Re: MLB Power Pros - Success Mode
They do fine actually, you need to mainly use power swings to get singles and the occasional double into the gaps for the first 2 years (though a few will have okay normal swings the 2nd year). The 3rd year you should have at least 3-4 dependable batters - Milton, Marvin, and 2 others, plus at least 1 or 2 guys off the bench. Ignore the fact that you'll be seeing mainly E's and F's in the stats for these guys for a while, your competition isn't much better outside one or two standouts per team (except for the Champion Rings of course).
Take advantage of any wind blowing out, especially if you can pull the ball in that direction.
Be more wary using power swings against the Champion Rings, if you can't get a good feel for driving singles in front of the outfielders with regular swings or driving power swings into the gaps, you're most likely just going to either hit grounders to the infield or fly balls the outfielders can catch.
Punish any mistake pitches you can get - you'll see the occasional one and you can easily hit those out of the yard with your 3rd year crew. Same with tired or rattled pitchers - if they can't find the zone work the count for possible walks and try to get hit by any wild pitches than go way inside. Take advantage of possible liabilities on the other team as well - for example, the one team with the big sumo looking guy - that player is their left fielder, and not only is he a bit slow but his initial response time on defense has a delay, so drive balls to left field if possible when playing that team.
It's very possible to manufacture runs with your team, you just need practice. Reload after each game if you have to, you'll eventually get the hang of it. Though I tend to reload if the sim results gets me down by 4 or more runs - the most runs I've scored as team captain when making a pitcher in the last 2 innings is 6 or 7 after being up 1-0 (pitcher was tired and then I managed to rattle the reliever), though typically I can only consistently score 2-3 runs in those last two innings.
Don't downplay your teammates too much, I managed to get several hits off of Pedro Martinez and Jake Peavy with them in the MLB allstar challenge. They can't be too bad.
Of course, if you're not confident you can consistently do this, go ahead and skip over the team captain bit...the key thing is getting your player through enough games to raise your Scout Eval enough to get to the majors.
They do fine actually, you need to mainly use power swings to get singles and the occasional double into the gaps for the first 2 years (though a few will have okay normal swings the 2nd year). The 3rd year you should have at least 3-4 dependable batters - Milton, Marvin, and 2 others, plus at least 1 or 2 guys off the bench. Ignore the fact that you'll be seeing mainly E's and F's in the stats for these guys for a while, your competition isn't much better outside one or two standouts per team (except for the Champion Rings of course).
Take advantage of any wind blowing out, especially if you can pull the ball in that direction.
Be more wary using power swings against the Champion Rings, if you can't get a good feel for driving singles in front of the outfielders with regular swings or driving power swings into the gaps, you're most likely just going to either hit grounders to the infield or fly balls the outfielders can catch.
Punish any mistake pitches you can get - you'll see the occasional one and you can easily hit those out of the yard with your 3rd year crew. Same with tired or rattled pitchers - if they can't find the zone work the count for possible walks and try to get hit by any wild pitches than go way inside. Take advantage of possible liabilities on the other team as well - for example, the one team with the big sumo looking guy - that player is their left fielder, and not only is he a bit slow but his initial response time on defense has a delay, so drive balls to left field if possible when playing that team.
It's very possible to manufacture runs with your team, you just need practice. Reload after each game if you have to, you'll eventually get the hang of it. Though I tend to reload if the sim results gets me down by 4 or more runs - the most runs I've scored as team captain when making a pitcher in the last 2 innings is 6 or 7 after being up 1-0 (pitcher was tired and then I managed to rattle the reliever), though typically I can only consistently score 2-3 runs in those last two innings.
Don't downplay your teammates too much, I managed to get several hits off of Pedro Martinez and Jake Peavy with them in the MLB allstar challenge. They can't be too bad.

Of course, if you're not confident you can consistently do this, go ahead and skip over the team captain bit...the key thing is getting your player through enough games to raise your Scout Eval enough to get to the majors.
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