So I’ve gone and messed around a bit more.
Think I’m settling on 10 with Gameplay and 6 on sim.
Gameplay I’ve seen 2 injuries in 26 ish games and they’ve been day to day. So 10 is fine with me.
Sim I think my initial 8-9 was too much. Scaling down and relying on manager hook to limit pitcher innings.
Also just a heads up, I’m not sure if *any* roster affects the injuries. Durability, according to the in game guide, only affects energy levels of *position players*.
I did a lot of testing last year and injuries seemed random and tied to just the injury slider. I ran tests with 20 players at different durability intervals.
So 20 at 0 DUR, 20 at 30 DUR, 20 at 60 DUR, etc.
Simmed about 15 seasons and found no correlation from Durability to Injuries. I’ve seen 99 DUR guys miss as much time as 0 DUR Guys.
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