Armor & Sword/RaiderRen’s HOF Clean Screen MLB 23 Simulation Sliders (PS5)

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  • Armor and Sword
    The Lama
    • Sep 2010
    • 21794

    #211
    Re: Armor & Sword/RaiderRen’s HOF Clean Screen MLB 23 Simulation Sliders (PS5)

    Originally posted by dowie
    @armor. I assume once they are dialed in, you'll be sharing any adjustments that need to be made when playing with classic era rosters?



    Based on your twitch....you just haven't spent enough time with 1985 to get a slider feel yet......am I right?



    Dowie


    We are close with 1985....almost there.


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    • dar3816
      Rookie
      • Mar 2013
      • 120

      #212
      Re: Armor & Sword/RaiderRen’s HOF Clean Screen MLB 23 Simulation Sliders (PS5)

      Great sliders. Only issues I am having on my end are lack of Strikeouts for Human Batters and Low CPU pitch counts. Honestly, those are issues caused by my own self for being aggressive and swinging early in counts as soon as I get a pitch in the zone.
      I definitely did not play 23 as much as I only had 41 hours in the game before dropping it over the summer. Similar to 21 and 22 after the hundreds and hundreds of hours in 20, I just wasn't having fun. I am going to start a franchise and see how far I get. I have no plans of purchasing The Show 24 until it goes on sale unless it it is a major upgrade. The only way I see that much of an upgrade happening is if they stop making the game for the older consoles.

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      • gator21
        Rookie
        • Sep 2008
        • 61

        #213
        Re: Armor & Sword/RaiderRen’s HOF Clean Screen MLB 23 Simulation Sliders (PS5)

        If I may ask what is your guys bullpen setup for 1985? In terms of the 3 LRP spots, 4MRP spots, 2 SU spots. Obviously closer goes in the closer spot. How many pitchers did teams use on a staff? Was the number different from the American League to the National League? Thanks.
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        • dowie
          MVP
          • Feb 2005
          • 1986

          #214
          Re: Armor & Sword/RaiderRen’s HOF Clean Screen MLB 23 Simulation Sliders (PS5)

          Originally posted by gator21
          If I may ask what is your guys bullpen setup for 1985? In terms of the 3 LRP spots, 4MRP spots, 2 SU spots. Obviously closer goes in the closer spot. How many pitchers did teams use on a staff? Was the number different from the American League to the National League? Thanks.
          Because we have to carry 26 on the MLB roster (even for classic rosters), I set up the bullpen this way (carrying 12 pitchers and 14 pos players).

          CP goes in CP slot
          Top rated SU guy goes in SU slot 1
          SU slot two I keep empty
          My long reliever / spot starter goes in Mid 3 slot
          My 2 worst RP with stamina under 40 goes in Long slot 1 and 2
          I stack rank the 2 remaining RP's and put them in mid slots 1 and 2.

          If you want to carry 13 pitchers - still stack rank the 3 remaining RP's and then all 4 mid slots will be full ). Spot starter / long relief guy goes into mid 4 slot in this scenario.

          Dowie
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          • gator21
            Rookie
            • Sep 2008
            • 61

            #215
            Re: Armor & Sword/RaiderRen’s HOF Clean Screen MLB 23 Simulation Sliders (PS5)

            Originally posted by dowie
            Because we have to carry 26 on the MLB roster (even for classic rosters), I set up the bullpen this way (carrying 12 pitchers and 14 pos players).

            CP goes in CP slot
            Top rated SU guy goes in SU slot 1
            SU slot two I keep empty
            My long reliever / spot starter goes in Mid 3 slot
            My 2 worst RP with stamina under 40 goes in Long slot 1 and 2
            I stack rank the 2 remaining RP's and put them in mid slots 1 and 2.

            If you want to carry 13 pitchers - still stack rank the 3 remaining RP's and then all 4 mid slots will be full ). Spot starter / long relief guy goes into mid 4 slot in this scenario.

            Dowie
            Awesome! Thanks so much.
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            • bilbobeuli
              Rookie
              • Oct 2023
              • 58

              #216
              Re: Armor & Sword/RaiderRen’s HOF Clean Screen MLB 23 Simulation Sliders (PS5)

              Originally posted by dowie
              Because we have to carry 26 on the MLB roster (even for classic rosters), I set up the bullpen this way (carrying 12 pitchers and 14 pos players).

              CP goes in CP slot
              Top rated SU guy goes in SU slot 1
              SU slot two I keep empty
              My long reliever / spot starter goes in Mid 3 slot
              My 2 worst RP with stamina under 40 goes in Long slot 1 and 2
              I stack rank the 2 remaining RP's and put them in mid slots 1 and 2.

              If you want to carry 13 pitchers - still stack rank the 3 remaining RP's and then all 4 mid slots will be full ). Spot starter / long relief guy goes into mid 4 slot in this scenario.

              Dowie

              Is this the go-to setup for simming? I saw other suggestions, having the worst rated RP in SU2, and the second worst in LRP for example.


              This damn sim engine

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              • Armor and Sword
                The Lama
                • Sep 2010
                • 21794

                #217
                Re: Armor & Sword/RaiderRen’s HOF Clean Screen MLB 23 Simulation Sliders (PS5)

                Originally posted by TopSide83
                Fielding errors need to be addressed. The higher values aren’t actually leading to more errors but more diving bobble stops. Quite the eye sore game after game


                False. Tested this extensively at default and am seeing the same amount of diving missed balls.

                Coding. Not a slider issue at all.


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                • bryanm1982
                  MVP
                  • Nov 2016
                  • 3790

                  #218
                  Re: Armor & Sword/RaiderRen’s HOF Clean Screen MLB 23 Simulation Sliders (PS5)

                  I know we complain about bullpen management in this game. But in my game last night, we were tied at 3 in the 8th inning, and the AI used the SU1 for the 8th inning.

                  That was nice to see.
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                  • colepeyton
                    Rookie
                    • Mar 2022
                    • 69

                    #219
                    Re: Armor & Sword/RaiderRen’s HOF Clean Screen MLB 23 Simulation Sliders (PS5)

                    Thank ya Armor and Ren for finding the right balance for the style most of us who visit this thread enjoy.

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                    • Armor and Sword
                      The Lama
                      • Sep 2010
                      • 21794

                      #220
                      Re: Armor & Sword/RaiderRen’s HOF Clean Screen MLB 23 Simulation Sliders (PS5)

                      2024 Yankees Year 1 News Wire Updated

                      A large April Recap is coming this weekend as we head into May in Year 1!!!
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                      • The Gamer
                        Pro
                        • Feb 2008
                        • 830

                        #221
                        Re: Armor & Sword/RaiderRen’s HOF Clean Screen MLB 23 Simulation Sliders (PS5)

                        Regarding starter stamina, what's the number of pitches should we be looking at for cpu to start fatiguing with these settings. Or are we looking at innings pitched to judge the fatigue.

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                        • Armor and Sword
                          The Lama
                          • Sep 2010
                          • 21794

                          #222
                          Armor & Sword/RaiderRen’s HOF Clean Screen MLB 23 Simulation Sliders (PS5)

                          Originally posted by The Gamer
                          Regarding starter stamina, what's the number of pitches should we be looking at for cpu to start fatiguing with these settings. Or are we looking at innings pitched to judge the fatigue.

                          Sent from my SM-S918U using Tapatalk


                          It all depends on their stamina rating and also remember guys are not always full every every start.

                          On classic rosters simply do this:

                          Starter Stamina 8
                          Reliever Stamina 5

                          CPU Hook 8

                          Once they go to the pen move it to 5

                          I don't see any reason with ATG to edit starter stamina ratings pre game lime for modern day.

                          Modern day chise use the OP siders and edit the scheduled CPU starter with adding 10 to stamina and edit back post game.


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                          • dowie
                            MVP
                            • Feb 2005
                            • 1986

                            #223
                            Re: Armor & Sword/RaiderRen’s HOF Clean Screen MLB 23 Simulation Sliders (PS5)

                            Originally posted by Armor and Sword
                            It all depends on their stamina rating and also remember guys are not always full every every start.

                            On classic rosters simply do this:

                            Starter Stamina 8
                            Reliever Stamina 5

                            CPU Hook 8

                            Once they go to the pen move it to 5

                            I don't see any reason with ATG to edit starter stamina ratings pre game lime for modern day.

                            Modern day chise use the OP siders and edit the scheduled CPU starter with adding 10 to stamina and edit back post game.


                            Sent from my iPhone using Operation Sports
                            For played games using classic rosters....you sure hook is at 8? Doesn't that make the cpu pull their SP's faster? I'd think in the 80's or 90's SP's had a much LONGER leash and almost always pitched deep into games?

                            Typo?

                            Dowie
                            Cardinals Nation - For The Lou
                            Always a Tiger - Bless You Boys
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                            • Armor and Sword
                              The Lama
                              • Sep 2010
                              • 21794

                              #224
                              Re: Armor & Sword/RaiderRen’s HOF Clean Screen MLB 23 Simulation Sliders (PS5)

                              Originally posted by dowie
                              For played games using classic rosters....you sure hook is at 8? Doesn't that make the cpu pull their SP's faster? I'd think in the 80's or 90's SP's had a much LONGER leash and almost always pitched deep into games?



                              Typo?



                              Dowie


                              Yes!!! Typo my friend.

                              Hook is at 3


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                              • Armor and Sword
                                The Lama
                                • Sep 2010
                                • 21794

                                #225
                                Armor & Sword/RaiderRen’s HOF Clean Screen MLB 23 Simulation Sliders (PS5)

                                Ok so Post 3 will be updated with these 1980's classic roster adjustments and they should work great for 1970's, 80's, 90's

                                HUM/CPU Starters Stamina 8
                                HUM/CPU Reliever Stamina 5
                                CPU Hook 3
                                Base Stealing Ability 8
                                Base Stealing Frequency 7

                                Once the CPU goes to the pen move hook back to 4

                                That's it. Everything else is V2


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                                Last edited by Armor and Sword; 02-01-2024, 09:30 AM.
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