S & B’s Directional/Classic MLB 23 Sliders

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  • DarthRambo
    MVP
    • Mar 2008
    • 6630

    #31
    Re: S & B’s Directional/Classic MLB 23 Sliders

    The nerd and slider freak I am loves this type of stuff. But I found some evidence on the PCI size changing pretty significantly this year.

    This is two 99 contact players. Winker from 2022, and Wander Franco 2023. The first photo is Winker on Allstar difficulty. Second pic is Franco on HOF difficulty. Identical size.

    This is the same comparing 2022 HOF to 2023 Legend. 2022 Veteran to 2023 Allstar etc.

    Basically we need to raise difficulty up one from where we hit and pitched last year. So for us that would mean HOF pitching and hitting using HOPEFULLY the same sliders. Hang tight we are getting there!
    Last edited by DarthRambo; 03-24-2023, 03:46 PM.
    https://www.youtube.com/DarthRambo

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    • HeadCoach2.0
      Pro
      • Jan 2023
      • 713

      #32
      Re: S & B’s Directional/Classic MLB 23 Sliders

      Finally some useful info on the game.

      Most people on YouTube are just self promoting they are not examining the set up.

      I'm not judging those people but I have only seen one video that even explained any pertinent information.

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      • bryanm1982
        MVP
        • Nov 2016
        • 3782

        #33
        Re: S & B’s Directional/Classic MLB 23 Sliders

        Hate to have to go to legend pitching so we are trying to figure it out. Tried the sliders on HOF and the cpu offense had 16 strikeouts and only 10 batted outs. I think timing might be the culprit. Seen a couple times that they are early on a 100 mph fastball.
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        • krobber818
          Rookie
          • Mar 2008
          • 35

          #34
          Re: S & B’s Directional/Classic MLB 23 Sliders

          So far early impressions are great. Been playing on HoF default pitching/hitting/Timing/Classic and I am super impressed how well it plays out of the box. HoF is a challenge but it feels fair. All-Star default for me was too easy so I immediately bumped it up and been having a blast. I highly recommend trying it out before you change any sliders.

          My only gripe so far is that while it seems AI bullpen logic has been improved it still isn’t great. This could be game breaking but I need a larger sample size.

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          • bryanm1982
            MVP
            • Nov 2016
            • 3782

            #35
            Re: S & B’s Directional/Classic MLB 23 Sliders

            Originally posted by krobber818
            So far early impressions are great. Been playing on HoF default pitching/hitting/Timing/Classic and I am super impressed how well it plays out of the box. HoF is a challenge but it feels fair. All-Star default for me was too easy so I immediately bumped it up and been having a blast. I highly recommend trying it out before you change any sliders.

            My only gripe so far is that while it seems AI bullpen logic has been improved it still isn’t great. This could be game breaking but I need a larger sample size.
            It isn’t game breaking if they didn’t improve the bullpen logic. There is a set up we use that helps. But it is disappointing none the less if it isn’t improved.
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            • ninertravel
              MVP
              • Aug 2015
              • 4833

              #36
              Re: S & B’s Directional/Classic MLB 23 Sliders

              Hmmm hitting seems easier this year getting quite a few high scoring games I think
              Timing being 0 and contact high is making it have lots of bloopers only had 1 low scoring game so far. A 3/1 game turned 10-4 in 2 innings late. Small sample size so far though maybe I’m seeing the ball to well and need to turn speed up

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              • DarthRambo
                MVP
                • Mar 2008
                • 6630

                #37
                Re: S & B’s Directional/Classic MLB 23 Sliders

                Originally posted by ninertravel
                Hmmm hitting seems easier this year getting quite a few high scoring games I think

                Timing being 0 and contact high is making it have lots of bloopers only had 1 low scoring game so far. A 3/1 game turned 10-4 in 2 innings late. Small sample size so far though maybe I’m seeing the ball to well and need to turn speed up
                Yeah we noticed our hitting was too easy as well. Working on that. The PCI size was increased this year so it's taking some thinking on how to combat that.

                We are more concerned with yet again lackluster cpu offense. Been this way since 2020, maybe 2019 in my experience.
                Last edited by DarthRambo; 03-25-2023, 12:03 AM.
                https://www.youtube.com/DarthRambo

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                • DarthRambo
                  MVP
                  • Mar 2008
                  • 6630

                  #38
                  Re: S & B’s Directional/Classic MLB 23 Sliders

                  Edit- I am confusing myself lol. Game playing really well, but there's just something off that I know is a simple fix but can't seem to find it yet.
                  Last edited by DarthRambo; 03-25-2023, 02:50 AM.
                  https://www.youtube.com/DarthRambo

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                  • DarthRambo
                    MVP
                    • Mar 2008
                    • 6630

                    #39
                    Re: S & B’s Directional/Classic MLB 23 Sliders

                    Well QC is no longer the same. Been using this since 2014 so it really sucks. The game now charges you full amount of pitches generated. It used to always charge one less than what was generated. It was fair and kept it balanced. Now you're at a pretty substantial disadvantage if using QC.

                    I was wondering why almost every game both pitchers were in the 90-100+ pitches after 5 innings lol. Now I know. Only took about 15 or so games to realize this. Very unexpected. I would love to hear their reasoning behind this.

                    Sent from my SM-G996U using Tapatalk
                    Last edited by DarthRambo; 03-25-2023, 08:03 AM.
                    https://www.youtube.com/DarthRambo

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                    • baseballguy99
                      Pro
                      • Mar 2019
                      • 929

                      #40
                      Re: S & B’s Directional/Classic MLB 23 Sliders

                      Originally posted by bryanm1982
                      Hate to have to go to legend pitching so we are trying to figure it out. Tried the sliders on HOF and the cpu offense had 16 strikeouts and only 10 batted outs. I think timing might be the culprit. Seen a couple times that they are early on a 100 mph fastball.

                      I found the cpu offence on legend even more punchless than before in the tech test.. I don’t have 23 but are your impressions that they are again not a threat on legend pitching?

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                      • HeadCoach2.0
                        Pro
                        • Jan 2023
                        • 713

                        #41
                        Re: S & B’s Directional/Classic MLB 23 Sliders

                        From the videos I have seen I do like the new bat sound.

                        I am considering using auto base running this year at least some of the time. I usually use manual control for every single aspect of the game but this year I am open for some experimentation.

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                        • krobber818
                          Rookie
                          • Mar 2008
                          • 35

                          #42
                          Re: S & B’s Directional/Classic MLB 23 Sliders

                          Alright so they definitely lowered the difficulty across the board. Currently playing on default Legend/Legend and I’m getting interesting results. I thought hitting would be really hard but it feels more like HoF ‘22. Pitching feels good! CPU doesn’t go down easy and I’m getting realistic Ks. Very small sample size but I’m encouraged with what I see.

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                          • bryanm1982
                            MVP
                            • Nov 2016
                            • 3782

                            #43
                            Re: S & B’s Directional/Classic MLB 23 Sliders

                            Originally posted by krobber818
                            Alright so they definitely lowered the difficulty across the board. Currently playing on default Legend/Legend and I’m getting interesting results. I thought hitting would be really hard but it feels more like HoF ‘22. Pitching feels good! CPU doesn’t go down easy and I’m getting realistic Ks. Very small sample size but I’m encouraged with what I see.
                            In my opinion, we should not have to be on legend to get the cpu to hit competitively. We are using classic pitching so it’s all ratings based. Allstar and HOF should be the average.
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                            • Jayyd11
                              Rookie
                              • Jan 2023
                              • 194

                              #44
                              Re: S & B’s Directional/Classic MLB 23 Sliders

                              Originally posted by bryanm1982
                              In my opinion, we should not have to be on legend to get the cpu to hit competitively. We are using classic pitching so it’s all ratings based. Allstar and HOF should be the average.
                              Are you using sliders from last year?

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                              • bryanm1982
                                MVP
                                • Nov 2016
                                • 3782

                                #45
                                Re: S & B’s Directional/Classic MLB 23 Sliders

                                Originally posted by Jayyd11
                                Are you using sliders from last year?
                                Very close. Had to change some of the sliders. I’ll post what has been working so far for us. We probably have to do away with quick counts. We found that was the cause of the lack of CPU hitting. Don’t know if that affected their approach or what. But it really is night and day.

                                User Sliders
                                Contact: 5
                                Power: 5
                                Timing: 0
                                Foul Frequency: 0
                                Solid Hits: 6
                                Pitcher Control: 3
                                Pitcher Consistency: 3
                                Starter Stamina: 5
                                Reliever Stamina: 5

                                CPU Sliders
                                Contact: 7
                                Power: 5
                                Timing: 7
                                Foul Frequency: 0
                                Solid Hits: 7
                                Starter Stamina: 5
                                Reliever Stamina: 5
                                Pitcher Control: 5
                                Pitcher Consistency: 5
                                Strike Frequency: 5
                                Starter Stamina: 5
                                Reliever Stamina: 5

                                IF Fielding Errors: 6
                                OF Fielding Errors: 6
                                IF Throwing Errors: 8
                                OF Throwing Errors: 0
                                Fielder Speed: 2
                                Fielder Reaction: 4
                                IF Arm Strength: 0
                                OF Arm Strength: 3
                                Baserunner Speed: 1
                                Steal Ability: 8
                                Steal Frequency: 4
                                Injuries: 10 (not looked at yet)
                                Trades: 5 (not looked at yet)
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