar 2008
                          • 6630

                          #13
                          Re: Pitcher Consistency & Control

                          We have control at 0 and consistency at 2 and I don't personally notice any difference of plate approach. Doesn't mean they don't. I get a nice amount of strikeouts looking and swinging still, and they chase the same pitches they always do to me.

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                          Last edited by DarthRambo; 06-15-2022, 04:33 PM.
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                          • forme95
                            MVP
                            • Nov 2013
                            • 3118

                            #14
                            Re: Pitcher Consistency & Control

                            Moving consistency up definitely helps cure stupid pitching. I need a strike so I'll throw it down the middle. Aces throwing 2+ hbps an outing. It also seems to cure pitchers constantly throwing 20+ pitches per inning.
                            Last edited by forme95; 06-15-2022, 05:38 PM. Reason: Pitch averages
                            Really wish sports games played to ratings!
                            Only thing SIM about sports games now, are the team name and players
                            CFB 25 The absolute GOAT!!!
                            MLB 23 FOREVER 20 is better, 23 just for Guardians
                            Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.

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                            • DarthRambo
                              MVP
                              • Mar 2008
                              • 6630

                              #15
                              Re: Pitcher Consistency & Control

                              Just mentioned this to Bryan but for me this is how I look at it. Really not much to it imo. Confidence is 100% everything over control and consistency slider.

                              IMHO the lower those are, the more difficult it will be to fill your confidence bar and the blue rings around your pitch types. The individual pitch type confidence is even more important than overall confidence imo.

                              Once you have the confidence in a single pitch, you're usually able to locate where you want no matter if you're using control at 0. All lowering it does to me is make it more difficult to build that confidence, however it does carry over some from game to game.

                              What we really need is more things to impact pitcher confidence since that's the main thing beside rating attributes determining pitcher control. An error should drop it. Hit in the armfrom a hit back to the mound could lower it some. Just more than whether it's a ball or strike or if the pitch results in a hit or an out.

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                              Last edited by DarthRambo; 06-17-2022, 12:25 AM.
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