I'm talking about AVERAGING about 3-4 walks per game when pitching and hitting. Not getting on occasional walk. A game that can capture Carlos Zambrano's 4.84 bb/9 he averaged last year. Last year, 46 times a team walked 10 or more in a game. Have you ever walked 10 in a game? Last year, teams walked 6 or more 650 times. When was the last time you walked 6 while pitching or walked 6 times while hitting in video game baseball? If you can't get walks right, you can't get statistics right, and if you can't get statistics right, you can't get baseball right.
Which console baseball video game best captured user walks for both pitching and hitting?
The only three I contenders I can think of are:

I remember that the control sliders worked pretty well in this game. A good amount of hitting walks could attained. Pitching walks I think were harder to make accurate. No cursor pitching helped a bit. A trouble with the control slider was that it made often pitchers more wild into the strike zone - ie meatballs. The awkward player models,camera angles, and animations made pitch recognition tough and affected overall enjoyment.

I still think this is the best pitching mechanic and the best at replicating pitching control. In real life, as a pitcher you aim for a quadrant, not an area the size of a baseball. The only game where even if you try to lay one down the middle, you still may throw a ball. Hitting walks were a little low if I remember correctly. Was 2003 better in this respect?

I didn't play this one too much, but I do remember getting very good hitting walks with some slider tweaks. Pitching walks were tougher to come by. The college game has even more walks than MLB and I know this improved on MVP 2005 with regards to walks.
In the end, while these three come the closest, all come up short in this respect.
Thoughts? Comments? Please share.
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