S & B’s Directional/Classic MLB 23 Sliders

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  • bryanm1982
    MVP
    • Nov 2016
    • 3788

    #1411
    Re: S & B’s Directional/Classic MLB 23 Sliders

    Originally posted by dowie
    We’re these tested exclusively in a “quick count” environment?

    Dowie
    Yes, they were. But I would think they would work on full counts as well.
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    • Mikeyo918
      Pro
      • Oct 2010
      • 530

      #1412
      Re: S & B’s Directional/Classic MLB 23 Sliders

      Pumped to try the new changes. I remember a while back you had mention a certain slider adjustment for minor league games, is this still a factor?
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      • bryanm1982
        MVP
        • Nov 2016
        • 3788

        #1413
        Re: S & B’s Directional/Classic MLB 23 Sliders

        Originally posted by Mikeyo918
        Pumped to try the new changes. I remember a while back you had mention a certain slider adjustment for minor league games, is this still a factor?
        The only thing we change for the minors is we lower injury slider to 1 or 0 so you don’t get too many injuries in the minors if you like. But we just use the sim sliders since those games are simmed as well.
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        • Coll1997
          Rookie
          • Jun 2022
          • 22

          #1414
          Re: S & B’s Directional/Classic MLB 23 Sliders

          Have tried these with the newest version without quick counts and it just doesn’t work. Have tried them with pitchers ratings from Strider at 95 to Bido at 65 and the opponents hits everything you throw at them. Maybe there’s just no hope for MLBTS23.

          Your human hitting sliders are A+ ,but I just don’t think the human pitching is ever gonna be realistic enough to keep me locked into this game.

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          • bryanm1982
            MVP
            • Nov 2016
            • 3788

            #1415
            Re: S & B’s Directional/Classic MLB 23 Sliders

            Originally posted by Coll1997
            Have tried these with the newest version without quick counts and it just doesn’t work. Have tried them with pitchers ratings from Strider at 95 to Bido at 65 and the opponents hits everything you throw at them. Maybe there’s just no hope for MLBTS23.

            Your human hitting sliders are A+ ,but I just don’t think the human pitching is ever gonna be realistic enough to keep me locked into this game.
            Were you getting a bunch of strikeouts with the last version with contact at 7? Contact at 10 is rough at first but I think it calms down after a few games. The last game I gave up 6 hits to the Braves with the Dodgers. I actually pitched 3 shut outs in a row and 2 games ago Buehler threw a 2 hitter. Had a no hitter going to yhe 9th inning.

            Try contact at 8 with no quick counts and see if that works.
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            • Mikeyo918
              Pro
              • Oct 2010
              • 530

              #1416
              Re: S & B’s Directional/Classic MLB 23 Sliders

              I just finished setting up each teams lineup/rotation, for stamina edits, All RP should be at 30 with the potential of a 6th starter being at 40 correct?
              Closers need to be at what stamina?

              I read the OP, just a bit confused
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              • bryanm1982
                MVP
                • Nov 2016
                • 3788

                #1417
                Re: S & B’s Directional/Classic MLB 23 Sliders

                Originally posted by Mikeyo918
                I just finished setting up each teams lineup/rotation, for stamina edits, All RP should be at 30 with the potential of a 6th starter being at 40 correct?
                Closers need to be at what stamina?

                I read the OP, just a bit confused
                Sorry for the confusion. Closers can be at least higher than 29 to maximize their usage.

                I actually do see the CPU put the closers in a tied game in the 9th inning which is nice.
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                • DarthRambo
                  MVP
                  • Mar 2008
                  • 6630

                  #1418
                  Re: S & B’s Directional/Classic MLB 23 Sliders

                  Originally posted by Coll1997
                  Have tried these with the newest version without quick counts and it just doesn’t work. Have tried them with pitchers ratings from Strider at 95 to Bido at 65 and the opponents hits everything you throw at them. Maybe there’s just no hope for MLBTS23.



                  Your human hitting sliders are A+ ,but I just don’t think the human pitching is ever gonna be realistic enough to keep me locked into this game.
                  These are still a bit of a work in progress admittedly. But this is the best feel of baseball I've experienced all year with version 4. I have probably been nost vocal about the cpu not making contact on pitches they did in years past causing tons more strikeouts. And for me to be happy with gameplay right now is saying a lot.

                  Is the issue fixed? No. There is no fixing the cpu swing and miss problem that never existed before. Only thing we can do is put the biggest and best bandaid on it and hope. Well, we have tried every brand of bandaid and every other size and the problem still reared it's ugly head at a consistent rate.

                  What we are working with now has by far covered up the crap most consistently, while still maintaining a fun level where you're not giving up 12-15 hits every game. Yes there are moments where a strikeout here and there felt stupidly easy. But it's not 10 of those a game now. Maybe down to like 2-3 each game. That's all I can ask for from MLB 23. Just make me work for most of my strikeouts like I'm used to from any year before 2023.


                  With all that said, I do think we need to find a way to lower cpu batting average just a tad. The hard part is lowering contact or timing to just 9 will cause more strikeouts immediately. So having to find another way to control hits is hard. Working on something now.



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                  • The Kid 24
                    It's Show Time!
                    • Jan 2007
                    • 14765

                    #1419
                    Re: S & B’s Directional/Classic MLB 23 Sliders

                    Originally posted by bryanm1982
                    Version 4 is posted on the OP. This should hopefully be the last version of 23 as we feel this is as locked in as we are going to get with these. We FINALLY were able to tone down strikeouts using Allstar. Don't get the contact and timing at 10 scare you off. The lower power and solid hits balances it out. In 16 games, we have averaged 8.6 K per game. We have NEVER had those results in 2023. So we are very hopeful this works. We have tried contact at 9 and you start seeing strikeouts again. We did raise fielder speed to 5 to help control their offense.

                    Here are the changes we have made.

                    CPU
                    Contact: 10
                    Power: 4
                    Timing: 10
                    Solid Hits: 3

                    User Control: 5
                    User Consistency: 5

                    Fielder Speed: 5

                    User SP Stamina: 6
                    User RP Stamina: 7

                    Baserunner Speed: 2 - were seeing too many plays at the plate. Also helps get a little more double plays that will help lower the strikeouts as well.
                    IF Arm Strength: Lowered to 1. Should be one less than baserunner speed.
                    How many K's were you seeing with CPU Contact/Timing at 8 and 9? I may give these a try at 9.
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                    • PhlliesPhan6
                      MVP
                      • Feb 2009
                      • 1490

                      #1420
                      Re: S & B’s Directional/Classic MLB 23 Sliders

                      Originally posted by bryanm1982
                      Yes, they were. But I would think they would work on full counts as well.
                      This has me curious. Could the big divide of people seeing high strikeouts vs those not come down to Quick Counts? I never use quick counts and I'm struggling to strike the CPU out using V3.

                      The main thing I'm seeing (and posted this before) is that I can easily get the CPU to 2 strike counts but it seems like they almost always make contact after that Would be interesting if Quick Counts makes the difference.

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                      • bryanm1982
                        MVP
                        • Nov 2016
                        • 3788

                        #1421
                        Re: S & B’s Directional/Classic MLB 23 Sliders

                        Originally posted by Coll1997
                        Have tried these with the newest version without quick counts and it just doesn’t work. Have tried them with pitchers ratings from Strider at 95 to Bido at 65 and the opponents hits everything you throw at them. Maybe there’s just no hope for MLBTS23.

                        Your human hitting sliders are A+ ,but I just don’t think the human pitching is ever gonna be realistic enough to keep me locked into this game.
                        Originally posted by PhlliesPhan6
                        This has me curious. Could the big divide of people seeing high strikeouts vs those not come down to Quick Counts? I never use quick counts and I'm struggling to strike the CPU out using V3.

                        The main thing I'm seeing (and posted this before) is that I can easily get the CPU to 2 strike counts but it seems like they almost always make contact after that Would be interesting if Quick Counts makes the difference.
                        I am not sure. Earlier this year we tried using full counts and we could easily get to 0-2 and 1-2 counts on most hitters. I think it gives you a chance of a few more strikeouts. So you could try it.

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                        • bryanm1982
                          MVP
                          • Nov 2016
                          • 3788

                          #1422
                          Re: S & B’s Directional/Classic MLB 23 Sliders

                          Originally posted by The Kid 24
                          How many K's were you seeing with CPU Contact/Timing at 8 and 9? I may give these a try at 9.
                          We didn’t really test multiple games of contact at 8 or 9 we dropped it to 9 for a little bit but we noticed the strikeouts were back. You could tell within a few innings if they were swinging and missing a lot.


                          Timing could probably go down to 8 or 9. But I feel contact needs to be at 10. Version 3 we had contact and timing at 7 and I don’t think going up 1 or 2 would make a difference.
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                          • PhlliesPhan6
                            MVP
                            • Feb 2009
                            • 1490

                            #1423
                            Re: S & B’s Directional/Classic MLB 23 Sliders

                            Originally posted by bryanm1982
                            I am not sure. Earlier this year we tried using full counts and we could easily get to 0-2 and 1-2 counts on most hitters. I think it gives you a chance of a few more strikeouts. So you could try it.

                            Are you on legend at default?
                            I'm using All-Star V3 and Classic Pitching. 90% using the catcher suggestions. I'm only striking out the CPU about 5 times a game. I haven't done the rough math, but I know for sure I've never hit double digits.

                            It just seems odd that a pitching mechanism that is basically just pushing buttons is producing such different results. Unless it's something I'm doing wrong with classic pitching. I usually hold the buttons down for a second or so until right before it would be about to vibrate. If I get to a bad pitchers count I'll just tap the button to get the accuracy I need.

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                            • The Kid 24
                              It's Show Time!
                              • Jan 2007
                              • 14765

                              #1424
                              Re: S & B’s Directional/Classic MLB 23 Sliders

                              Originally posted by PhlliesPhan6
                              I'm using All-Star V3 and Classic Pitching. 90% using the catcher suggestions. I'm only striking out the CPU about 5 times a game. I haven't done the rough math, but I know for sure I've never hit double digits.

                              It just seems odd that a pitching mechanism that is basically just pushing buttons is producing such different results. Unless it's something I'm doing wrong with classic pitching. I usually hold the buttons down for a second or so until right before it would be about to vibrate. If I get to a bad pitchers count I'll just tap the button to get the accuracy I need.
                              Hmm weird... I use V3, Classic pitching, Catcher's suggestions, No QC and I've had plenty of games with double digit Ks... All my games have been play now games, havent started my Franchise yet... But don't believe that matters.
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                              • dowie
                                MVP
                                • Feb 2005
                                • 1986

                                #1425
                                Re: S & B’s Directional/Classic MLB 23 Sliders

                                My 2 cents...but I know people won't like this idea.

                                To reduce K's and get the cpu to produce (without increasing the sliderst such ), you have to let the AI call your pitches and you have to follow it to a tee.

                                Takes all the fun out of it, but it's the only way I can balance the cpu bats.


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