Bad SOTS bug

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  • CujoMatty
    Member of Rush Nation
    • Oct 2007
    • 5444

    #106
    Re: Bad SOTS bug

    Originally posted by IceyJester
    Anyone else notice when you set teams sounds an player sounds that there playing when on the road?
    depends where you put them. Fan cheers are at home and fan jeers are on the road.
    2016 NLL Champion Saskatchewan Rush
    2018 NLL Champion Saskatchewan Rush
    2019 CEBL Champion Saskatchewan Rattlers

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    • IceyJester
      Rookie
      • Jul 2013
      • 201

      #107
      Re: Bad SOTS bug

      Originally posted by CujoMatty
      depends where you put them. Fan cheers are at home and fan jeers are on the road.


      Okay didn't know that but I'm still getting players walk up sounds playing on the road sometimes.


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      • CujoMatty
        Member of Rush Nation
        • Oct 2007
        • 5444

        #108
        Re: Bad SOTS bug

        Originally posted by IceyJester
        Okay didn't know that but I'm still getting players walk up sounds playing on the road sometimes.


        Sent from my iPhone using Operation Sports
        Ive played probably 50 games and havent had that happen from a glitch. there is some weird music that plays though by default that you can turn off. In the pause menu under audio I believe, there is an option to turn off road music(or something like that) Turn that off. Always first thing I do when I get the game.
        2016 NLL Champion Saskatchewan Rush
        2018 NLL Champion Saskatchewan Rush
        2019 CEBL Champion Saskatchewan Rattlers

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        • dazzelle
          Pro
          • Oct 2008
          • 684

          #109
          Re: Bad SOTS bug

          Originally posted by ARoid1313
          Thanks for the update Steve ! Good to know a fix is coming did u also manage to fix the franchise intro issue that is also related to sounds of the show?
          Also the only other SoTS bug i have encountered is when Mid and End innings music is set to stadium it will play for a second like it is set to broadcast before switching to "Stadium".

          Edit: After testing with all sounds turned down and just music i think it just plays a second of the default broadcast music before the music that is selected for that slot starts playing. Also doesn't happen on every mid/end innings.
          Last edited by dazzelle; 04-12-2017, 11:29 AM.

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          • rkocjay
            Pro
            • Oct 2013
            • 601

            #110
            Re: Bad SOTS bug

            So what is I put 100 in will it mess up the pregame intro for teams where it skips straight to the batter? (that's all I care about until the main issue get fixed)

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            • cook_diddy
              Rookie
              • Jan 2016
              • 42

              #111
              Re: Bad SOTS bug

              Originally posted by Steve_SDS
              I've got an update for you guys. We just came back to work on Monday so Armor and Sword is correct that it will be fixed in the 1.04 patch. The good news is that we already have the fix after working on it yesterday and today and it is currently in QA being tested.

              I also wanted to give you some details on the breakdown of how files can be distributed across the four playlists, Jukebox, In-Game Cues, Chants, and Yells.

              Jukebox and In-Game Cues share the 1023 (currently 511 <grr>) slots (which includes the licensed tracks that come with the game) and Chants and Yells share 255 separate slots. So the chants and yells playlists shouldn't affect anything.

              We here are all very disappointed that this didn't work correctly at launch and we really appreciate your patience!
              Awesome! Thanks for the update!

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              • indycolts727
                Rookie
                • Aug 2007
                • 71

                #112
                Re: Bad SOTS bug

                So I'm confused... can I go ahead and import all of my sounds? I have just under 1000 sounds in total that I'll eventually assign to events (walkups, stadium sounds, etc.) However, right now I need to keep the number of assigned songs under 500, but I can still at least import all the sound files?

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                • Armor and Sword
                  The Lama
                  • Sep 2010
                  • 21789

                  #113
                  Re: Bad SOTS bug

                  Originally posted by indycolts727
                  So I'm confused... can I go ahead and import all of my sounds? I have just under 1000 sounds in total that I'll eventually assign to events (walkups, stadium sounds, etc.) However, right now I need to keep the number of assigned songs under 500, but I can still at least import all the sound files?


                  That is correct I imported over 1000 files.

                  But I only assigned 480 to the cue sounds/music editor

                  Once patch 1.04 drops I will add another 500 between the cue/cheers/yells and jukebox


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                  • CujoMatty
                    Member of Rush Nation
                    • Oct 2007
                    • 5444

                    #114
                    Re: Bad SOTS bug

                    I avoided strike out music last year because it caused a slight hiccup while the sound cued. Super glad that's fixed this year. The hit music also playing longer than a half second most of the time is sweet too.
                    2016 NLL Champion Saskatchewan Rush
                    2018 NLL Champion Saskatchewan Rush
                    2019 CEBL Champion Saskatchewan Rattlers

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                    • elfdutch
                      Rookie
                      • Oct 2008
                      • 323

                      #115
                      Re: Bad SOTS bug

                      First of all thanks everyone for the comments and this very informative thread.

                      I did this for all teams in 16, but just a few questions about 17.
                      Is the way of importing and adding songs to the same as in 16.
                      I remember 1 files having 3 cue's, but was hoping because of the higher amount of slots we wouldn't need the 3 cues per file, cutting down the work.

                      Believe i noticed something about this in another thread but am not sure now.
                      Any info is appreciated.

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                      • indycolts727
                        Rookie
                        • Aug 2007
                        • 71

                        #116
                        Re: Bad SOTS bug

                        Originally posted by elfdutch
                        First of all thanks everyone for the comments and this very informative thread.

                        I did this for all teams in 16, but just a few questions about 17.
                        Is the way of importing and adding songs to the same as in 16.
                        I remember 1 files having 3 cue's, but was hoping because of the higher amount of slots we wouldn't need the 3 cues per file, cutting down the work.

                        Believe i noticed something about this in another thread but am not sure now.
                        Any info is appreciated.
                        It's still 3 cue's per track on the files. The entire process is the same as in MLB16.

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                        • wanzalla13
                          Rookie
                          • Jul 2012
                          • 235

                          #117
                          Re: Bad SOTS bug

                          Every single file I imported was deleted. Only had about 500 clips and didn't turn off my system

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                          • ThrowBack
                            Rookie
                            • Feb 2011
                            • 460

                            #118
                            Re: Bad SOTS bug

                            Originally posted by CujoMatty
                            I avoided strike out music last year because it caused a slight hiccup while the sound cued. Super glad that's fixed this year. The hit music also playing longer than a half second most of the time is sweet too.
                            I had no idea the strike out sounds were causing that. I just thought it was framerate problems or something.

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                            • Goose26
                              Rookie
                              • Mar 2009
                              • 297

                              #119
                              Re: Bad SOTS bug

                              Originally posted by CujoMatty
                              I avoided strike out music last year because it caused a slight hiccup while the sound cued. Super glad that's fixed this year. The hit music also playing longer than a half second most of the time is sweet too.
                              I still have this issue. Not sure if the 4k/HDR settings have anything to do with it, but I removed the strikeout song and it got better.

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                              • dazzelle
                                Pro
                                • Oct 2008
                                • 684

                                #120
                                Re: Bad SOTS bug

                                I am on a standard PS4 and still see it.

                                It's not just strikeouts and it's not just SoTS, even when i don't have any innings music i still see the game "hiccup" just before the default broadcast music starts playing, as an example.

                                I made a bug report last year about the framerate/hiccup issue people saw was caused by the game accessing music. Might see if the issue is noticeble when gameplay is captuerd but i am sure SoTS music doesn't play when saving videos.

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