Maintaining Talent Levels in Fictional League

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • KCowse
    Rookie
    • Jun 2017
    • 176

    #1

    Maintaining Talent Levels in Fictional League

    I was wondering if you all ever found it necessary to manipulate anything with player creation or financials as your fictional leagues begin to expand. My drafts seem a little thin after two rounds of expansion, and I’m not sure when to expect the new teams to have budgets that compete with the rest of the league. Do you all just let it play out or is there something you do as the league grows?
  • WaitTilNextYear
    Go Cubs Go
    • Mar 2013
    • 16830

    #2
    Re: Maintaining Talent Levels in Fictional League

    Originally posted by KCowse
    I was wondering if you all ever found it necessary to manipulate anything with player creation or financials as your fictional leagues begin to expand. My drafts seem a little thin after two rounds of expansion, and I’m not sure when to expect the new teams to have budgets that compete with the rest of the league. Do you all just let it play out or is there something you do as the league grows?
    I am actually just about to set up my yearly fictional league. One thing I am trying this time is starting with X teams and just sticking with that amount. I usually expand, but I am deciding to just start with 30 teams and stick there.

    I know there is a lot of discussion on the OOTP dev forums about feeder leagues and talent fluctuating in fictional leagues, but I can't remember any rules of thumb. Increasing the PCMs could be a way to go, but it might take some trial and error. Might be worth some google searches to see what pops up.

    Another thing is with a fictional league, it's a bit easier for me to just sort of go with the flow. With the understanding that it's all made up anyway so I don't benchmark it too closely to MLB.
    Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan Wolverines

    Comment

    • KBLover
      Hall Of Fame
      • Aug 2009
      • 12172

      #3
      Re: Maintaining Talent Levels in Fictional League

      Originally posted by KCowse
      I was wondering if you all ever found it necessary to manipulate anything with player creation or financials as your fictional leagues begin to expand. My drafts seem a little thin after two rounds of expansion, and I’m not sure when to expect the new teams to have budgets that compete with the rest of the league. Do you all just let it play out or is there something you do as the league grows?

      My league is, basically, fictional at this point this far into the future. There's like 4 real players left at the MLB/MiLB levels.



      I largely go with the flow and let things play out. As in real baseball over the decades, there will be years where things seem funny, stay funny, but then move in a different direction.

      I can't say much about expansion. I've yet to get any in my MLB league.

      Financials, I usually make sure all teams have enough to at least do the basics. They can at least baseline scout, baseline invest in development - but overall it's up to them. The media contracts help, but if a team runs itself into the ground...well that's not so unrealistic either. Also, I let the owners pick the budgets so that's another layer.

      I will make sure contracts don't get TOO crazy. Of course, what seemed crazy to me, in 203X, doesn't seem so with the contracts NOW. (Trout getting 45 M was like OMGWTF but Machado supposedly wants 30-something million so...) Inflation might get real MLB to where I am 20 years in the future. I have to remember that sometimes.
      "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

      Comment

      Working...