S & B’s Directional/Classic MLB 23 Sliders

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  • DonkeyJote
    All Star
    • Jul 2003
    • 9183

    #1291
    Re: S & B’s Directional/Classic MLB 23 Sliders

    Originally posted by DarthRambo
    Maybe globally editing all vision attributes to 99 will fix high strikeout problem lol. Feels like the only thing I haven't tried yet. Could compare vision attributes to last year's game. Possible SDS lowered them across the board to achieve more swing and misses.

    Sent from my SM-G996U using Tapatalk
    Looking at the DD Live Series (same attributes, just with a cap of 99 instead of 125 and missing some players not on 40 man rosters), 90th Percentile in Vision last year was 77, 75th was 65, 50th was 53, and 25th was 42.

    This year, 90th is 76, 75th is 64, 50th is 51, 25th is 42. So not really any big difference.

    Sent from my Pixel 6 using Tapatalk

    Comment

    • DarthRambo
      MVP
      • Mar 2008
      • 6630

      #1292
      Re: S & B’s Directional/Classic MLB 23 Sliders

      Originally posted by DonkeyJote
      Looking at the DD Live Series (same attributes, just with a cap of 99 instead of 125 and missing some players not on 40 man rosters), 90th Percentile in Vision last year was 77, 75th was 65, 50th was 53, and 25th was 42.

      This year, 90th is 76, 75th is 64, 50th is 51, 25th is 42. So not really any big difference.

      Sent from my Pixel 6 using Tapatalk
      Thanks for checking into that. It was worth a shot to at least look at.

      Sent from my SM-G996U using Tapatalk
      https://www.youtube.com/DarthRambo

      Comment

      • HeadCoach2.0
        Pro
        • Jan 2023
        • 713

        #1293
        Re: S & B’s Directional/Classic MLB 23 Sliders

        Originally posted by DonkeyJote
        I personally think foul frequency being at 0 might be a big part of the problem. Just because those 2 strike pitches that should be fouls are now whiffs.

        Sent from my Pixel 6 using Tapatalk
        I am going to experiment with the foul frequency at 5 and see what happens.

        Comment

        • tyler28
          MVP
          • Sep 2012
          • 1719

          #1294
          Re: S & B’s Directional/Classic MLB 23 Sliders

          I think you guys are overthinking sliders a bit. Im run mostly on default and have no issues with strikeouts.


          In my experience with this years version. When i have tweaked them or tried this set SO significantly go up. Im not sure whats causing it.

          I would recommend going back to default and check it out and go from there.

          It's worth a shot since so many are posting issues.

          Sent from my SM-A146U using Tapatalk

          Comment

          • HeadCoach2.0
            Pro
            • Jan 2023
            • 713

            #1295
            Re: S & B’s Directional/Classic MLB 23 Sliders

            I think the problem might be foul frequency.
            I put it back to default and my starting pitcher had 5 strikeouts through 5 innings but two of them were looking.

            Comment

            • HeadCoach2.0
              Pro
              • Jan 2023
              • 713

              #1296
              Re: S & B’s Directional/Classic MLB 23 Sliders

              I played a 9 inning game with foul frequency at default.

              I had 8 total strikeouts - 6 swinging 2 looking.

              That is a big improvement over the previous results.

              Comment

              • DonkeyJote
                All Star
                • Jul 2003
                • 9183

                #1297
                Re: S & B’s Directional/Classic MLB 23 Sliders

                I hadn't really been tracking stats or anything when I've played this year, but the last 3 games I did. I did a game with the front page sliders except Foul Frequency at 5, a game with the front page sliders with Foul Frequency at 0, and a game on Legend, pretty close to default (I had pitcher stamina up a bit, and had adjusted some fielding, but the actual hitting and pitching stuff was all at 5).

                So, when I track stats, I'm mostly looking at swing and contact rates. My reasoning being that if you can ever get those things to behave properly, you can then adjust things like power, defense, solid hits, etc to get the results you want (there are limitations, such as the hitters generally hitting the ball in the air way too much, however).

                Among these plate discipline stats, one thing really stood out. In baseball, hitters chased on 32.6% of pitches out of the zone in 2022. I saw the CPU a little below that, but that also makes sense given I was using worse pitchers. But the CPU contact rate on those chases on the All-Star games was only 45.6%. That's extremely low, as league average last year was 63.5%. On Legend, it shot up to 69%.

                In the All-Star games, I had 9 K/9 between them and a the CPU whiff rate was 10.9% (average is 11%). On Legend, I had just 4 Ks in 9 innings, and an 8.2% whiff rate.

                So I definitely think I'm going to mess around pitching on legend a bit (I tried hitting on legend, and unsurprisingly my contact on pitches out of the zone fell through the floor, so I'm going back to All-Star for that). Because I think those low contact rates on pitches out of the zone (even with a fairly low chase rate) might be the cause of the higher strikeouts. Which makes sense, given that reducing fouls on pitches out of the zone was stated as a goal by SDS in the gameplay reveal, although they gave the impression that the change was just for the Competitive play style (though in going back and watching it, their wording left some room for some of those changes to make their way to the other play styles).

                Sent from my Pixel 6 using Tapatalk

                Comment

                • DarthRambo
                  MVP
                  • Mar 2008
                  • 6630

                  #1298
                  Re: S & B’s Directional/Classic MLB 23 Sliders

                  Originally posted by DonkeyJote
                  I hadn't really been tracking stats or anything when I've played this year, but the last 3 games I did. I did a game with the front page sliders except Foul Frequency at 5, a game with the front page sliders with Foul Frequency at 0, and a game on Legend, pretty close to default (I had pitcher stamina up a bit, and had adjusted some fielding, but the actual hitting and pitching stuff was all at 5).

                  So, when I track stats, I'm mostly looking at swing and contact rates. My reasoning being that if you can ever get those things to behave properly, you can then adjust things like power, defense, solid hits, etc to get the results you want (there are limitations, such as the hitters generally hitting the ball in the air way too much, however).

                  Among these plate discipline stats, one thing really stood out. In baseball, hitters chased on 32.6% of pitches out of the zone in 2022. I saw the CPU a little below that, but that also makes sense given I was using worse pitchers. But the CPU contact rate on those chases on the All-Star games was only 45.6%. That's extremely low, as league average last year was 63.5%. On Legend, it shot up to 69%.

                  In the All-Star games, I had 9 K/9 between them and a the CPU whiff rate was 10.9% (average is 11%). On Legend, I had just 4 Ks in 9 innings, and an 8.2% whiff rate.

                  So I definitely think I'm going to mess around pitching on legend a bit (I tried hitting on legend, and unsurprisingly my contact on pitches out of the zone fell through the floor, so I'm going back to All-Star for that). Because I think those low contact rates on pitches out of the zone (even with a fairly low chase rate) might be the cause of the higher strikeouts. Which makes sense, given that reducing fouls on pitches out of the zone was stated as a goal by SDS in the gameplay reveal, although they gave the impression that the change was just for the Competitive play style (though in going back and watching it, their wording left some room for some of those changes to make their way to the other play styles).

                  Sent from my Pixel 6 using Tapatalk
                  The contact rate on chases is the biggest problem I have found so your findings make sense. I personally haven't notice any difference in contact rate from Allstar to Legend though. That would be great if that 69% was sustained, but unfortunately I notice no difference personally. Could just be how I pitch idk, but highly unlikely.

                  Last year the "community", meaning online crowd (not anyone else) complained about "extra long bats" last season. They were crying that there were too many fouled off pitches outside the zone. So their little 3 inning game now took 25 minutes to finish instead of 15. Yes I am bitter about it. It's obvious whatever SDS did has trickled down into offline simulation gamestyle vs the cpu.

                  Thank you very much for this! I'm content with hitting only and quick managing pitching at this point now. Until I see patch notes that says they increased contact rate for the AI I'm not looking back again in 2023.

                  Sent from my SM-G996U using Tapatalk
                  https://www.youtube.com/DarthRambo

                  Comment

                  • DonkeyJote
                    All Star
                    • Jul 2003
                    • 9183

                    #1299
                    Re: S & B’s Directional/Classic MLB 23 Sliders

                    Originally posted by DarthRambo
                    The contact rate on chases is the biggest problem I have found so your findings make sense. I personally haven't notice any difference in contact rate from Allstar to Legend though. That would be great if that 69% was sustained, but unfortunately I notice no difference personally. Could just be how I pitch idk, but highly unlikely.

                    Last year the "community", meaning online crowd (not anyone else) complained about "extra long bats" last season. They were crying that there were too many fouled off pitches outside the zone. So their little 3 inning game now took 25 minutes to finish instead of 15. Yes I am bitter about it. It's obvious whatever SDS did has trickled down into offline simulation gamestyle vs the cpu.

                    Thank you very much for this! I'm content with hitting only and quick managing pitching at this point now. Until I see patch notes that says they increased contact rate for the AI I'm not looking back again in 2023.

                    Sent from my SM-G996U using Tapatalk
                    Last year I actually started on legend (I was trying to make pinpoint work before abandoning it and switching to classic), and looking at my stuff from last year, it appears the CPU was averaging 63.4% O-Contact on legend. That dropped to 52% when I switched to Classic/All-Star. Later in the year, I had switched to using these sliders but with Dynamic Difficulty. And when I got to Hall of Fame and especially Legend, my ERA actually got a lot lower because I got so much weak contact, but I got a lot fewer strikeouts.

                    Which would make sense. If going to Legend is essentially giving the CPU a bigger PCI, they'd get to more balls off the plate.

                    Sent from my Pixel 6 using Tapatalk

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                    • bryanm1982
                      MVP
                      • Nov 2016
                      • 3788

                      #1300
                      Re: S & B’s Directional/Classic MLB 23 Sliders

                      Thanks for the feedback. Yeah, last year was like the opposite problem with contact. We lowered difficulty to stop that weak contact.

                      It shouldn’t be THIS hard or difficult to get realistic results. In my opinion, Allstar default should be enough to give you a simulated baseball game that can be somewhat close to real life in terms of numbers and stats. And maybe some tweaking to assist in some areas.

                      I have had limited success so far trying pitching on veteran with contact at 10. Contact at 10 does help the strikeouts. You noticeably see the batters foul off pitches and extend at bats. But they routinely get 11-13 hits per game. So I’m trying 10/4/10/10/0. But I don’t know if that would be sustainable with weaker teams.

                      Maybe quick counts is part of the reason for high strikeouts. But we did try using no quick counts earlier in the year and we would constantly get into 0-2 and 1-2 counts.

                      Interesting to see what you find in your testing. Willing to try it.
                      Follow me on Twitch

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                      • DonkeyJote
                        All Star
                        • Jul 2003
                        • 9183

                        #1301
                        Re: S & B’s Directional/Classic MLB 23 Sliders

                        That is also something I didn't consider. I'm not using Quick Counts.

                        Sent from my Pixel 6 using Tapatalk

                        Comment

                        • DarthRambo
                          MVP
                          • Mar 2008
                          • 6630

                          #1302
                          Re: S & B’s Directional/Classic MLB 23 Sliders

                          Originally posted by DonkeyJote
                          That is also something I didn't consider. I'm not using Quick Counts.

                          Sent from my Pixel 6 using Tapatalk
                          We've used both with and without this year and years past. Stats always end up averaging out to be about the same. Without quick counts it's too easy to get to 0-2, 1-2 counts usually, even with lowered control and consistency. Quick counts, probably at least 80% of the time starts with a 1-1 count so it's not really doing anything other than speeding up the game.

                          Sent from my SM-G996U using Tapatalk
                          https://www.youtube.com/DarthRambo

                          Comment

                          • PhlliesPhan6
                            MVP
                            • Feb 2009
                            • 1491

                            #1303
                            Re: S & B’s Directional/Classic MLB 23 Sliders

                            Ok. I've landed back on these sliders. Pitching is definitely a challenge for me. I'm playing on All-Star with the 3.0 sliders from the first post. It just seems like the CPU is hitting way too may doubles on me. It seems like everything they hit is to the gap or to the warning track. Any suggestions? Should I lower, contact? timing? power? I've played about 6 games now and I'd say a good 60% of the CPU's hits have been doubles.

                            Comment

                            • bryanm1982
                              MVP
                              • Nov 2016
                              • 3788

                              #1304
                              Re: S & B’s Directional/Classic MLB 23 Sliders

                              Originally posted by PhlliesPhan6
                              Ok. I've landed back on these sliders. Pitching is definitely a challenge for me. I'm playing on All-Star with the 3.0 sliders from the first post. It just seems like the CPU is hitting way too may doubles on me. It seems like everything they hit is to the gap or to the warning track. Any suggestions? Should I lower, contact? timing? power? I've played about 6 games now and I'd say a good 60% of the CPU's hits have been doubles.
                              How are their home runs?

                              If you lower solid hits, that might work out...they will get more singles...but could be too many singles. You could lower power, that will slow those hits down I believe...maybe enough for the fielders to get to it. But we raised power to 6 to get more home runs.
                              Follow me on Twitch

                              https://twitch.tv/bryanm1982

                              Dodgers Franchise

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                              Comment

                              • PhlliesPhan6
                                MVP
                                • Feb 2009
                                • 1491

                                #1305
                                Re: S & B’s Directional/Classic MLB 23 Sliders

                                Originally posted by bryanm1982
                                How are their home runs?

                                If you lower solid hits, that might work out...they will get more singles...but could be too many singles. You could lower power, that will slow those hits down I believe...maybe enough for the fielders to get to it. But we raised power to 6 to get more home runs.
                                They're generally hitting 1-2 per game. Maybe I'll just stick it out a couple more games and see. The pitching and the power behind their hits feels good. They just seem to be well placed hits. I'm coming off back go back series against the Braves and Mets who probably play better in the game then their real life counterparts. I have Washington next so that will be the real test.

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