Direction Hitting: retro view ***wide is another solid choice***
Classic Pitching: broadcast view
In game cam: (broadcast) ***medium is another solid choice***
No ball marker, but I do let the catcher call my pitches and location.
If I really don't agree with the pitch selection, I step off. There is some strategy doing it this way, because you only get 2 of those per AB.
Auto: field, throw, slide, baserunning and shift
On: baserunning window/diamond, pitch clock, universal DH, x inning runner rule, ejections, warm up RP, injuries
Off: pitch confidence, strike zone, hot/cold zone, balks (I try to be as clean screen as possible)
Umps: Personalized strike zone close plays on
Human Contact: 5
Human Power: 5
Human Timing: 5
Human Foul Frequency: 5
Human Solid Hits: 4
Human SP Stamina: 5
Human RP Stamina: 4
Human Pitch Control: 4
Human Pitch Consistency: 4
CPU Contact: 5
CPU Power: 5
CPU Timing: 5
CPU Foul Frequency: 5
CPU Solid Hits: 4
CPU SP Stam: 6 (add +10 to SP's stam attribute before game, then revert back post game)
CPU RP Stam: 4 (seeing more variety of pitchers being used during a series)
CPU Pitch Control: 4
CPU Pitch Consistency: 4
CPU Strike Frequency: 4
CPU Manager Hook: 4
CPU Pickoffs: 5
Fastball Pitch Speed: 6 (7 works too, just depends on hitting cam and tv)
Offspeed Pitch Speed: 6 (7 works too, just depends on hitting cam and tv)
Fielding Errors Infield: 6
Fielding Errors Outfield: 5
Throwing Errors Infield: 6
Throwing Errors Outfield: 5
Fielder Run Speed: 6 (shocked how much better this feels and looks)
Fielder Reaction: 6 (shocked how much better this feels and looks)
Infield Arm Strength: 4
Outfield Arm Strength: 5
Baserunner Speed: 5
Baserunner Steal Ability: 6
Baserunner Steal Frequency: 6
Wind: 4
Gameplay Injury: 7
Simulation Injury: 6
Trades: 4 (July and December 5)
Dowie
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